hmleao Posted March 1, 2022 Share Posted March 1, 2022 Like most missions I've seen, when I create mine I put some groups that, particularly on the beginning, will breath some life into airports or FARPs or whatever. Cars moving, aircraft taking off, landing. All that good stuff. My question is about performance. Should I be deactivating these units after they're not needed anymore? Cars that moved out of the picture and will not be seen anymore. Aircraft that landed on another airport that should not be visited on that mission. Or maybe this is negligible and should not be reason for concern. Just to put into perspective let's say about 10 groups with this decoration function. Link to comment Share on other sites More sharing options...
PravusJSB Posted March 4, 2022 Share Posted March 4, 2022 I've not done any kind of robust testing on it, but from experience, yes.. sometimes it can be a performance hit. It depends on the objects used, how many players, what they're doing, what the rest of the mission is doing and scale. 1 Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb Link to comment Share on other sites More sharing options...
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