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Alt+Enter does not enter full screen; stuck in windowed


Nealius

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20 minutes ago, Noctrach said:

This helps immensely, not dropping any frames anymore. Thanks 👍

good to hear 

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Interesting, this solution causes my DCS to become a transparent window. It still has priority, as I can click the desktop, but it does not show anything. The only way to close it is via TM.

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alt enter not working for me in 2.8 making it unusable due to up to 50% reduction in fps screen tearing and some odd lines that don't go away. also task bar and desktop showing in loading screens. unfortunate as i was planning on getting the mb339

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dx11backend = 
{
    flipMode = false,
}

This produces a complete white DCS window that is frozen after login, sim does not start (ver: 2.8.0.32235). Remove lines from autoexec.cfg and sim starts normally. Missing the "Alt+Enter" for fullscreen. 🥲

 

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49 minutes ago, Nevyn said:

Yes.

Whar GPU do you have? I'm on AMD and native 4K resolution, trying to run DCS in 2K windowed and fullscreening with "Alt+Enter", not working. 🥲

Workaround for me is to set display resolution down to 2K before starting DCS. Works as for now.


Edited by HiJack
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On 10/26/2022 at 4:00 PM, BIGNEWY said:

Hi all, 

the team have asked if you can try this. 

It should switch back to the old mode and allow alt + enter 

add in autoexec.cfg
 

dx11backend = 
{
    flipMode = false,
}

Let us know if it helps with performance 

All this serves to do for me, whether enters as shown or assembled onto a single line, is freeze the game on launch nut with the option of alt entering between the desktop and a vlack screen. 

RTX3080FE, Win10, Nividia 522.25 drivers. 

Please just put back the Alt Tab function if at all possible. 

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Quote

Please just put back the Alt Tab function if at all possible. 

I just discovered that if I have the option "Full screen" enabled under setting, "Alt+Tab" is blocked. Not sure this was a case.


Edited by scommander2

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What we have now is not what many of us were acheiving prior. If i increase or decease sysatem volume now I get the window popping up even in full screen mode. That shouldnt, as far as I know, happen. It certainly didnt happen before as this was one of easiest ways of checking full screen was active.  

I consider this something of a step backwards. Seems something has been taken away for no apparenet reason other than an incorrect assumption that something thas been fixed that hsant been.

 

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@BIGNEWY

This  is marked as solved - it isnt. 

Please can you give some indication iif ED is  actively lookig into this?  

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

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The behaviour is working as intended for full screen, 

the work around posted above works for others why isnt it working for you?

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I don't know, I tried it to fix my G-Sync issues and the game is transparent, I have the sound but the game doesn't show up...

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50 minutes ago, BIGNEWY said:

The behaviour is working as intended for full screen, 

the work around posted above works for others why isnt it working for you?

For some. Not for others. There is a judder to the scene when looking sidways where more movement is more apparent. The proven solution for this was always to Alt Tab out and back. At present its not exclusive full screen.  If it were I wouldnt be able to see my windows system volume  bar when i adjust the sound. 

As for why the posted solution doent work - I dunno - Im not involved in game development. I just give money to people involved with game development  Perhaps ask your team? 

But, all that aside - please  raise the matter with the Team again as not everyone has benefitted from this, as far as I can tell, unnecessary change. 

 

Thanks


Edited by Boosterdog
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Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

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50 minutes ago, BIGNEWY said:

The behaviour is working as intended for full screen, 

the work around posted above works for others why isnt it working for you?

Also some people don't have a working workaround, you can talk with the team why ? I can send a dcs.log if needed, please !

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2022-11-04 17:08:06.849 INFO    DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0]
2022-11-04 17:08:07.437 INFO    DXGUI_WIN_ADAPTER (Main): resize main window to [3440, 1440]
2022-11-04 17:08:12.781 INFO    DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0]
2022-11-04 17:08:13.543 INFO    DXGUI_WIN_ADAPTER (Main): resize main window to [3440, 1440]
2022-11-04 17:08:14.241 INFO    DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0]

For some reason the game forced itself to be a 0x0 resolution

 

2022-11-04 17:07:35.713 WARNING DX11BACKEND (Main): SwapChain: fallback to Windows 7 behaviour
2022-11-04 17:07:43.912 ERROR_ONCE DX11BACKEND (Main): swapChain->Present(): invalid call
Also found those stuff in the DCS.log seems big issues when using the "dx11backend = {flipMode = false,}"

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My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas

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