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Posted

I checked and indeed there was a problem, required some creative work with the triggers but it seems to be fine now. Submitting fix for next OB patch. 

  • Thanks 1

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Posted

Ok. Thanks. I was about to totally lose it, that am I that crap. Always pleasure to see that ppl are strugling with same problem. Yeah as me also, Smoke does the cutoff, but flies about 50 miles, and seems that he is called "turn immediatly south jadajada" (he flies to no-go zone...?). But anyways, same problem here as ppl here in topic. Smoke goes just on route? Then he turns back at me, no tapes on no anythig, at weird 1000ft altitude. Anyway, this relieved my stress about this. "Am I that bad" kinda thing. Have flown alot SP campaigns older and newer, and more ore less everyone of em contains some trigger errors at some point of their lifetime. Still very nice to see that this really is problem with mission / ED itself, not me. Was very weird to look youtube content makers playing this same mission, and just circling around and calling commands. Setting the radar and pewpew. It is weird how much it keeps haunting if cant pass the mission same way, no matter what 😄 (while not knowing if there is a bug ofc..) Thanks alot baltic dragon for answering for prob!

  • 5 months later...
Posted
On 7/2/2023 at 4:57 PM, BossBearFace said:

I think this bug is back...Smoke splits at WP4 as planned, but then holds a low orbit around 20-30 nm from WP4.

I flew this last night without issue. It did take a while for him to reach the correct distance but it did work. Out of interest few nights ago when I tried I strayed too far from WP4 and it didn't work. This time I kept a fairly tight turn, maybe 35-40 degrees of bank and had no issues. 

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Posted

Right.  Tried again today.  Same problem.  We both tanked in full and then pushed for WP4.  Switched to Magic, AI wingman then took of south as fragged, got 40nm away then started to bimble about 20-30nm from my position.  No 'Tapes on' call.  Nada.  What am I doing wrong?

 

Posted (edited)
4 hours ago, BossBearFace said:

Right.  Tried again today.  Same problem.  We both tanked in full and then pushed for WP4.  Switched to Magic, AI wingman then took of south as fragged, got 40nm away then started to bimble about 20-30nm from my position.  No 'Tapes on' call.  Nada.  What am I doing wrong?

 

I flew it again tonight to check and it worked. I had to wait 6mins 40secs according to my watch. Flew a circuit within 10 miles of WP4 staying on the seaward side of it to ensure i didn't encroach Waterloo Red. I don't know what to suggest? I completely ignored his departure and just kept drilling holes in the sky. Didn't do F10 or even external. Just sat and waited. My timing started from him breaking out of formation I should add.

Edited by Indianajon
  • Like 1
Posted

Thanks @Indianajon for checking. @BossBearFace I also cannot reproduce this bug, but it happens consistently for some people. We are starting to see that this may be an internal DCS issue where depending on the size of the mission and specs of the player sometimes DCS detects stop / push flags we set up (on faster computers) and sometimes it doesn't (especially on slower ones). We're working with ED guys in trying to pinpoint this issue and fix it, but it may take time, as there seem to be a lot of variables there. 

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Posted (edited)
On 7/9/2023 at 12:56 PM, baltic_dragon said:

Thanks @Indianajon for checking. @BossBearFace I also cannot reproduce this bug, but it happens consistently for some people. We are starting to see that this may be an internal DCS issue where depending on the size of the mission and specs of the player sometimes DCS detects stop / push flags we set up (on faster computers) and sometimes it doesn't (especially on slower ones). We're working with ED guys in trying to pinpoint this issue and fix it, but it may take time, as there seem to be a lot of variables there. 

Thanks guys. I will keep trying to see if it is user (ie me) error caused by impatience. I’ll run a clock from when he splits as fragged. In the meantime I’m working through RO:DF and I love it. Such a great way to learn and I’m constantlylooking for ways to improve. A great piece of work @baltic_dragon thank you!

Edited by BossBearFace
  • 9 months later...
Posted

I have just flown this mission a couple of times, and have this same problem: Smoke splits at WP4 as expected and dives to about 2000 feet and just lingers there, never the tape's on call.

I do have SRS (don't we all? :P) which "may" be doing something, but I doubt it.

The other "potential difference" is that I took me quite a bit to refuel... maybe time constraints may present issues (Smoke did refuel perfectly fine and rejoined with me, no issues there).

 

I'm also creating a separate bug report about radio channels and comms, it may or may not be at all related.

I'm using VR and I'm using the MT version.

 

Thanks for any insight.

Rafa.

  • Like 1

I'm Dragon in the Multiplayer servers.

Posted
On 4/19/2024 at 7:40 PM, RafaPolit said:

I have just flown this mission a couple of times, and have this same problem: Smoke splits at WP4 as expected and dives to about 2000 feet and just lingers there, never the tape's on call.

I do have SRS (don't we all? :P) which "may" be doing something, but I doubt it.

The other "potential difference" is that I took me quite a bit to refuel... maybe time constraints may present issues (Smoke did refuel perfectly fine and rejoined with me, no issues there).

 

I'm also creating a separate bug report about radio channels and comms, it may or may not be at all related.

I'm using VR and I'm using the MT version.

 

Thanks for any insight.

Rafa.

Same here.

Posted

Just to expand, I did a fairly fast refueling this time, one minor disconnect and back on the basket.  Still, same problem:
- Reach WP4, call on mother
- We call the "split" call (sorry, don't remember the exact term)
- Smoke breaks formation, dives steeply south and settles at about Angels 1!!! (that's right, one!) flying really slow... never gets more than 15nm of separation and never the tape's on call

Could this be also part of the MT vs ST problems?  Really seems crazy to have to play in ST, maybe I'll give it a go.

On a completely unrelated issue (and probably not mission related either) I then do the Case III recovery (even if the mission is a bust, just to practice an get into the habit of good practices in the F/A-18) and everything goes perfectly smooth in CPL P/R mode right up to the deck, I touch down perfectly, and then it's always "bolter, bolter, bolter", as if I'm not garbing the cable with the hook.  I do a fly around, no fly manually (as CPL is no longer an option) and I "manually land" perfectly grabbing the cable on my "manual" pass.  Weird.  Obviously this is 99% sure NOT mission related, but ED's issues with the carrier, but just wanted to mention as this entire mission (with the wrong radio calls I mentioned in another bug report) is really a test of one's patience and nerves! 🙂

Thanks again for looking into this!  Best regards,

Rafa.

I'm Dragon in the Multiplayer servers.

Posted

I tried today with ST version as that is the recommended version by the author.

No joy: “cut away” and Smoke just dives to Angels 1 and start slowly going south and then just lingers there.

I'm Dragon in the Multiplayer servers.

Posted

For what is worth, following this post:

I now have done two attempts, in MT, but with Auto Start once and then with Stored Heading INS alignment, and, it works!  Smoke stays at angels 17, goes 55NM East and calls Tape's On as expected.

The full INS alignment always ends up with smoke just going to Angels 1 and heading south.

Maybe this should be included in the designer's notes in the briefing and / or PDF?

Thanks to the community for this inputs.

I'm Dragon in the Multiplayer servers.

Posted (edited)

I’ve also done the mission with Stored Heading alignment s suggested and it worked, mostly. 
On Case III recovery, Smoke stays with me all the way to the deck. It’s like he never contacts Marshal.

my last call was to RTB instead of refuel. On the way back there is another radio comm by him, and then he just stayed with me. I didn’t check if there was another F10 option to send him away

one more thing: once I chose to RTB, I still got a on screen message about refueling, on how to approach the tanker or something along those lines. Disregarded it since I def picked RTB and comms matched my selection. On screen text didnt

Edited by Dentedend10

Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3

Posted

I've had the oposite happen: selected Refuel (instead of RTB) but the Tanker is already landed and you can't refuel.  Out of fuel and crash.

Yeah, I think that time windows are narrow here: spend more time aligning, doesn't work, spend too long refueling or chase the bandit the "wrong way", you end up spending too much time and the tanker is no longer available.

Still, everything else works... I still haven't managed to get a SINGLE Mode 1 ACL trap with Auto Pilot all the way to the deck.  It just calls "bolter, bolter, bolter" the second I touch the deck, all with auto throttle and full CPL.  I'm sure this is not at all related to the mission, I think this is probably a DCS thing.

I'm Dragon in the Multiplayer servers.

  • 2 weeks later...
Posted

OK, seems this mission needs revisiting. Good idea with adding the note about the need to perform a stored alignment. Thanks for your feedback!

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Posted

Issues with this mission should be fixed for next patch guys. 

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  • 4 months later...
Posted

This bug is unfortunately back with latest 2.9.8.1107 😞

Couldn't play this mission with previous version because Smoke never joined up after taking off which was mentioned as being fixed. Well he joins up but this bug is back after refueling and reaching WP 4. Smoke takes a cut then complete radio silence. Smoke goes out 50~60 miles then descends to the deck.  

I was excited to give Raven One another run through so this is pretty disappointing.

I'll skip ahead to Mission 3 and see how that works tomorrow. I've never managed to play through that one in a single playthrough without running into a game breaking bug and using the shortcuts. Hopefully it's possible now as the patch notes suggests.

Posted

Also having this issue. The banter dialogue with Smoke when en route to WP4 does not trigger, the radio calls that cue the player to their expected behavior doesn't trigger, Smoke breaks off and appears to loiter on the deck. Since in the past this was a reported system issue, my system specs in brief:

CPU: AMD 7600x3d

GPU: 4080 Super

Ram: Corsair DDR5 @ 4800mhz

Storage: M.2 ssd

Attached a trackfile in case that helps debugging.

This patch had me excited to dive back into Raven one, disappointing this mission is still bugged but optimistic you'll be able to find a fix!

Raven one - M02 - bugged.trk

Posted

What was fixed for me was Smoke following after launch and talking on the Radio after AAR. Now I get no "Tapes On" from him after I orbit WP4 until my fuel runs out.

Posted

Hey i played the mission last night and had the same issue but i found a workaround to get the mission back on track. so after i held at wp4, smoke cuts off but after 15 min of waiting for the tapes on call nothing. so i when to the f10 map and found Springfield 2-1 flying at 2,000ft heading towards the carrier. i click on him and used f2 to confirm it was smoke (410 number on nose). also when i clicked on him all his waypoints showed up on the map. one of the waypoints was 2-training, so i did the set path thing in the bottom of the map and set a new waypoint very close to the training on, this cleared all of his wp's an just left the new on i created for him. i also changed his alt to 20,000 and speed to 400mph. after about 5 min he arrived at the new wp and i got the tapes on call. the rest of the mission played out perfect.

i hope this makes sense and helps people until balic can fix this issue.

 

@Darbis

@alboon2000

@drizzt1700

@baltic_dragon  

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Posted

@Lone_Hawk_13 wow that is....very, very clever! I'll give this a shot tomorrow. Appreciate you posting your solve! 

I don't want to cross the streams here, but if you discover a workaround for mission 3 (IIRC it's smoke not disconnecting from the tanker (really, what is it with that guy lol)) post it to the forums! 

Posted
4 hours ago, drizzt1700 said:

@Lone_Hawk_13 wow that is....very, very clever! I'll give this a shot tomorrow. Appreciate you posting your solve! 

I don't want to cross the streams here, but if you discover a workaround for mission 3 (IIRC it's smoke not disconnecting from the tanker (really, what is it with that guy lol)) post it to the forums! 

Drizzt1700, i was able to get smoke to refuel but it only work because i dont think i did the mission as planned. so first when you are meant to join up on smoke i didnt do this correctly as i flew of the carrier at 300ft 250 knots for 7nm, than went to catch up to smoke but just missed out on making it to him before wp1, which trigged the next part for me to go to way point 2 (i didnt get the formation or fence in checks yet). i got the radio call about going to 32000 ft and headed to wp2, i flew with low to mid afterburner so i got near wp2 sooner than i believe you are meant to. while this was happening i noticed that smoke was not in formation with me and was flying towards the main objective NW (wp3/4) between 15-24000 ft. because i was in afterburner he never went past me and we made it to the area of the tanker around the same time, remember he was doing his own thing and would have just kept going if i didnt do what i did next at the time that i did it. next i was about 40nm from wp2 from what i remember i may have been a little closer or further away im not 100% sure but i got the message to switch radios to the tanker on CH8, also just after time 2 other f-18s started to refuel so i heard there radio calls. i change my tacan to the tanker and started to head towards it before i made it to wp 2. i met the tank right as the other two f-18s had finished refuelling and it had just started to head NW the in game time was 08:46 this time i feel is the most important part about how i got it all to work, as i feel i got to the tanker sure early and because i never joined up with smoke before wp1 he just kept fly straight. all this caused us to all be at the right place at the right time. as i was flying up on the back of the tanker i got a game message to fly of the tankers left wing and than the player told smoke to refuel first. it took about 3-4 min for him to change what he was doing and get uo to alt and start refuelling, about half way through smoke refuelling  when i got close to him i got the message to tell him to get into formation (the bit i missed near wp1) i waited about 2-3 as i didnt know what this would to and i wanted him to get some fuel as i dont know if the AI have unlimited fuel. as soon i told him to get in formation he stopped refuelling and the fence check started during this i believe the 3rd jet left us. once that was complete it came up with the next message for me to tell the game once we had both refuelled, so i went and refuelled while smoke flew formation. once i was done i told the game and it just continued the mission with out an issue. in saying that i didnt complete the mission as i was shot down over the town as the sam launch happened as i was right over the top of the town doing a show of force and i flew a few hundred meters from it so i had no hope of missing it.

 

sorry for the long message i hope it makes sense. im unsure if the problem is because to get into formation with smoke before wp1 but maybe try letting him get pasted wp1 and once he has pasted it than you trigger the next bit of going to wp2 but just get in formation with the tanker no later than 08:45 and wait for smoke to get the call to refuel first. also if you do this you will need to use burner while watching your fuel as it might take time for him to join up on the taker. lastly of it all works the same as mine did try waiting to after smoke has completed his refuel before doing the message of telling him to get in formation with you.

 

hope this helps.

 

@drizzt1700

@baltic_dragon

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