FrostLaufeyson Posted February 24, 2022 Share Posted February 24, 2022 Sorry, the title might be a little confusing. What I'm trying to say is that I'm using Opentrack for head tracking, but the game seems to have a lot of restrictions on head movement, I'd love to get my face close to watch the DDI, but at this point I'll notice It felt like I was hitting a wall of air. This makes me have to use the zoom function, which is very troublesome. I've heard that VR doesn't have this kind of restriction and you can even stick your head out of the cockpit, but I don't have a VR device. So is there any way for me to break this limit in my current situation? Link to comment Share on other sites More sharing options...
zmz125000 Posted February 24, 2022 Share Posted February 24, 2022 Bind zoom in slow or zoom axis to a joystick button/axis Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted February 24, 2022 Author Share Posted February 24, 2022 7分钟前,zmz125000说: Bind zoom in slow or zoom axis to a joystick button/axis I know, that's what I'm doing now. I'm using Winwing's Orion F18 Hotas, but it's inconvenient to touch that axis, so I'm wondering how to break the head-tracking movement constraints, rather than finding an alternative. Still thanks Link to comment Share on other sites More sharing options...
silverdevil Posted February 24, 2022 Share Posted February 24, 2022 (edited) with head tracking, and sorry if you already know this, there are 6 linear movements (at least with TrackIR). i had to do a lot of adjustments to get things right for me. one of the axes is moving in and out. it has to be exaggerated. what i mean is i move towards the sensor and the virtual head moves more than the real head. and yeah good analogy. wall of air. with the case of TrackIR it is best to lock all but one axis to get them all coordinated and to your liking. Edited February 24, 2022 by silverdevil AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
Solution Rudel_chw Posted February 24, 2022 Solution Share Posted February 24, 2022 10 hours ago, FrostLaufeyson said: but the game seems to have a lot of restrictions on head movement, I'd love to get my face close to watch the DDI, but at this point I'll notice It felt like I was hitting a wall of air. try to edit the 6DOF limits, as suggested on this guide of mine: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted February 24, 2022 Author Share Posted February 24, 2022 13分钟前,Rudel_chw说: try to edit the 6DOF limits, as suggested on this guide of mine: I found your post just before you replied to me and I've succeed. Thank you very much~ The only problem that needs to be pointed out is that when changing the name of the aircraft, it needs to follow the content of the entry.lua file in the corresponding aircraft folder, not the name in the Mission Editor. This cost me over an hour testing this problem. 1 Link to comment Share on other sites More sharing options...
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