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Patch notes discussion thread 2022


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27 minutes ago, twistking said:

did anyone of you notice anything change with night lighting and visibility/range of lights?

 

The christmas tree bloom on the F-18 is better, but still exists, still a wacky bloom off of the lights.

Better for sure, but still gonna stick to using mods to fix it for now.

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9 hours ago, Dragon1-1 said:

What happened to the new BFM AI, and further work on BVR? When the first batch of BVR improvements was added, the word was that BFM will be "in the next patch". 

Where did you see it was to be in the next patch? AI coding is not easy and takes time. It could be a little bit before the next wave comes in.

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.14.23966/

Open Beta 2.7.14.23966
DCS World

Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.

 

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2 hours ago, NineLine said:

Where did you see it was to be in the next patch? AI coding is not easy and takes time. It could be a little bit before the next wave comes in.

In the last changelog, as per the post above. I was a bit surprised, because of the factors you mention, but I assumed you were working on both in parallel.

I take it that we shouldn't get our hopes up for them being out next month? I was looking forward to some real BFM.

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15 minutes ago, Dragon1-1 said:

In the last changelog, as per the post above. I was a bit surprised, because of the factors you mention, but I assumed you were working on both in parallel.

I take it that we shouldn't get our hopes up for them being out next month? I was looking forward to some real BFM.

For 'a June update' not for the next patch, and depending on testing these plans can change and often due because of what I described.

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24 minutes ago, NineLine said:

For 'a June update' not for the next patch, and depending on testing these plans can change and often due because of what I described.

Well, it's June and we just had an update. 🙂 There's usually only one per month (discounting hotfixes), I thought it'd come out later, it hasn't been very long since the May one. It would be great if the expected timeline could be clarified, making AI less dimwitted in BFM will be a huge change not only for players, but also for campaign creators.

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18 hours ago, twistking said:

did anyone of you notice anything change with night lighting and visibility/range of lights?

 

I didn't notice anything new other than the stars are quite a bit less visible now... and nighttime requires a significantly higher gamma setting in order to look good. At least in the Hornet, the exterior lights still have the giant halos...

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Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default

In the name of Princess Sunbutt princess_celestia.png:

ThAnK yOu!

'nuff said. (those are the real qualitly of life improvements...)

Oh, did you guys also incorporate that to the AH-64D module?

dcsdashie-hb-ed.jpg

 

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22 hours ago, Snappy said:

@NineLine

whats the current state of the AI BFM improvements that were slated to arrive with the patch in june?

Again there is nothing on it in the patch notes.

Regards,

Snappy

 

Almost ready, I believe final tests are being done. 

On 6/22/2022 at 10:05 AM, Gunfreak said:

Mossies still won't fire RP-3s at ships. 

I have reported this. Thanks!

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Loving the altitude hold mode now for the Apache. It combined with ATT Hold makes hovering a breeze!

Don B

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On 6/9/2022 at 10:15 PM, Recluse said:

For AH-64. Anyone know what was 'fixed'?  Haven't flown it yet since patch, so maybe it will be evident

  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN

full change log lists many additions and improvements too:

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.15.26783/

 

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The new altitude hold mode is pretty sweet,

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Don B

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39 minutes ago, Dallas88B said:
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN

full change log lists many additions and improvements too:

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.15.26783/

 

Thanks, but the post of mine that you quoted was  made Jun 9th after the previous patch where all it said was:

 

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Fixed: Central Position Trimmer Mode implementation.

 My question was WHAT changed in the Central Position Trimmer Mode Implementation.  Probably doesn't matter as it didn't really change anything about the way I was flying and trimming


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vor einer Stunde schrieb dburne:

Loving the altitude hold mode now for the Apache. It combined with ATT Hold makes hovering a breeze!

Sounds great!!

I will do some flying with the new patch this weekend. Looking forward to it…….

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New Sounds and Sounder

Wha' in the hay is a "sounder"?

And that on the I-16...

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Added axis input for afterburner, mixture, cowl flaps, oil radiator controls

... made me giggle pinkiepieexcited.png

Probably an unwisely chosen translation for форсаж, which basically is more like WEP in piston engined planes.

 

dcsdashie-hb-ed.jpg

 

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