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Cockpit polycount - Possible optimisations


Capt_Haddock

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I had a look at the cockpit on the model viewer and I think there's plenty of room to optimise the 3D mesh. Some of these details look like true poly bombs...  I wonder if this is why the MiG-21 is such a bit hit on frames compared to other modules?

Also, plenty of mismatched texture resolutions and polys not properly unwrapped, but that's another story...

mig-21_002.PNGmig-21_001.PNG

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it's not the reason for your FPS loss.  DCS's graphics engines doesn't give a crap what the mesh looks like.

Texture resolution is not an issue either.  Plenty of cockpits use different texel densities to have smaller parts have better details.

There are several other factors that can cause FPS lost, such as the collision lines, avionics, and FM computations.

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