Chicki Posted March 19, 2022 Share Posted March 19, 2022 This is great. So, we can have only one flight at a time? Once the flight lands or is destroyed then we can create another? Do you have to create another 'DO_TAKEOFF' and 'DO_RP'? Or, is the original ones good for the duration of the mission? Thanks. Link to comment Share on other sites More sharing options...
daemon1808 Posted March 19, 2022 Author Share Posted March 19, 2022 Yes, only one flight of each type at a time (1 SEAD + 1 Ground Attack + 1 sweep....). Once the SEAD (for example) is destroyed you can call another SEAD, but not before. You can use the original 'DO_TAKEOFF' and 'DO_RP' if you want, or you can use new ones. In fact you can: 1. create one 'DO_RP' for all the flights 2. Create a 'DO_TAKEOFF' in airfield 1 and call a SEAD. They will spawn at airfield 1, take of and rally at 'DO_RP' 3. Create a 'DO_TAKEOFF' in airfield 2 and call a Ground Attack. They will spawn at airfield 2, take of and rally at 'DO_RP' 4. Create a 'DO_TAKEOFF' in airfield 3 and call a Sweep. They will spawn at airfield 3, take of and rally at 'DO_RP' 5. join them at 'DO_RP' and push them all (or one of them at a time) Imagination is the limit. Each time you create a new mark, it will "overwrite" the last one of its type. Link to comment Share on other sites More sharing options...
Stratos Posted March 20, 2022 Share Posted March 20, 2022 v2.0 is near? 1 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Chicki Posted March 21, 2022 Share Posted March 21, 2022 Thanks for your reply daemon. Some documentation would be helpful. How do you find out what all the "DO_xxxx" commands are? Great add on though. Lotta fun. Link to comment Share on other sites More sharing options...
daemon1808 Posted March 25, 2022 Author Share Posted March 25, 2022 On 3/20/2022 at 3:55 PM, Stratos said: v2.0 is near? "En dos semanas" XD XD XD No, seriously, not in a short term. Weekends are to short and I am focus on learning the Apache. I have to complete/debug many of the new options for the chopper DO_ESCORT and DO_SCOUT missions. So you will have to wait for my hollidays or so On 3/21/2022 at 8:02 PM, Chicki said: Thanks for your reply daemon. Some documentation would be helpful. How do you find out what all the "DO_xxxx" commands are? Great add on though. Lotta fun. Hi Chicki, v2.0 will have some kind of documentation, because it will be more complex, but V1.0 has not many commands to learn. The current documentation for MEP v1.0 is the first video of this thread. There it is shown all the "DO_XXXX" commands and waht they actually do. 1 Link to comment Share on other sites More sharing options...
Stratos Posted March 25, 2022 Share Posted March 25, 2022 Gracias Daemon! mientras le doy a la versión original. 1 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
LeipeDruyl Posted April 22, 2022 Share Posted April 22, 2022 Hiya, First of: thanks for making this mod! It's has given me and my mate (RIO in my F-14) loads of fun and much needed help during heavy missions while we are training our skills in the F-14. Great to see that you are working on a newer version for the apache and other helo's. Keep up the good work!! Since I'm not a real wizard with scripting and modding lua-files, it takes me quiet some time to find out how scripts are written and where to find some things. I did find the specific details on the planes, weapons and number of jets in the packages and know how to change some details to get variation in each missions that has your enhancerScript "injected". So far all the aircraft come from the "install-dir/coremods" with standard skins...... This raises 2 questions for which I hope to find the right answers here? - Can the skins be (somewhat easily) changed? - Can I add planes from outside the "coremods"-dir? I would love to get the YF-12A Blackbird in a mission as the recon plane! Is it possible to get planes from mods in the enchancerScript? Thanks in advance for any reply! Founder & Clanleader of www.leipe.nl (est. 1942) Flying with > MSI MPG X570 Gaming Plus| AMD Ryzen 9 5900XT @4,95Ghz Water Cooled | 64Gb DDR4 3600Mhz G-Skill Ripjaws| EVGA RTX3090 FTW3 Ultra | 1Tb NVME Gen4 | 1Tb NVME Gen3 | 2Tb SSD | 1 x 34" 3440x1440 + 1 x 29" 2560x1080 | Oculus Rift S + Touch controllers | HOTAS Warthog + F/A-18C Add-On Grip + TPR Rudder | Logitech G502 + G430 + G29 + Shifter DCS World Latest Open Beta > Caucasus, Nevada, Normandy, Persian Gulf, Channel, Syria | SuperCarrier, Combined Arms, WWII Assets | AH-64D, A-10CII, AJS-37, AV-8B, F-5E, F/A-18C, F-14, F-15C, F-16C, Black Shark 2, M-2000C MiG-21bis, MiG-29, Spitfire, Su-25, Su-27, Su-33, UH-1H Link to comment Share on other sites More sharing options...
Stratos Posted May 30, 2022 Share Posted May 30, 2022 I really hope version 2.0 will be available soon. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Stratos Posted June 3, 2022 Share Posted June 3, 2022 Any chance that in 2.0 we can ask for a mounted Infantry convoy? I will explain myself. Imagine you're in the Kiowa, you find a enemy infantry hideout/weapons cache, you mark the area and a convoy in Humvees or Strykers is generated and advance at full speed to the marked location. Total immersion! I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
clanitho Posted June 11, 2022 Share Posted June 11, 2022 Any news about v2.0 ? MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits Link to comment Share on other sites More sharing options...
Draken35 Posted August 8, 2022 Share Posted August 8, 2022 Fantastic script! A small request/suggestion for 2.0 if it is not too late: Allow the use of optional airplane templates per mission type ( a template is no more that a group set to delay start with a specific loadout) and have the script pick one randomly. If there is no template defined for the type of mission, use the current methodology . This will help mission creators to adapt to the time frame and specific conditions for the mission. Thanks a lot for your work. Link to comment Share on other sites More sharing options...
Chicki Posted August 29, 2022 Share Posted August 29, 2022 Hey. Got a question about the Recon function. It generates a TACAN station. Does the TACAN transmit? That would be great. Thanks. Link to comment Share on other sites More sharing options...
daemon1808 Posted August 31, 2022 Author Share Posted August 31, 2022 (edited) On 8/29/2022 at 9:14 PM, Chicki said: Hey. Got a question about the Recon function. It generates a TACAN station. Does the TACAN transmit? That would be great. Thanks. Emmmm, good point. I don't think so. I've never seen it that way. I chose TACAN because it is a very small "unit", and do not interfere in the combat so much. But maybe it can be done in future versions. It is worth investigating. regards Edited August 31, 2022 by daemon1808 1 Link to comment Share on other sites More sharing options...
Chicki Posted August 31, 2022 Share Posted August 31, 2022 That would be very cool. 1 Link to comment Share on other sites More sharing options...
hreich Posted May 8, 2023 Share Posted May 8, 2023 Littleold topic, but here goes: Hi i am using your MEP latest version...And while using escort apache somewhere during mission i get this error every time....Do you have idea what could be a problem..? null [sIGPIC][/sIGPIC] Pilot from Croatia Link to comment Share on other sites More sharing options...
titi69 Posted November 29, 2023 Share Posted November 29, 2023 Hi since ED has changed call getcategory to Object.getCategory, few lines needed to be updated i have updated the script btw , not sure if problem is with AI , but when i create ground attack pkg , it never attack after creating DO_ATTACK marker just continue to turn around RP enhancerScript_v2_0.zip Link to comment Share on other sites More sharing options...
Chicki Posted February 15 Share Posted February 15 I'm seeing the same thing. Package just circles RP. Ground attack and SEAD. Too bad. Used to work great. Hopefully, will be fixed. Link to comment Share on other sites More sharing options...
Recommended Posts