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AH-64D VR


Zap921

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I like the IHADSS monocle, but I find there is some sort of 'nose piece' (or 3d artifact) in the bottom/center of the HMD when I move my head left and right.  Does anyone else notice this?  

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2 hours ago, NakedSquirrel said:

I like the IHADSS monocle, but I find there is some sort of 'nose piece' (or 3d artifact) in the bottom/center of the HMD when I move my head left and right.  Does anyone else notice this?  

Yes, like a little piece of cloth, at the nose/throat area, visible if you look down.


Edited by ARM505
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This thing feels like it was made for VR. Just as expected. I have to say that I use a quiet powerful machine (RTX3090 + Valve Index)

What I have experienced so far during my first simple flights in SP is an absolute blast and this does not even come close.

Absolutely worth investing in hardware, especially controls!

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4 hours ago, Sr. said:

Do you have something bound or double bound to VR Spyglass zoom... under UI from the controls page.

Thanks I'll look into that. 

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On 3/17/2022 at 10:06 PM, Sabre_Ewan said:

the in game IPD setting alters the scale. if you have scaling issues, try changing that. it's nothing to do with actual IPD, the name is misleading

 

edit: I scrolled down a bit in the thread and didn't see anyone else mention it. obviously I should have looked further

 

It can be misleading but it refers to the inter pupillary distance of the eyes of the pilot in the game. Basically if the pilot is Godzilla with 5 meters between its eyes then the world would really look small as that distance and view is then translated to your natural manually selected IPD from the headset. 
The problem with adjusting that instead of the model or the view points (IPDs) for specific model by the game dev is that every plane is affected by that setting so is best not to touch it.


Edited by zaelu
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18 hours ago, Lange_666 said:

This reflection is a thing that annoys me the most in VR. It isn't there in 2D or at least not that pronounced.
In VR it's like i always have a little mirror in the lower right corner of my right eye.

I wish there was a way to make the monocle closer to the face.  moving the head position moves it with the helmet/monocle/NVG together.

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9 hours ago, Supmua said:

, but you will need to make sure that your CPU has as little overhead as possible (i.e. don't run stuff in the background that would eat up CPU cycle)

This is so important for dcs generally and I have had really noticable improvents just trimming the fat off my PC. If you aren't using it don't run it! Onedrive, Dropbox are common culprits and also a biggie for me was adobe. They seem to run loads of background stuff, creative cloud and a bundle of services on the start up. Get rid of them all. Not needed. Adobe will still work just fine! 

I'm also running with no hyper threading this seemed to reduce stutters for me and improve consistency although it has been a while since I switched it back on. 

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My 2 pence worth.

Had a very quick fly around last night, I’m using a 3090, 5900X and 32gb RAM and a G2.

First off, WOW! It’s amazing to be in that cockpit. I was worried about the monocle thingy (sorry i have yet to learn Apache language) feeling awkward and uncomfortable, I have the JHMCS in the jets rendered n both eyes as I find just one eye uncomfortable. But in this it just feels natural, not to mention very very cool.

The attention to detail is next level! Little bits and bobs in the cockpit moving and vibrating gives a real sense of place, can’t wait for it to work with the Simshaker Jetpad.

It’s really good fun being in a helicopter in VR down low, but oh boy does it feel slow when you gain any altitude. I mean it makes the A10 feel like an F16 😉 But that’s the nature of the beast.

Performance wise I find it fine for a fly around an empty Black Sea map but honestly beyond that I think performance is a bit to low for me right now. Flew over a city on the Syria map and it wasn’t a pleasant experience to be honest, and I haven’t had the flir on yet. Oh and for reference I regularly tool about in the F14 and I find the Apache considerably more demanding on the hardware, but I’m sure performance will improve over time. Until then it’s just cool to know I have it in the hanger. 

I’m frankly amazed at how cool it is to sit in the cockpit of EDs AH-64. Congratulations and Thank you ED, you’ve some how managed to out do yourselves yet again, Fantastic work! 

Ps. Could we have a special option to enable a Royal Marine to be strapped to the wing? 😁


Edited by Digitalvole
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I'm really enjoying the module, I think considering that this is early access I can't wait to see it in 6-12months. 

Only a couple of things that as a VR user I think could be useful:

  • George target list - Move the target list when using George toward the top where the helper is, that way I wouldn't have to move my eyes from the top to the bottom of the screen, this can get tiring in VR as it's your eyes opposed to your head moving.
  • UI elements position - Choosing the position of UI elements
  • Elevation of HMD - Feels like I'm constantly looking up, would be nice to bring it into the centre of my view
  • Boresighting - I can't currently position the boresight and see the button to click, because of the way the mouse has to stay within the constrains of the view, I can't hold it in place whilst I line it up and then click.
  • Controls for functions not yet modelled - It would be handy if controls that relate to parts of the module not currently modelled were marked in the bindings
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Best cockpit in VR that I have whether DCS or XP.  ED absolutely hit a home run on that end of things.  The realism in VR is outstanding and well worth the wait we endured.  Having a couple issues with bindings to my HOTAS (X56 Saitek/Logitech).  At wanted to do the startup manually with depressing the finger locks on the power levers and I couldn't get those to work with the keyboard or HOTAS, This led to the discovery of a couple other bindings that never seemed to work and I'm still trying to sort that out.  I've tried with the software for the HOTAS and without.  Without, DCS recognizes my button assignments under the Apache and saves them but when I'm in a mission they just don't work.  Getting decent frame rates on Caucasus map but Marianas map brings in the stutters and even freezes.  It only appears to freeze up for a couple seconds randomly after I've been in/out of the map a few times while changing things.  Anyway, that's all for now but wow is this bird nice!!

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12 hours ago, davidrbarnette said:

What kind of missions are you flying that result in those frame rates? i.e. how many units? Anything complicated kills my fps.

Anything complicated with too many units in the mission will kill your fps. This has always be the same with every module in VR. So in my case, I run simple missions in general with a decent amount of enemy units (nothing too crazy). This problem of too many units on the battlefield is here for ages because of the cpu-bottleneck (single/dual-threaded DCS engine).

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2 hours ago, Zap921 said:

Best cockpit in VR that I have whether DCS or XP.  ED absolutely hit a home run on that end of things.  The realism in VR is outstanding and well worth the wait we endured.  Having a couple issues with bindings to my HOTAS (X56 Saitek/Logitech).  At wanted to do the startup manually with depressing the finger locks on the power levers and I couldn't get those to work with the keyboard or HOTAS, This led to the discovery of a couple other bindings that never seemed to work and I'm still trying to sort that out.  I've tried with the software for the HOTAS and without.  Without, DCS recognizes my button assignments under the Apache and saves them but when I'm in a mission they just don't work.  Getting decent frame rates on Caucasus map but Marianas map brings in the stutters and even freezes.  It only appears to freeze up for a couple seconds randomly after I've been in/out of the map a few times while changing things.  Anyway, that's all for now but wow is this bird nice!!

Mappings... Make sure your not mapping as pilot(default when entering setup) when you're in the cpg seat.

Been there. Done that.


Edited by Sr.
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1 hour ago, Tepnox said:

Anything complicated with too many units in the mission will kill your fps. This has always be the same with every module in VR. So in my case, I run simple missions in general with a decent amount of enemy units (nothing too crazy). This problem of too many units on the battlefield is here for ages because of the cpu-bottleneck (single/dual-threaded DCS engine).

Yeah, you're absolutely right about that. I can get pretty decent performance in super-simple scenarios. Apply it to Liberation or the like, and we're back to 20 fps with stutters.

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3 minutes ago, Sr. said:

Mappings... Make sure your not mapping as pilot(default when entering setup) when your in the cpg seat.

Been there. Done that.

Thanks, but haven't even got to the CPG seat yet but that is sure a good point.  I'll monkey around with it some more today, let me know if you can get those animated power lever locks to work if you get a chance.  

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19 minutes ago, Zap921 said:

Thanks, but haven't even got to the CPG seat yet but that is sure a good point.  I'll monkey around with it some more today, let me know if you can get those animated power lever locks to work if you get a chance.  

I have them mapped to switches on my X56 throttle base + modifier button.

Then un-split my throttle to use the left half as collective, the right half as power lever/both.

Make sure whichever you're using for them are fully back position pior to startup procedure.


Edited by Sr.

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18 hours ago, davidrbarnette said:

Would those of you getting good performance in VR mind posting your specs and settings?

Sure: see my signature. It runs buttery smooth for me, except when I turn on the PNVS: the overlay has very low framerate.

3 hours ago, BeerNfrites said:

Elevation of HMD - Feels like I'm constantly looking up, would be nice to bring it into the centre of my view

I don't have a problem with that. Perhaps it's due do the "force IPD" setting? I leave that disabled, and it looks just perfect to me.

3 hours ago, BeerNfrites said:

I can't hold it in place whilst I line it up and then click.

You could map the Cursor ENTER binding, and use that. Just make sure to move the cursor over the correct OSB.

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19 minutes ago, Sr. said:

I have them mapped to switches on my X56 throttle base + modifier button.

Then un-split my throttle to use the left half as collective, the right half as power lever/both.

Make sure whichever you're using for them are fully back position pior to startup procedure.

 

Nice! I take it your not using the Logi Software, so what is the modifier button?

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3 minutes ago, Zap921 said:

Nice! I take it your not using the Logi Software, so what is the modifier button? 

Still installed, but I no longer use it.

I use the lower pinky button on my stick as a modifier.

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30 minutes ago, Sr. said:

Still installed, but I no longer use it.

I use the lower pinky button on my stick as a modifier.

Great idea, that'll definitely eliminate having to use the software, which I'll probably uninstall then.  👍

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28 minutes ago, Zap921 said:

Great idea, that'll definitely eliminate having to use the software, which I'll probably uninstall then.  👍

You may at least need the drivers.

 

I've used this method in the past to make some of the switches 3 position. Was very handy then in the A-10CII

 

 


Edited by Sr.
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16 hours ago, Tepnox said:

image.png

Rift S with 1.5 Supersampling @ 40 fps. Rig specs see signature.

No reason to run "Ultra" visibility range if you are flying a helo. Drop that down to med and you'd prob push 60 fps. Lol


Edited by JG27_Arklight
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6 hours ago, zaelu said:

I wish there was a way to make the monocle closer to the face.  moving the head position moves it with the helmet/monocle/NVG together.

Wow mine seems pretty close already. Guess maybe it is headset dependent.

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7 minutes ago, Sl1ck said:

Question for the chaps running G2's and a 3080ti / 3090.

What resolution multipliers / res per eye are you running?

I've had to drop my settings a little with the Apache vs F-16/FA-18/A-10.

1.0 PD in DCS and 100% Resolution in Steam VR

I have the same performance in the apache as in the hind, dunno about F-16 / FA-18 tho


Edited by Nick_17

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1 hour ago, dburne said:

Wow mine seems pretty close already. Guess maybe it is headset dependent.

In most pictures I can see pilots have the monocle as close as a normal glasses only tilted because it needs to reflect the projected images. I wear glasses myself and the frame is visible only if I look for it and normally I cannot distinguish the whole shape of the eye piece, I need to scan around to quickly build a picture of a complete monocle/eye piece. But in game not only that the whole frame of the monocle is visible but a lot of space is around it which translates for it to be almost on the tip of the nose. 
Second picture shows how my view is projected in my Quest2 (don't worry about the fps... me strong stomach 😄 )
It's very cool for now as it is done but maybe with a mod it can be brought closer. Maybe a slider in special options like we have for the Ka50 HMD position.

63896_O.jpg

aaaqweee.jpg


Edited by zaelu

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