TOMCATZ Posted February 23, 2022 Share Posted February 23, 2022 Hi trenchfeet, I found out that it is possible. Yesterday I was able to kill bandits twice out of 80NM. I was in 43 thousand feet with 0.9. I lifted the nose up to around 15 degrees. It was more a try to see what will happen. Interestingly the missiles climbed up to 90 thousand feet and felt down like a piano but still with Mach 2. And the missiles still were tracking the target. One of the KI Enemy tried a lazy turn with 3g's and was hit from above. The Other MiG23 still moved forward and catches a direct hit- so there was not that much to do for the Phoenix. I still in the position, that the guidance is broken or the logic is not correct. But for the flight model of the missile is pretty cool. So I decided in that way: If I'm below 20 thousand, I only do a shoot under 20 NM's. And even that is highly optimistic. But if I'm above 35 thousand (And that is were I want to be in a Tomcat), I start my missiles in 60 miles or sooner. But from my point of view: If the missile is active and the seeker has no contact, the missile should be updated by the Tomcat radar if the Cat is still illuminating the target. So the outflying of the bandits out of the seeker limits of the missile and even notching the missile should not be possible. But that is, what the AI in DCS is doing with highly success. And the missile take not much g. How much g's can the AIM 54 take? (I just ask for a friend ) Cheers TOM Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Spurts Posted February 23, 2022 Share Posted February 23, 2022 It has been acknowledged by HB that the current Phoenix had its G limits reduced to avoid snap-turns when going active that would cause it to lose a full Mach of speed at times. After guidance is fixed by ED then the G limit can be restored. Link to comment Share on other sites More sharing options...
The_Doktor Posted February 23, 2022 Share Posted February 23, 2022 Let´s check out: https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&ModuleId=724&Article=2168381 1972: The United States approves the sale of 274 Phoenix missiles to Iran for $150 million. [Note: Final delivery of this deal is in May 1979.] AIM-54 entered full production. April 28 First AIM-54A launch from an F-14 Tomcat. The aircraft was flying from Point Mugu. November Navy breaks new ground with several first recorded during a single flight: This was the first multiple launch from an F-14A aircraft, and the first multiple launch against multiple targets by a military crew. The missile performed satisfactorily. LCDR Donald G. Klein and Lt. Jack H. Hawyer were the F-14A crew for the historic launch. December 20 An F-14 accomplished a 'four-for-four' AIM-54 test over the Pt. Mugu missile range. Flying at M0.7 and at 31,500 ft, the Tomcat launched four AIM-54s against five targets three QT-33 and two BQM-34, each flying at M0.6 and at altitudes of between 20,000 ft and 25,000 ft. The missiles were fired at relatively short ranges, between 25 and 30 miles, and were launched in quick succession - not simultaneously. One missile scored a direct hit and the three others passed within the warheadslethal zones, thus scoring hits. 1973: June Hughes completed their testing program with a world record-setting performance; launched from an F-14A over Pt. Mugu, a Phoenix missile was launched against a BQM-34E Firebee drone at a distance of 110 nautical miles. This shattered the previous record of 76 nautical miles, which was achieved during the RDT&E phase. At the time the missile had achieved a 77% success rate, with 43 scored hits out of a total of 56 missiles launched from various aircraft. November AIM-54A Technical Evaluation completed. The first AIM-54A production units delivered for deployment on the new F-14A Tomcat. November 21 First Phoenix proves effectiveness in full-arsenal testing on an F-14 operating over the Pacific Missile Sea Test Range. The F-14 fired six Phoenix missiles over a 38-second period and guided them simultaneously at six separate targets 50 miles away, obtaining four direct hits. Flown by CDR John R. Smoke Wilson and LCDR Jack Hauver, the Tomcat was flying at speed of M0.78 and an altitude of 24,800 ft - while the target drones were flying at speeds of M0.6 to M1.1. This was the only time six Phoenix were launched by a single aircraft. Phoenix testing was completed in 1973 after a program of 60 launches. The AIM-54A entered service with the US Navy in 1973 and became operational in 1974. The Phoenix missile is only carried by the F-14 Tomcat. Link to comment Share on other sites More sharing options...
DoorMouse Posted February 23, 2022 Share Posted February 23, 2022 (edited) 11 hours ago, The_Doktor said: November 21 First Phoenix proves effectiveness in full-arsenal testing on an F-14 operating over the Pacific Missile Sea Test Range. The F-14 fired six Phoenix missiles over a 38-second period and guided them simultaneously at six separate targets 50 miles away, obtaining four direct hits. Flown by CDR John R. Smoke Wilson and LCDR Jack Hauver, the Tomcat was flying at speed of M0.78 and an altitude of 24,800 ft - while the target drones were flying at speeds of M0.6 to M1.1. This was the only time six Phoenix were launched by a single aircraft. Id love to see this re-created in game. (Edit) apparently its been done, missed that Edited February 24, 2022 by DoorMouse Link to comment Share on other sites More sharing options...
The_Doktor Posted February 23, 2022 Share Posted February 23, 2022 11 minutes ago, DoorMouse said: Id love to see this re-created in game. I have tested it as we speak. 6 hits on non manoeuvring co altitude target drones (MIG23). not bad. Link to comment Share on other sites More sharing options...
DoorMouse Posted February 23, 2022 Share Posted February 23, 2022 1 minute ago, The_Doktor said: I have tested it as we speak. 6 hits on non manoeuvring co altitude target drones (MIG23). not bad. Tacview available? Link to comment Share on other sites More sharing options...
The_Doktor Posted February 23, 2022 Share Posted February 23, 2022 2 hours ago, DoorMouse said: Tacview available? here are two tracks Tacview-20220223-181142-DCS-A2A_Test.zip.acmi Tacview-20220223-202855-DCS.txt.acmi 1 Link to comment Share on other sites More sharing options...
IronMike Posted February 23, 2022 Author Share Posted February 23, 2022 Guys, srsly, how often do I have to post this exact test over and over again? 2 3 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Biggus Posted February 24, 2022 Share Posted February 24, 2022 It's definitely been done to death. Worth mentioning that one of the drones in the test malfunctioned and was impossible to hit, so was disregarded from the results as an anomaly. Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 25, 2022 Share Posted February 25, 2022 Hello Mike, finally I understood (hopefully) the new missile model. First: I got the trust back about my AIM54 missile. As long as the missile has speed- everything works fine and even the guidance is doing her job. I think there is still a g-limit but I can deal with it. So- Great job- very well done!!! (my 2 cents) I got my fun back with that wonderfull brilliant masterpiece. One question please: In case, the seeker is loosing the target because of limits or notching- does the missile receiving the update from the Tomcat radar in order to fight the way back on track? Is the missile logic a part of Heatblur or ED? Cheers a (very happy) TOM 1 Born to fly but forced to work. Link to comment Share on other sites More sharing options...
trenchfeet Posted February 26, 2022 Share Posted February 26, 2022 9 hours ago, TOMCATZ said: Hello Mike, finally I understood (hopefully) the new missile model. First: I got the trust back about my AIM54 missile. As long as the missile has speed- everything works fine and even the guidance is doing her job. I think there is still a g-limit but I can deal with it. So- Great job- very well done!!! (my 2 cents) I got my fun back with that wonderfull brilliant masterpiece. One question please: In case, the seeker is loosing the target because of limits or notching- does the missile receiving the update from the Tomcat radar in order to fight the way back on track? Is the missile logic a part of Heatblur or ED? Cheers a (very happy) TOM Thanks for the reply but we’re those bandits at or below 10000feet? Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 26, 2022 Share Posted February 26, 2022 (edited) Well - Of corse above 20 thousand. My tactic is to make the enemies shadowing my actions. That means I normally speed up and climb so that the oponents were forced to do the same. The perfect condition is that the AIM54 is on the way while the enemy is in climb, hot, high AND very slow. But even when they stay low- if the missile comes out of space with still mach2, there is mostly no direction to escape because the missile comes from above. Only the Flankers with ECM and Chaffs making my efforts very hard. Cheers TOM Edited February 26, 2022 by TOMCATZ Born to fly but forced to work. Link to comment Share on other sites More sharing options...
HeavyGun1450 Posted February 26, 2022 Share Posted February 26, 2022 (edited) Problem I have been seeing with the new phoenix model is that If you launch the phoenix at say 35kft, and your target is at say 10kft, the missile drags and decelerates horribly during it dive down to the target making it lose a ton of energy. None of the other missiles in DCS do this. Edited February 26, 2022 by HeavyGun1450 1 Link to comment Share on other sites More sharing options...
Spurts Posted February 27, 2022 Share Posted February 27, 2022 (edited) Which had been explained many times is due to the higher drag to weight ratio. Edited February 27, 2022 by Spurts 1 Link to comment Share on other sites More sharing options...
EnDSchultz Posted February 27, 2022 Share Posted February 27, 2022 I admit my first impressions were very cynical but it's still a pretty good missile after getting used to it. I will say the extra burn time of the mk60 is more than worth the price of the smoke trail in my opinion, especially against AI who don't care anyhow. Finally managed to splash all 4 Jeffs before merge in the Instant Action scenario, even though there was a hefty bit of luck. I was sloppy and launched pretty significantly off the T, and my wingman ended up biting it. Actually quite a bit of missile-on-missile action here as an SD-10 appears to go after my barrage instead of me, and one of my Phoenixes actually engages and destroys a missile, presumably because its target got splashed. I think once the -C variant has the ability to go pitbull on its own (that is a feature that's on the table, yeah?), it's going to become a hugely more viable alternative in those shoot-and-jink midrange fights against AMRAAM throwers. Tacview-20220227-145832-DCS-F-14B_IA_Marianas_BVR_JF17.zip.acmi Link to comment Share on other sites More sharing options...
DoorMouse Posted February 28, 2022 Share Posted February 28, 2022 (edited) Edit:(i'll re-submit this with a separate bug report, and attach track files) Edited February 28, 2022 by DoorMouse 1 Link to comment Share on other sites More sharing options...
DSplayer Posted February 28, 2022 Share Posted February 28, 2022 (edited) 6 hours ago, DoorMouse said: Edit:(i'll re-submit this with a separate bug report, and attach track files) Aim54 A Mk60. Launched ~M1 @ ~35kft. ~70nmi No manual loft (maybe 1-2 degrees above horizon. Missile climbs to 100kft, never comes down until it is far too late. Track was held till approximately -5 seconds past predicted impact. I have the ACMI attached. Let me know if the track is helpful. 420th_vs_ETF_Round_2.zip.acmi 3.04 MB · 1 download Looks like 420th learned how to defeat the Phoenix ! From my experience, it seems like a maneuvering target (either notching or other defensive maneuvers) will cause the AIM-54 to overpredict a loft (or get so high up it can't get out of a loft quick enough) and basically cause either a super steep decent angle or an overloft situation like shown. Edit: I'm rewatching it again. I have zero idea why it went so high and didn't kill him. It lofted to 120k+ ft, that's altitudes for a ~95+nm shot while you shot at ~70nms. I'd assume the missile thought the closure rate was too slow and distance was erroneously large because that's basically the only explanation I got here. This is the only time I guess a negative loft would've perhaps benefited. Edited February 28, 2022 by DSplayer -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
Zaphael Posted March 5, 2022 Share Posted March 5, 2022 Just encounter an unusual behaviour of the Phoenix. The intercept trajectory appears to be sub-optimised post-loft. Target was an IL-76 crossing from right to left at about 50Nmi. When launched, the missile follows an initial lead pursuit which was fine. TID maintained the countdown track for the missile. Just as the missile reaches its optimal loft and tips over, the missile begins to follow a pure pursuit trajectory, resulting in a lagging curve and a slight chase. This means the missile has to constantly introduce collision intercept corrections rather than aiming ahead of the target in a lead-to-collision transition which would conserve more energy. Missile impacted by less than Mach 0.8 Screenshot showing the trail of the missile is attached. Its barely visible. 1 Link to comment Share on other sites More sharing options...
IronMike Posted March 7, 2022 Author Share Posted March 7, 2022 We're currently investigating the loft issues. BTW if you happen to see any weird loft behavior, what really helps are short tracks. Thank you all for your input! 1 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
bonesvf103 Posted March 15, 2022 Share Posted March 15, 2022 (edited) How about this? 6 shots of AIM-54C Phoenix at 40,000 ft at F-4s ranging from 20000 to 35000 ft launched at about mach .95, head on with valid locks in TWS-A, range about 44 nm. Only 2 hit. What went wrong? v6, boNes Tacview-20220315-143310-DCS-Six-shooter KB.zip.acmi Edited March 15, 2022 by bonesvf103 1 "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
near_blind Posted March 15, 2022 Share Posted March 15, 2022 First miss bled all it's speed trying to cut the corner on an F-4 going Mach 1.5. Second miss was either notched while looking down or ran into a potential guidance issue with the algorithm that forms the P/N curves. Third miss was dragged low and bled of speed. Fourth miss was probably affected by the same P/N nonsense that caused #2. In real life that missile was probably close enough to fuze. The guidance is still WIP and will be until the API can be leveraged. Link to comment Share on other sites More sharing options...
bonesvf103 Posted March 15, 2022 Share Posted March 15, 2022 49 minutes ago, near_blind said: First miss bled all it's speed trying to cut the corner on an F-4 going Mach 1.5. Second miss was either notched while looking down or ran into a potential guidance issue with the algorithm that forms the P/N curves. Third miss was dragged low and bled of speed. Fourth miss was probably affected by the same P/N nonsense that caused #2. In real life that missile was probably close enough to fuze. The guidance is still WIP and will be until the API can be leveraged. Hmm. I wonder how these F-4s know these missiles are coming to drag them down low when they didn't go active until a few seconds before. It's almost as if they could see them coming before they even went active. The number to the left of the up/dopwn arrow is what? And to the right of it is mach number? v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
Spurts Posted March 15, 2022 Share Posted March 15, 2022 1 minute ago, bonesvf103 said: Hmm. I wonder how these F-4s know these missiles are coming to drag them down low when they didn't go active until a few seconds before. It's almost as if they could see them coming before they even went active. F-4s didn't maneuver until missiles were 9nm out Link to comment Share on other sites More sharing options...
bonesvf103 Posted March 15, 2022 Share Posted March 15, 2022 On 2/26/2022 at 3:55 PM, HeavyGun1450 said: Problem I have been seeing with the new phoenix model is that If you launch the phoenix at say 35kft, and your target is at say 10kft, the missile drags and decelerates horribly during it dive down to the target making it lose a ton of energy. None of the other missiles in DCS do this. And that being the case, well, if the best place to be is at 35,000+ feet to fire a Phoenix and it runs out of juice because the target is at 10,000 ft, then what is the point of having a Phoenix at all? If I shoot it at 10,000 ft so that it doesn't have to drop down a huge altitude difference, then it is losing energy by being in thicker air/having higher drag. Why not just shoot a Sparrow at around the same altitude and have a higher chance of killing it? oh, if you're shooting at low altitude then get in closer range since the air is thicker. Then again, what is the point of having a Phoenix then? I might as well use a Sparrow. Just seems to me that everytime there is an advantage that the Phoenix is supposed to have it is negated by something, making it just as lethal and effective as a Sparrow or AMRAAM, if not worse, so I don't really see the point of carrying a Phoenix then. Shoot it at high altitude...but then it doesn't have the energy against a low target. OK, shoot at a lower altitude...but then it is in thicker air and doesn't have the energy to hit the target or wastes it in an unnecessary loft. The results always seem to ne to be inconsistent and mediocre, especially when fired under the same conditions. I can shoot at the same conditions as say IronMike, and the missile will perform differently than from his test, or not perform the same way in my own after repeated tests. It's a bit frustrating. v6, boNes 3 "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
draconus Posted March 15, 2022 Share Posted March 15, 2022 19 minutes ago, bonesvf103 said: I wonder how these F-4s know these missiles are coming... "We got Tomcat on RWR, 50nm hot, we better start notching and descend or we'll eat one of his Phoenix, probably already on the way" - that's what smart pilot would do. 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
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