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HUD-glass raise lever, mousemap placed on hinge instead of lever


rogorogo

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In the (beloved) Smoerebröd-UFO the HUD-Glass can be raised via a lever.
This is both possible via cockpit-interaction or keybind.
As for the cockpit-interaction (ingame, in-cockpit) of the module, the mousemap for the cursor seems to be placed wrongly.

Instead of being placed at/on/over the LEVER, the mousemap is situated at/on/over the HINGE.
This results in a rather finnicky mousemapping interaction from the standard cam-position and/or creates the necessity to lean sideways to be able to raise the HUD-glass.
While easily manageable with a mouse this can be extra tricky if fe a mouse-thumbstick on a HOTAS is used.

image.png
The green marker shows the current mousmap area (oversized) while the red marker shows the actual LEVER where the mousemap should be placed.

No trackfile needed, reproduction possible 100% in all instances and situational combinations.


Edited by rogorogo
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  • rogorogo changed the title to HUD-glass raise lever, mousemap placed on hinge instead of lever
  • 2 months later...

For me it seems to be on the level when in the up position, but the active area doesn't move down with the lever, so it covers the hinge.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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