FrostLaufeyson Posted January 25, 2022 Share Posted January 25, 2022 In my testing, the CCRP is very accurate, almost like magic. But I find that CCIP bombs are always less accurate, and their final hit point is always lower than my CCIP crosshair. I have no problem with my GPS and AGR is on, but it just isn't accurate. This problem has been bothering me for a long time, is this a normal performance or a problem in the game? My trk file shows several CCIP bomb drops, my operation may not be very standard, but you can definitely find that my drop point and bomb hit point are inconsistent. I‘m posting to ask if anyone has the same situation as me. ccip not accurate.trk Link to comment Share on other sites More sharing options...
Bunny Clark Posted January 25, 2022 Share Posted January 25, 2022 The Hornet IRL is supposed to be capable of 1 MoA accuracy in CCIP bombing. That's approximately 5x more accurate than the F-14 when dropping dumb bombs, to the point that the Navy stopped tasking the Tomcat with dropping unguided weapons entirely. Right now the experience in DCS is the exact opposite, and it feels quite wrong. 1 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Wychmaster Posted January 25, 2022 Share Posted January 25, 2022 vor 33 Minuten schrieb FrostLaufeyson: In my testing, the CCRP is very accurate, almost like magic. But I find that CCIP bombs are always less accurate, and their final hit point is always lower than my CCIP crosshair. I have no problem with my GPS and AGR is on, but it just isn't accurate. This problem has been bothering me for a long time, is this a normal performance or a problem in the game? My trk file shows several CCIP bomb drops, my operation may not be very standard, but you can definitely find that my drop point and bomb hit point are inconsistent. I‘m posting to ask if anyone has the same situation as me. ccip not accurate.trk 580 kB · 2 Downloads Havn't watched your track yet but I also noticed that my bombs always dropped a bit short when using CCIP. Wasn't sure if it was just me being incompetent. Will try it on the weekend again. Link to comment Share on other sites More sharing options...
NoJoy Posted January 25, 2022 Share Posted January 25, 2022 Mine are falling short too most of the time. Don't have a trk and I'm not a good 'dumb-bomber' in any way but though I feel the same inaccuracy. Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
BuzzU Posted January 25, 2022 Share Posted January 25, 2022 (edited) Aim high. We call it holdover with a rifle. Edited January 25, 2022 by BuzzU Buzz Link to comment Share on other sites More sharing options...
Habu_69 Posted January 25, 2022 Share Posted January 25, 2022 CCIP target point may be inaccurate, but I have had good success rippling 2 with 150 FT intervals. Link to comment Share on other sites More sharing options...
silverdevil Posted January 25, 2022 Share Posted January 25, 2022 CCIP in both hornet and viper, i place the aoa indicator a few hundred meters ahead of target (the aim high comment) while i am diving on the target. AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
Razor18 Posted January 25, 2022 Share Posted January 25, 2022 You mean the flight path marker, a.k.a velocity vector, right? Link to comment Share on other sites More sharing options...
Draken35 Posted January 25, 2022 Share Posted January 25, 2022 5 hours ago, Bunny Clark said: The Hornet IRL is supposed to be capable of 1 MoA accuracy in CCIP bombing. That's approximately 5x more accurate than the F-14 when dropping dumb bombs, to the point that the Navy stopped tasking the Tomcat with dropping unguided weapons entirely. Right now the experience in DCS is the exact opposite, and it feels quite wrong. I took a QUICK look at the track in Tacview: (this is the first drop) Slant range (at drop) is 1.21 nm = 7352 feet... Impact is 62ft from the target. 1 MOA @ 7352 is about 735in = 61.25ft ... Unless, of course, I messed up somewhere! (Always possible!) What is the width (in MOA) of stadia mark of the F-18 HUD? One thing I'm doing as of late if to reduce the brightness of the HUD to get a better look at the targets... Link to comment Share on other sites More sharing options...
FMBluecher Posted January 25, 2022 Share Posted January 25, 2022 I have done a bit of testing and found that the Hornet in CCIP drops consistently 200 ft short of where the pipper is in a 45-degree dive from about 20,000 ft. I ripple two at a 200-foot interval and the second bomb almost always hits exactly where the first one should. Link to comment Share on other sites More sharing options...
Swift. Posted January 25, 2022 Share Posted January 25, 2022 Just now, FMBluecher said: I have done a bit of testing and found that the Hornet in CCIP drops consistently 200 ft short of where the pipper is in a 45-degree dive from about 20,000 ft. I ripple two at a 200-foot interval and the second bomb almost always hits exactly where the first one should. Wait are you saying when you ripple 2 with 200ft spacing the second bomb hits where the aim point was? Because that's not 200ft short, its 100ft short. 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
FMBluecher Posted January 25, 2022 Share Posted January 25, 2022 1 minute ago, Swiftwin9s said: Wait are you saying when you ripple 2 with 200ft spacing the second bomb hits where the aim point was? Because that's not 200ft short, its 100ft short. That's what happens. My understanding is that the first bomb is supposed to hit where the aim point was, and the second bomb is supposed to hit 200 feet beyond that--is that wrong? FWIW, when I drop bombs in singles or pairs (with no interval), they also seem to hit about 200 ft short. Link to comment Share on other sites More sharing options...
Swift. Posted January 25, 2022 Share Posted January 25, 2022 25 minutes ago, FMBluecher said: That's what happens. My understanding is that the first bomb is supposed to hit where the aim point was, and the second bomb is supposed to hit 200 feet beyond that--is that wrong? FWIW, when I drop bombs in singles or pairs (with no interval), they also seem to hit about 200 ft short. AFAIK the standard behaviour for aircraft is the aimpoint represents the pattern centroid. I don't have anything specific for hornet, but its certainly supposed to work that way in harrier 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
silverdevil Posted January 25, 2022 Share Posted January 25, 2022 2 hours ago, Razor18 said: You mean the flight path marker, a.k.a velocity vector, right? yes. sorry. i used wrong term. 1 AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted January 26, 2022 Author Share Posted January 26, 2022 11小时前,FMBluecher说: That's what happens. My understanding is that the first bomb is supposed to hit where the aim point was, and the second bomb is supposed to hit 200 feet beyond that--is that wrong? FWIW, when I drop bombs in singles or pairs (with no interval), they also seem to hit about 200 ft short. This is how CCIP works for F18 in the game, so does CCRP So according to you, the two bombs should have landed 100 feet on either side of the target. However, the problem with the CCIP crosshair actually caused your bomb to drift 100 feet, and finally the second bomb landed on the target. Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted January 26, 2022 Author Share Posted January 26, 2022 (edited) 13小时前,Draken35说: I took a QUICK look at the track in Tacview: (this is the first drop) Slant range (at drop) is 1.21 nm = 7352 feet... Impact is 62ft from the target. 1 MOA @ 7352 is about 735in = 61.25ft ... Unless, of course, I messed up somewhere! (Always possible!) What is the width (in MOA) of stadia mark of the F-18 HUD? One thing I'm doing as of late if to reduce the brightness of the HUD to get a better look at the targets... I don't really understand these specific calculation, but even so. . The bomb will deflect these distances each time. So doesn't it just need to move the crosshair down a little to solve the problem? Edited January 26, 2022 by FrostLaufeyson Link to comment Share on other sites More sharing options...
FMBluecher Posted January 26, 2022 Share Posted January 26, 2022 9 hours ago, FrostLaufeyson said: This is how CCIP works for F18 in the game, so does CCRP So according to you, the two bombs should have landed 100 feet on either side of the target. However, the problem with the CCIP crosshair actually caused your bomb to drift 100 feet, and finally the second bomb landed on the target. OK, thanks (to you and Swiftwin9s) for clearing that up for me! But yeah, as you say, there's still a problem there. Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted January 29, 2022 Author Share Posted January 29, 2022 If you have no other questions, I will report this as a bug next Monday Link to comment Share on other sites More sharing options...
Wiggo Posted July 2, 2023 Share Posted July 2, 2023 Has this been fixed yet? I have pretty much same kind of problems. What comes to ccip of gun (in A/G mode ofc) it seems to fly over the target. Link to comment Share on other sites More sharing options...
MTM Posted July 2, 2023 Share Posted July 2, 2023 Seems to be working fine for me. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 2, 2023 ED Team Share Posted July 2, 2023 Hi all, we are ware of a POS/AINS issues and it is being worked on. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Tin_Rat Posted July 4, 2023 Share Posted July 4, 2023 On 7/2/2023 at 10:54 AM, BIGNEWY said: we are ware of a POS/AINS issues and it is being worked on. With GPS it is meant to work currently then? I may just be bad, or misunderstand what's being said here, but I also noticed the point being off with AGR and GPS. What I typically do when bombing a tank, is to press the button when I'm past the tank about 2-3 tank lengths. And then I get pretty close. That way I can use a smaller spacing. Link to comment Share on other sites More sharing options...
MarkyMark Posted July 4, 2023 Share Posted July 4, 2023 10 hours ago, Tin_Rat said: With GPS it is meant to work currently then? I may just be bad, or misunderstand what's being said here, but I also noticed the point being off with AGR and GPS. What I typically do when bombing a tank, is to press the button when I'm past the tank about 2-3 tank lengths. And then I get pretty close. That way I can use a smaller spacing. There is an option to UPDT the GPS which may cause a very minor shift in hud targeting. I’m not sure exactly how it works (I don’t use ccip very often). Perhaps try that as you get very close to the target location, just to see if it changes. Link to comment Share on other sites More sharing options...
Tholozor Posted July 4, 2023 Share Posted July 4, 2023 1 hour ago, MarkyMark said: There is an option to UPDT the GPS which may cause a very minor shift in hud targeting. I’m not sure exactly how it works (I don’t use ccip very often). Perhaps try that as you get very close to the target location, just to see if it changes. The UPDT option is used for correcting INS positional drift, analogous to the FIX options in the F-16 (only available if the position-keeping mode is not POS/AINS). REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
MarkyMark Posted July 4, 2023 Share Posted July 4, 2023 2 hours ago, Tholozor said: The UPDT option is used for correcting INS positional drift, analogous to the FIX options in the F-16 (only available if the position-keeping mode is not POS/AINS). You’re probably right, but I *do* see the bomb fall line shift very slightly (I’m talking pixels here) after UPDT/ACCPT in gps mode. Link to comment Share on other sites More sharing options...
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