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DynaMO : a Dynamic Mission Orchestrator mod


CougarFFW04

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Hi everyone,

Tired of flying map mostly void of "startegic" targets...
Tired of spending hours to dispatch Sams, bataillon and flight...
Tired to fly mission where you (as the mission builder) know what will happen
Tired to fight hourless with triggers to make mission less predictible...

Certainly forthcoming DCS campaign engine would be welcome to overcome these "drawback".
In the meantime DynaMO might be of interest for you.

DynaMO is a freeware project  intended to be a packadge of:
- A map enhancer (beta stage) that will allow you (from template) to easilly and automatically  fill DCS theater with customisable "strategic sites" (Factory, Army base, nuclear power plant, chemistry...) with air defense or air ground bataillons ready to defend themselve...

- An Order of Battle (OOB, alpha stage) that will automatically dispatch ground bataillons moving along roads from "site" to "site" to simulate reinforcement or to captured ennemy "strategic sites"

- An Air Tasking Order (ATO, alpha stage) that will automatically spawn flghts on all mission type (strike, CAS, CAP, HAVCAP, escort, Sead escort,...) with goals to defend territory and attack ennemi flights and "strategic sites".

DynaMO is mostly composed of home made lua Scripts (powerded by ATME) that will be embebed in a "DCS base mission" with a parameter file that will allow you to easily balance forces to "fit" your computer power. Thanks to aggregation/deagregation (a la Falcon), DynaMO runs on my an 12 years old computer with dozens of bataillons.

As I am doing all this alone (hopefully with advises of kind people on these forum) and on my free time, do NOT expect all this right now. However as you can discover in the following, the map enhancer is already in beta stage and as I was already running a MAP/ATO/OOB preliminary vesion 2 years ago (stopped because of personal problems) I am confident that I can achieve these objectives. But as usual, let's hope, wait and see...

In the following I show you a bunch of "real plateforms" dispatched automatically on DCS Map by DynaMO from corresponding "generic plateforms" templates. Keep in mind that the goal is NOT to provide hypra detailed "scenery" but low-poly, low texture ones. As DCS does not provide a lot of static objects I decided to build by myself what I needed, and beleive me it was a hard time for me (compared to Lua coding) as I didn't know anything to Blender and 3D modelling and DCS object integration 3 months ago... Hopefully I am not building k-poly objects like some talentuous guys here. I am mostly done with that (12 (3 (medium, large, big) x 4) generic plateforms + 4 Sam sites) plus a dozen of static objets (some that you can see in the following screenshoot)) and I hope to switch again to Lua coding soon...

Encouragements are not needed but welcome. On the other hand, as I do that freely (donnation will be welcome if you whish) on my free time if you thik that all this is bull<profanity>, just relax and take a bear or coffee away from this thread. Thanks in advance.

So let's have a look at some screenshoot: A nuclear plant (but this might be anything else)
 

dynamoNuclear1.JPG

dynamoNuclear4.JPG

dynamoNuclear2.JPG

dynamoNuclear3.JPG

As you can see, this could also be a Chemical plant (base from the same generic plateform (big1):

Refinery_2.JPG

Refinery_1.JPG

 

Refinery_3.JPG

Refinery_4.JPG

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4 Sams plateforms are already mostly finished. You can put whatever Sam you want althougt the "ground" design comes from SA2, SA3 SA5 and (don't remember) I found on the net. Thes sizes are on average quite realistic.

Capture5.JPG

Capture4.JPG

Capture3.JPG

Capture1.JPG

Although the textures des not perfectly fit the DCS map, the integration in the landscape is not so bad IMO...

Capture7.JPG

Sa2_1.JPG


Edited by CougarFFW04
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What about this ? Could it be an Army base... If you whish...

By the way, yes I know "DynaMO" is written miror... It's intended as it sounds to me like cyrillic as nod to the DCS team who gave us the opportunity to fly our common passion on this fabulous simulator. Thank you so much DCS guys!  You rock !!


AB4.JPG

AB3.JPG

AB2.JPG

AB6.JPG

AB7.JPG

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As a final note for today, this afternoon I tested effects and destroy things...
Building a (low poly/ low texture) destroyed model wasn't a big deal but I still do not know how I could attach a "smoke to a Chimney
Nor how to trigger from the 3D model the burning effect when it is destroyed (even don't know if it's possible).

Anyway it's possible from a simple lu script. Here it is:

AB9.JPG

AB8.JPG

AB10.JPG

In the maen time, Happy flying on the best simulator ever (IMO) and see you next time.

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  • 4 weeks later...
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Hi everyone,

A small status update to illustrate just how diversified theater can be, thanks to the random placement of objects on platforms. I illustrate this with the following images, which show 3 real platforms generated from the same generic platform (top middle with all opjets shown). We can see, for example, that the large antenna is absent from platform 2 (bottom middle), while trees and one of the buildings with large chimneys are absent from platform 3 (left) but present on platform 1 (right). But there are many other differences... Will you see them?

See you soon for further updates as the realease of the theater builder approache.

Screen_240308_154842.jpg

Screen_240308_154807.jpg

Screen_240308_154754.jpg

Screen_240308_154746.jpg

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Posted (edited)

Hi everyone,

DynaMO now takes into account simObject dependancy that will allow even more diversity with only one generic plateform.
This is illustrated in the following pictures.

As you ca see there are some simobjects overlapping in upper right of the generic plateform
However you see that in the real plateform if the big 3 chimney object and the trees are there the 4 towers ones are not (and the opposite).
You can also check that if 3 chimney building on the lower left is there it's analog on the right is not (and the opposite)
You might also note that if the central building in the upper left part of the real platform is there, the trees are not (and the opposite)

You can of course combine everything all-together for a great and coherent diversity from a unique generic platform and duplicate random variant elsewhere.
No need to know anything about lua because all this is just simple simobject naming rules and convention.

Screen_240310_234033.jpg

Screen_240310_234017.jpg

 


Edited by CougarFFW04
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You can of course rotate the plaform at your convenience before spawning it in the place you want.
Real plateforms spawning is also probabilty related. So you can decide that "this one" will alway be there or 50% (or whatever you choose) of the time you run DCS

Screen_240311_000821.jpg

Screen_240311_000947.jpg

Screen_240311_001035.jpg

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  • 3 weeks later...

Hi everyone,

Time for a little update.

As the Theater builder is now quite robust I hve started to build an exemple/tutorial in the Caucase map and I will show you soon with new screenshoot or video.

In the meantime I show you a new exemple of the platform diversity that you can achieve in particular with the link dependancy in the present case on a nuclear plant. I mean that you can superimpose many simObjects on the generic platform (the one on the top) but real platforms will cope this that according to your preferences and build real platforms on the theater (where you specified, here I put them nearby to swow the differences) with no overlapping objects and great diversity.

Screen_240330_172039.jpg

Screen_240330_172012.jpg

I think it's time now to deal with ground forces that will defend these startegic sites still according to your preferences and of course random.

I will keep you inform,

Happy flying with DCS

 

 

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Posted (edited)

Hi everyone,

Short update today.

The Caucasus Demonstration Theater is slowly but surely taking shape. Some thirty platforms (nuclear plant, power plant, factory, army base) are already in place, as shown by the icons in the following image.

Screen_240404_191442.jpg

The units automatically placed on the platforms are obviously in line with the platform's coalition. For example, you can see that Russian helicopters (Ka50, Mi8, etc.) are placed on the red army bases, whereas NATO equipments (Ah64, etc.) are placed on the blue army bases (although everything was mixed on the Generic platform).

Screen_240404_191832.jpgScreen_240404_191905.jpgScreen_240404_191743.jpg

Of course, every platform is different. Above the Kobuleti Army base. I remind you that this scenario is purely fictitious, so there's no need to look for this base in real life (although of course there's nothing to stop you setting up platforms in line with reality).

Vehicles and helicopters are just static object but I am now coding the bataillon that will effectively defend the platforms.

See you soon for new pictures (and video)

Happy flying
 


Edited by CougarFFW04
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