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black transparent textures


CougarFFW04

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Hi everyone,

Rookie Blender here with transparent textures problem illustrated in the attached screen.
In Blender my mesh is textured correctly with a transparent fence (see screenshoot) and  I would like to get the baked texture for DCS ingame rendering.
However, when I bake all the textures in one 2048 x 2048 png image with apha chanel:

- if I bake it as a diffuse bake type with only "color" the color rendering is correct but the fence is completly black (see scrennshoot)
- on the othre hand, if a bake it as "combined" (with all Direct Lightning contribution ticked) the fence is transparent but everything is black.

So I suppose than I am doing things 50% right...
I am also wondering what I should put in the blendind EDM properties.

So could someone tell me what is the right procedure to get proper baked texture with transparent things and proper edm parameters.

Thanks in advance


 

fence2.JPG

fence1.JPG


Edited by CougarFFW04
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  • 1 month later...

you need to set the Opacity to BLEND:
image.png

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20 hours ago, The_Fragger said:

you need to set the Opacity to BLEND:
image.png

I set material options like as above but i am not getting transparent i getting like this i attached photo here 

i just add diffuse to diffuse color and diffuse to opacity not adding rough and normal 

 

trans.jpg

trans.jpg

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There's no need to apply a texture to the OPACITY Slot (This will be handeld by the "BLEND"). You just need to have an Alpha Channel in your texture.

 

 

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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image.pngimage.png
For glass, you can control the opacity with the grey level in the Alpha channel of your Color map.
Like said. you don't need an opacity map. The Alpha channel will be used from the color map. So you need to add the Alpha in the Colormap.

image.png


Edited by The_Fragger

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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Its worked  great.

Firs of all Thanks man, exactly this is the way what i want from helpers simple method but ppls said bla bla bla diverted and made me spent plenty of times unnecessarily .

Really thanks thanks thanks 

Then how to control the opacity level with alpha channel ???

next help me to emitting headlights and stoplights   

trans.jpg


Edited by love0rdie
nothing
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image.pngimage.png
White is completly transparent here for "TEXT" . The more you go to black, the more you don't see of "TEXT". Here in the example I made it 50% grey. Meaning, you see the "TEXT" 50%.


Edited by The_Fragger

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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  • 2 weeks later...

dds eg.: includes MIP Maps. Usefull for calcualting textures down. There's no need to have Full-res textures when object is far away...
Also. JPEG doesn't support alpha channels.


Edited by The_Fragger
added Stuff

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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