Rhinozherous Posted February 18, 2022 Posted February 18, 2022 (edited) Hello! On a little training session I experienced a hard to control pitch down of the nose. I had 3 Bags, 4 Aim120 and 2 Aim9 on the stations. I wanted to attack an enemy also flying low and built up speed to just above mach 1 at about 5000ft. The nose pitched down, trim was not enough to counter, I had to constantly pitch up with the joystick. As I never have seen this I wonder if this has something to do with a new feature for the flightmodel? Or is it a bug? I can provide a track if needed!? Thank you! Edited February 19, 2022 by Rhinozherous i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
Deano87 Posted February 18, 2022 Posted February 18, 2022 Sounds weird. Double check you don’t have any double axis bindings on the pitch control? Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Machalot Posted February 19, 2022 Posted February 19, 2022 Could you possibly have changed the fuel feed settings (or taken damage to a fuel tank) that led to a nose heavy fuel imbalance? "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
Solution Rhinozherous Posted February 19, 2022 Author Solution Posted February 19, 2022 Okay, tried to reproduce... but all worked well! Thank you guys! i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
Chibawang Posted February 19, 2022 Posted February 19, 2022 I’ll take a guess: autopilot/altitude hold was on. It happened to me on take off once
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