Capn kamikaze Posted February 4, 2022 Share Posted February 4, 2022 Would it be possible to add cruise missiles like how we do with AI aircraft, adding them to the maps, giving them waypoints where appropriate, and their final waypoint be their target, or designate a moving target if the missile is capable of engaging moving targets. This would go some way to simulate the really long range missiles being employed in a realistic way on smaller maps. Link to comment Share on other sites More sharing options...
NoJoy Posted February 4, 2022 Share Posted February 4, 2022 (edited) Hm guess you might know and you mean something more sophisticated but in the mission editor you can add targets for your e.g. CG and let them attack with Tomahawks. You can edit the strike via the 'advanced waypoint' menu - though simply the launch point / time and the target waypoint. Edited February 4, 2022 by NoJoy Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
Capn kamikaze Posted February 4, 2022 Author Share Posted February 4, 2022 That's not what I want to do, I want to be able to start it in the air at the beginning of a mission, have it follow waypoints, and then hit either the ground at its last waypoint, or give it a specific target to hit. Link to comment Share on other sites More sharing options...
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