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Kh-65 flightpath bug


Capn kamikaze

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  • 1 month later...

@BrzI I thought you were saying the SCUD missile was acting the same (because of the name of the mission) but I see there is not SCUD launcher in your mission.

I checked your mission in our internal build and it works as it should. Wait for the next OB update: it will be fixed.

Don't accept indie game testing requests from friends in Discord. Ever.

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Yes..sorry - it was confusing. SCUD was working fine.

Looking forward to the Kh-65 update in the stable build.

I removed the Beta - spent too much time looking at bugs at not enough time flying and enjoying the sim. 😀


Edited by BrzI
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  • 3 weeks later...

Hi folks,

the behaviour of the Kh-65 has been fixed. Thank you.

But there is another bug that has shown up.

Screen_220408_183745.png

If a full Tu-160 loadout (12 missiles) is launched the missiles start overlapping as they suddenly randomly accelerate or slow down. There is no damage modelling (no biggie) but they should not overlap..

Thanks

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On 4/9/2022 at 3:54 AM, BrzI said:

Hi folks,

the behaviour of the Kh-65 has been fixed. Thank you.

But there is another bug that has shown up.

Screen_220408_183745.png

If a full Tu-160 loadout (12 missiles) is launched the missiles start overlapping as they suddenly randomly accelerate or slow down. There is no damage modelling (no biggie) but they should not overlap..

Thanks

Looks like quantum uncertainty principle to me - they are no where and everywhere at the same time

Cmptohocah=CMPTOHOCAH 😉

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On 4/9/2022 at 3:54 AM, BrzI said:

Hi folks,

the behaviour of the Kh-65 has been fixed. Thank you.

But there is another bug that has shown up.

Screen_220408_183745.png

If a full Tu-160 loadout (12 missiles) is launched the missiles start overlapping as they suddenly randomly accelerate or slow down. There is no damage modelling (no biggie) but they should not overlap..

Thanks

Next time, it would be better to create a new thread for a different bug, especially when the present thread is tagged "fixed". 

Anyway, thanks for the heads up.

Don't accept indie game testing requests from friends in Discord. Ever.

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Ah, so this is how you do it. I thought you had found a way for a lone bomber to release 12 missiles at a time.

Why don't you add some space between the bombers?

Or simply ask them to release their missiles one bomber after the other?

image.png

I'm not even sure missiles do "see" each other in real life.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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I think you are missing the point. Spacing between bombers is not required as there is no lateral flight path drift.

The issue is that a single bomber will launch all 12 cruise missiles which will eventually end up overlapping. That should not happen  imho.

Thanks

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In your track, I see three bombers, next to each other, launching four missiles each. I didn't see one bomber launching 12 missiles. I tried to do this, but couldn't.

If you can produce such a track, please do.

Don't accept indie game testing requests from friends in Discord. Ever.

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