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UH-60L Black Hawk Mod ("Official" Thread)


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You can also simply copy the png of the copilot 😉

10 hours ago, Tanuki44 said:

I'll try to insert the pilot in the F14, but nothing is sure 😉

 

 

Now, I understand why the pilot's body is not visible inside, in a jet everything is much tighter, you don't have access to the interstages and controls.

 

test_2.jpgand seen from the outside, it comes in superposition of the existing ...

test_1.jpg


 


Edited by Tanuki44
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37 minutes ago, Tanuki44 said:

You can also simply copy the png of the copilot 😉

 

Now, I understand why the pilot's body is not visible inside, in a jet everything is much tighter, you don't have access to the interstages and controls.

 

test_2.jpgand seen from the outside, it comes in superposition of the existing ...

test_1.jpg


 

 

Yeah I did read that it’s not a simple process. Thankyou for your efforts Tanuki44 

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11 hours ago, Tanuki44 said:

You can also simply copy the png of the copilot 😉

 

Now, I understand why the pilot's body is not visible inside, in a jet everything is much tighter, you don't have access to the interstages and controls.

 

test_2.jpgand seen from the outside, it comes in superposition of the existing ...

test_1.jpg


 

 

I would think the reason is that Heatblur simply has not developed the in-cockpit pilot yet. I cant think that they wont since they have one in the Viggen. If you need to flick a switch that is obscured by the body you can just turn it off with a keybind. I have a USB pedal for it because I really want it on as much as possible in VR.


Edited by Fisherman82
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Was going to try this mod but after installation I get a "not authorized" error at the start of DCS and can't use it in ME.

Any tricks here ?

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hace 52 minutos, baksie dijo:

Was going to try this mod but after installation I get a "not authorized" error at the start of DCS and can't use it in ME.

Any tricks here ?

A silly question, did you installed the mod in your savegames folder?, usually this happens when you install tany mod in the main game 

  • Extract the ‘Mods’ folder from the zip file into C:\Users###\Saved Games\DCS\ folder (Steam) or C:\Users###\Saved Games\DCS.OpenBeta\ (Standalone if Open Beta installed)
  • You may require the latest C++ redistributables for this mod to work properly
  • If you use SRS, copy and paste the “DCS-SimpleRadioStandalone.lua” file to “C:\Users###\Saved Games\DCS\Mods\Services\DCS-SRS\Scripts\” - BACK UP THE ORIGINAL!
  • In the mission editor, make sure the Historical Filter is disabled

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On 4/12/2022 at 8:13 PM, Tanuki44 said:

Great job! It could be an official part too, I wish that :).

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2 hours ago, Urbi said:

Read pilot liveries for the UH-60L text file

 

https://www.dropbox.com/s/tcydvinuz1f9wy5/UH-60L.rar?dl=0Aufnahme337.png

 

Aufnahme338.png

Aufnahme339.png

Aufnahme340.png

 

Aufnahme341.png

 

 

 

Thanks a lot!

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vor 2 Stunden schrieb Urbi:

Read pilot liveries for the UH-60L text file

 

https://www.dropbox.com/s/tcydvinuz1f9wy5/UH-60L.rar?dl=0Aufnahme337.png

 

Aufnahme338.png

Aufnahme339.png

Aufnahme340.png

 

Aufnahme341.png

 

 

 

Very Cool!!! thank so much! 

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Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms
 - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola  - Australia - Afghanistan - Iraq

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On 4/12/2022 at 8:13 PM, Tanuki44 said:

Can I turn on / off 3D figures from pilot view? Personally I dont like 3D body. Id like to use only for external view.

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35 minutes ago, Tanuki44 said:

No, as it's an add-on it's all or nothing

Ok, thx for rply but to be clear - can I edit something to see only on external view or it isnt possible (sa as you wrote)?

I mainly fly in VR and characters cover some of the buttons and for obvious reasons they do not have animations, so in VR it looks like the body is going into the stick, collective etc.


Edited by YoYo
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21 hours ago, Urbi said:

Read pilot liveries for the UH-60L text file

Tested, however I see always the same texture:

WFLnBrt.jpg

Example from "default" skin:

Quote

livery = {
    {"Mat_arm",    DIFFUSE            ,    "tex_arm_pilot_oliv", true};
    {"Mat_arm.003",    DIFFUSE            ,    "tex_arm_copilot_oliv", true};
    {"Mat_helmet_nvg",    DIFFUSE            ,    "tex_helmet_nvg_withe", true};
    {"Mat_helmet.002",    DIFFUSE            ,    "tex_helmet_withe", true};    
    {"Mat_body",    DIFFUSE            ,    "tex_body_oliv", true};
    {"Mat_boots.003",    DIFFUSE            ,    "tex_boots_black.png", true};
    {"Mat_boots",    DIFFUSE            ,    "tex_boots_black.png", true};
    {"Mat_hand",    DIFFUSE            ,    "tex_hand_grey.png", true};    
}

name = "default"

Any idea?

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The only solution would be to put the head without the body, but it will do weird when you turn your head and see your binomial without a body 🤣 or outside seen in the side.

For deliveries, they are linked to those of the H60-L, they are not refreshed in the ME, unless you remove one of the two pilots and you put it back ...

But even without that, they will appear correctly in the mission.

Test it with the US Coast Guard livery


Edited by Tanuki44
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Finally got it.

Here is my entry (dark grey helmet and green suit):

M6WMWPe.jpg

default skin:

Quote

livery = {
    {"Mat_arm",    DIFFUSE            ,    "tex_arm_pilot_oliv", true};
    {"Mat_arm.003",    DIFFUSE            ,    "tex_arm_copilot_oliv", true};
    {"Mat_helmet_nvg",    DIFFUSE            ,    "tex_helmet_nvg_darkgrey", true};
    {"Mat_helmet.002",    DIFFUSE            ,    "tex_helmet_darkgrey", true};    
    {"Mat_body",    DIFFUSE            ,    "tex_body_oliv", true};
    {"Mat_boots.003",    DIFFUSE            ,    "tex_boots_black.png", true};
    {"Mat_boots",    DIFFUSE            ,    "tex_boots_black.png", true};
    {"Mat_hand",    DIFFUSE            ,    "tex_hand_grey.png", true};    
}

name = "default"

Id like to see those 3D models (but as external only) as default crew too (and +1 for in cargo station).

Thank You! 👍 :bye_2:


Edited by YoYo

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9 hours ago, Tanuki44 said:

This suit is nice 😉

WIP, but the transition between Blender to 3DSMax does not work well for the moment.

 

And pls do second option (pilots are present on external model only, so like in many DCS modules), if its possible for sure :)!

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21 hours ago, Tanuki44 said:

As long as the 3D model is not compatible with the Mod UH-60L, there is no possibility.
We must wait until it is, then Kinkkujuustovoileipä will decide if he integrates it in his mod

 

Thx for reply!

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Thank you, Tanuki44!

these are two good news, today.

First - v1.3 of the UH60L is out!

Second - the pilot models are already updated vor 1.3

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DCS MT 2.9.3.51704
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms
 - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola  - Australia - Afghanistan - Iraq

DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer)

Simpit: NLR Flightsim Pro, TM Warthog(40cm Ext., Dampers) + Throttle, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1

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