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Smoother contrail cloud effects + Bigger view distance


de.Impact

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XHghuJ2.gif

Left IRL, Right DCS. 

You can still see the individual "cloud blocks"

Also being able to see beyond the current limit would be very helpfull for spotting them. 

They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. 

Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime.


Edited by de.Impact
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22 hours ago, de.Impact said:

XHghuJ2.gif

Left IRL, Right DCS. 

You can still see the individual "cloud blocks"

Also being able to see beyond the current limit would be very helpfull for spotting them. 

They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. 

PM sent.

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+1, it's especially noticeable at higher speeds, though not sure if this was done for performance.


Edited by Northstar98

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  • 2 months later...

The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image.

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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18 minutes ago, NoJoy said:

The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image.

So this theory does not apply to DCS? :hmm:

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Well it does mate - though still hard to implement. Maybe?

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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