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Odd behavior after ejecting


dmwierz

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Every time I eject the pilot on the ground, I get this JUMPING PILOT action. Anyone know what this is caused by?

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I guess there is no animation model for the pilot and the wing interaction.  When you bail out in the air, you go through the bottom hatch.  On the ground you go out the top, but the pilot just falls through the wing.  I guess something is registering the ground as solid, then semi registering the wing as solid and goes into some type of logic error.

The spitfire has the same problem, just that it the spit is still on its wheels, the pilot model gets stuck in the wing.

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3 hours ago, Tinkickef said:

I guess there is no animation model for the pilot and the wing interaction.  When you bail out in the air, you go through the bottom hatch.  On the ground you go out the top, but the pilot just falls through the wing.  I guess something is registering the ground as solid, then semi registering the wing as solid and goes into some type of logic error.

The spitfire has the same problem, just that it the spit is still on its wheels, the pilot model gets stuck in the wing.

Ah, I guess that makes sense. Odd, though. Thanks.

i9-9900K @5.1Ghz w/ 32GB RAM, RTX2080 Super w/ 8G, Samsung Odyssey VR HMD, 1 TB SSD, VKB Gladiator MKII, TM TWCS throttle, Saitek Pro Yoke, Saitek Throttle Quadrant x2, CH Pro Pedals, Obutto Ozone

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  • ED Team

It does look odd and the team are aware, I will ask if anything can be done for this. 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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24 minutes ago, BIGNEWY said:

It does look odd and the team are aware, I will ask if anything can be done for this. 

thanks

Thanks!

 

i9-9900K @5.1Ghz w/ 32GB RAM, RTX2080 Super w/ 8G, Samsung Odyssey VR HMD, 1 TB SSD, VKB Gladiator MKII, TM TWCS throttle, Saitek Pro Yoke, Saitek Throttle Quadrant x2, CH Pro Pedals, Obutto Ozone

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