some1 Posted April 9, 2021 Share Posted April 9, 2021 It is not possible to hit a target using the radar sight, even a non evading one. All bullets fly behind the target. I set up a mission with AI set to a constant, level, 3g turn. I followed the target with a stable tracking solution, zeroed closure rate, textbook conditions, yet despite that all bullets miss. According to DCS manual (can't find a real one) the A/A2 gunsight mode should be used in this situation, with pipper right on target. Yet this mode provides a hopelessly inadequate lead and all the bullets go far behind. DG - A/A1 mode is better, but still not enough lead to score a reliable hit. To my understanding, A/A1 mode is a "Realtime" gunsight, and A/A2 mode is "Historic" gunsight. This should not matter, in an "perfect" situation that I tested, both should give an accurate targeting solution. Mission track attached. A/A2: DG - A/A1: 5.trk 6 3 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
ED Team f-18hornet Posted May 4, 2021 ED Team Share Posted May 4, 2021 Reported. 1 6 AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro Link to comment Share on other sites More sharing options...
chumpeagle Posted February 23, 2022 Share Posted February 23, 2022 Hi folks. I'm very confused by guns mode in the F-5e. I've watched a few videos and am currently doing the tutorial on the Dogfight Guns mode, which I believe is basically the A1 mode. I'm still none the wiser In the tutorial it says different things which seem to contradict each other: First it says you don't need to work out lead as the computer does it, so you just need to keep the pipper over the target and fire. Then it says you do need to work out lead and fire ahead of the target. Then later it says you just need to keep the pipper over the target and fire again. Can anyone clear up how this is supposed to work? It seems from playing around (i.e. missing a lot when pipper is over target) that you do need to calculate lead somehow, but this seems a bit old fashioned. Even WW2 planes had a computer that showed on the HUD where you should be firing ahead of the target. Therefore maybe I am missing something. I'm therefore confused about what the pipper is meant to be telling me. I haven't got to A2 mode but I'm sure that will confuse me just the same! 1 i7-13700k | nVidia 3080 Ti | 64GB RAM VKB MCG Ultimate stick with old Sidewinder FFB2 as well | Warthog Throttle | TrackIR FC3 | F/A-18C | F-5e | Harrier | KA-50 | Spitfire Link to comment Share on other sites More sharing options...
some1 Posted February 23, 2022 Author Share Posted February 23, 2022 Broken https://forums.eagle.ru/topic/267540-f5-radar-gunsight-solution-incorrect 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
chumpeagle Posted February 23, 2022 Share Posted February 23, 2022 Oh man, that's a shame. At least I'm not going mad though, thanks for letting me know. I just started learning this module as I fancied a slightly older plane, but looks like there's no rush to fix it seeing as your post is a year old. Seems then it is somewhere in between i.e. it calculates some lead by the looks of it, but not enough. 2 i7-13700k | nVidia 3080 Ti | 64GB RAM VKB MCG Ultimate stick with old Sidewinder FFB2 as well | Warthog Throttle | TrackIR FC3 | F/A-18C | F-5e | Harrier | KA-50 | Spitfire Link to comment Share on other sites More sharing options...
Tiger-II Posted March 21, 2022 Share Posted March 21, 2022 You'll get the hang of it. I know it is incorrect as it is, but I "hand wave" it away by thinking it is a limitation of the system and therefore has error which I need to account for. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot." Link to comment Share on other sites More sharing options...
_UnknownCheater_ Posted December 16, 2022 Share Posted December 16, 2022 bug fixed or not GamingPC: Ryzen 5950X + 64G RAM + Nvidia 4090 + 1T Dedicated SSD For DCS HOTAS: WingWin F15EX Throttle + VKB Gunfighter Mk.III Joystick + SN2 Rudder + TrackIR Pro HomeServer: Dell R7515 (EPYC 7402 + 1 T RAM + 48T SSD Raid10 + Nvidia A40 Network: Google Fiber 2G Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 16, 2022 ED Team Share Posted December 16, 2022 posts merged. Not fixed yet, I have asked the team. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 29, 2023 ED Team Share Posted June 29, 2023 We are currently testing a fix internally and hopefully if it looks good have it in a future update. thank you 2 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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