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Engine 2 won't start


Toumal

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I have a peculiar problem: I can start engine 1 no problem, but engine 2 goes up to NG of 52% and then drops back to 0. I do the same procedure on both engines, following wags' tutorial video and the quickstart guide.

Any suggestions? Anyone have a similar problem?

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I had a different cause: I waited too long after starting engine 1. If you give it like 20 seconds to settle, starting engine 2 won't work anymore. You have to get a fresh bird. Feels like a bug, but what do I know 😉

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7 hours ago, Aerovenator said:

Had the same issue. In my case the cause was the collective. It was slightly raised. 

Thank You!

That was my issue as well. This was driving me nuts

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The weird thing is that it all works fine for ages and then suddenly it doesn't. Been starting up all grand and then after a while, hung start doing everything exactly the same. It makes no sense. It's not the collective thing for me either. I've verified in the control window and physically. 

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Ok. I think I know what causes it. Is everyone with this problem got rudder pedals that don't return to centre like real anti torque pedals? Because I can 100% replicate the issue if my rudder pedals are centred. Centred normal start, not centred hung start. 

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I have posted about 4 pages after this.

 

I have had the same exact issue. I discovered my collective wasn't fully down ( in real world). Floor the collective...sorted.

 

Wags replied to my post.

Move all control surfaces / axis before starting.

Hope this helps.

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On 3/17/2022 at 9:47 PM, Toumal said:

I have a peculiar problem: I can start engine 1 no problem, but engine 2 goes up to NG of 52% and then drops back to 0. I do the same procedure on both engines, following wags' tutorial video and the quickstart guide.

Any suggestions? Anyone have a similar problem?

Happened to me today, it was because i was pulling some collective and the starter can't overpower the torque. Make sure your collective is all the way down on startup.

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On 3/20/2022 at 2:05 PM, dotChuckles said:

Ok. I think I know what causes it. Is everyone with this problem got rudder pedals that don't return to centre like real anti torque pedals? Because I can 100% replicate the issue if my rudder pedals are centred. Centred normal start, not centred hung start. 

@BIGNEWYI have duplicated DotChuckles report. If I hold full left rudder when attempting to start engine #2, it has a hung start. this also Happens if collective is up during start, but does not happen if cyclic is fully to one side or back. In the following very short track I demonstrate it failing to start with full rudder, then starting with rudder neutral.

Further test had it happening about 75 percent rudder and with me holding the rudder or by pressing the trimmer and having it hold the rudder in.

Additionally at the end of the track I demonstrate a potential bug with the parking brake. Set by pushing toe brakes then pulling out handle and releasing brakes. then just tap brakes and parking brake gets disabled even though the lever is still out.

Rudder start fail and parking brake.trk


Edited by tech_op2000
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Had this engine 2 issue in MP tonight also, I was playing CP/G so not sure if it was DCS or player's error but my friend was able to get it working eventually.

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Having this issue too, so glad I'm not alone.  Thanks for the advise above.  I will try starting Eng 2 sooner and also make sure my collective is fully down.  I had to modify my Thrustmaster throttle to account for my AB detent so maybe that shows it as not fully down.  

 

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Guys, there is at least one other thread on this already and BN has said it has been fixed internally. It missed the cut in this week’s  patch. 

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If engine #2 starts to spool back, push throttle forward 1/2 and click engine restart. It pushes #2 back over 55% and then catches up. 

I'm not sure if this is how it's done in real World or what technical issues it would cause but it works.

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Sorry to repeat myself, but this is a bug. It's been fixed internally as NL has said here

 

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  • 6 months later...
vor einer Stunde schrieb corb:

Thanks! It was my Collective that didnt sync with DCS. 

Yes, be sure your collective is synched correctly in the sim. Therefore I always move my controls a  bit around…

 

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