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New FLIR rendering system


Padonis

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The new FLIR rendering system has brightened everything up, but not the vehicles. Everything is working the opposite of what it should be. The A-10C is still good, the F-18 flir is broken.  Are the vehicles black and the surrounding terrain terribly bright? Is it only with me?

Screen_220317_223117.png


Edited by Padonis
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On the Viper, it has been reversed. Almost like a photo negative.

 

Pics attached. Old White Hot and New White Hot....Not sure what happened.

 

Also attached a shot of the "NEW" Black Hot which resembles the old White hot more. It's completely backwards in my opinion...unless the Jet is colder than the ground. Or am I doing something wrong?

OLD White Hot (Closer to realistic because the Jet is "White Hot" and the Ground is "Black Cold") DCS Version 2.7.10

DCS_version_2_7_10_OldWhiteHot.png

 

New White Hot is backwards as the Jet is "Black Cold" in this "White Hot" mode showing the ground as "Hotter" than the Jet.... DCS Version 2.7.11

DCS_version_2_7_11_NEWWhiteHot1.png

 

New Black Hot resembles what White Hot SHOULD be showing. DCS Version 2.7.11

DCS_version_2_7_11_NEWBlackHot1.png

 

What's also bumming me out is the lack of heat recognition like they show in the Apache launch Video. Apparently the Apache can see heat. Even the afterburner heating up the ground. I've seen FLIR in real life and watched A-10's take off through FLIR and it looks like A-10's have afterburners cause you can see the heat coming out of the back of the engines. Kind of like the apache launch video.

Apache Launch Video

unknown.png

 

My guess is the system in place for the APACHE FLIR is NOT the same as the rest of the aircraft. Which is a bummer.


Edited by ECHO 12
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I tested the Hornet, Viper, Warthog, Tomcat, Harrier and Jeff (don't have the Apache yet). Out of all of those, only the Harrier and the Jeff seem to have the new FLIR correctly implemented. The rest seem to still use the old FLIR, but with the reversed polarity bug.


Edited by Harker
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Has anyone tested on Marianas? There was a note in the patch that

  • The map is prepared for use in FLIR mode

Maybe it's only on that terrain? I have only looked there so far though, my game has been crashing on me, trying to run some repairs and figure it out.

That said, the FLIR on that map looked different than before... hard to say it is what is supposed to be intended though, just different.

 

EDIT: After looking again, it looks like "IR" mode in the ATFLIR doesn't really do anything. It just looks like a more saturated TV mode...


Edited by MARLAN_

 1A100.png?format=1500w  

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1 minute ago, MARLAN_ said:

Has anyone tested on Marianas? There was a note in the patch that

  • The map is prepared for use in FLIR mode

Maybe it's only on that terrain? I have only looked there so far though, my game has been crashing on me, trying to run some repairs and figure it out.

That said, the FLIR on that map looked different than before... hard to say it is what is supposed to be intended though, just different.

I tested on Caucasus with the JF-17 and on PG with the AV-8B, they both work with the new FLIR. The F-18, F-16, A-10CII, F-14B do not work.

Haven't tested Marianas, but I cannot imagine that it would make a difference. The note for it probably has to do with how the terrain looks with the new FLIR, but the aforementioned modules don't have the new FLIR.

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qX1UDdh.png

sB5FDkc.png

 1A100.png?format=1500w  

Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

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Edit: I don't know why the post didn't display any text initially.

Anyway, the intent is to report that the new FLIR doesn't seem to be implemented. Same goes for the F-16C and A-10C II.

See attached screenshot, where IR WHT looks almost exactly like TV.

Tests were performed on a completely vanilla install, after running a Repair and clearing out cached sharers.

For comparison, I have tested with the JF-17 and AV-8B, where the new FLIR is implemented and the different is clear.

 

A thread that discusses the issue: https://forum.dcs.world/topic/295201-new-flir-rendering-system/

 

Screen_220317_211523.png


Edited by Harker
Post didn't display text previously
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14 minutes ago, MARLAN_ said:

qX1UDdh.png

sB5FDkc.png

I'm seeing the same in the 16. With that and the inverted image from what it should be, my guess is this is not what was intended by ED. Honestly, it's probably some quick code switch that just needs to be flipped to invert it back the way it should be. However, if they invert it and BHOT becomes WHOT and WHOT becomes BHOT, currently, WHOT is just an overblown TV image. Unlike previous versions where it actually looks closer to what you would expect with the surfaces being "WHITE". Either way, its a bummer cause I was really looking forward to a more accurate FLIR image.

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If you turn ALG off on IR mode, and then decrease GAIN by 1 step, the TV & IR modes look almost identical. With ALG left on, IR just looks like a saturated version of TV... It seems like we've lost IR capability entirely at first glance.

f2EAW6B.png

49FgMYn.png

 


Edited by MARLAN_
Better quality image.
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 1A100.png?format=1500w  

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Here's better quality images, and if you tune the brightness knob slightly, you can see the TV/IR are basically identical. There is no infrared at all.

https://i.imgur.com/49FgMYn.png
https://i.imgur.com/f2EAW6B.png

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3 minutes ago, MARLAN_ said:

Here's better quality images, and if you tune the brightness knob slightly, you can see the TV/IR are basically identical. There is no infrared at all.

https://i.imgur.com/49FgMYn.png
https://i.imgur.com/f2EAW6B.png

Yep. I'm seeing the same in the Viper. I'm also seeing that Black Hot is what White Hot SHOULD be. Just a really big bummer.


Edited by ECHO 12
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  • ED Team

Guys, lets remember that this new FLIR is not done, but still WIP. Please make sure you guys run a full repair and are not running any mods that might affect shaders, I have a message into the team to see if I missed any known issues on this, but lets start there and I will have more news tomorrow.

Some terrain objects and units have not been fully converted to the new FLIR so you may see somethings that dont look exactly right.

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28 minutes ago, NineLine said:

Guys, lets remember that this new FLIR is not done, but still WIP. Please make sure you guys run a full repair and are not running any mods that might affect shaders, I have a message into the team to see if I missed any known issues on this, but lets start there and I will have more news tomorrow.

Some terrain objects and units have not been fully converted to the new FLIR so you may see somethings that dont look exactly right.

Understood. WIP. I wasn't expecting it to look perfect, just seemed backwards to me, that's all. On the plus side, the image looks crisper to me!

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  • ED Team

I think what I am seeing is its ok in the -64, WIP of course, but backwards in the A-10, F-16, and F/A-18 for B/WHOT, which is obviously a easy work around right now.

But keep posting examples if you are seeing other issues, with the consideration that some stuff is not tuned yet for the new FLIR. 

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50 minutes ago, NineLine said:

I think what I am seeing is its ok in the -64, WIP of course, but backwards in the A-10, F-16, and F/A-18 for B/WHOT, which is obviously a easy work around right now.

But keep posting examples if you are seeing other issues, with the consideration that some stuff is not tuned yet for the new FLIR. 

It’s not just reversed polarity. The new system is not implemented at all on the jets. 

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  • ED Team
2 hours ago, EasyEB said:

It’s not just reversed polarity. The new system is not implemented at all on the jets. 

No, that is not the case, but understand that the new system is still WIP and may require tweaks to gain and contrast as well, but if you see something glaring, feel free to share images, or report for that specific aircraft in the appropriate bug section, thanks!

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1 hour ago, NineLine said:

No, that is not the case, but understand that the new system is still WIP and may require tweaks to gain and contrast as well, but if you see something glaring, feel free to share images, or report for that specific aircraft in the appropriate bug section, thanks!

DCSFlir.jpg

 

Ok, so you're telling me these two are the same FLIR systems only tweaks to gain and contrast are neccessary?

You locked the thread for this topic for the specific aircraft (A-10C II), should I start a new topic in that forum section or does this cover it?


Edited by EasyEB
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Hotfix ?

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Just a reminder - not all units were adjusted to look "right" when viewed through FLIR. In fact, no airframe except the Apache was adjusted. They all use their RoughMet texture as FLIR texture (even the hornet in the apache trailer). Don't confuse this bug with the wip state of the system.


Edited by BarTzi
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As I noticed,either the AGM-65D or the Litening T-Pod on the Hornet shows a reversal of the pole of the FLIR.At the same time,when I use my extra screen to monitor the content on the AMPCD of the Hornet,the screens has a weird contrast and saturation,which makes me hard to recognize what's in it.And last,it has long been a issue with the DDIs and AMPCD's contrast and brightness,therefore it seems not like a realistic one in a Hornet and bring troubles with players to use.

Wish you good days.

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No, that is not the case, but understand that the new system is still WIP and may require tweaks to gain and contrast as well, but if you see something glaring, feel free to share images, or report for that specific aircraft in the appropriate bug section, thanks!
NL, it's not working at all like the modules that have it implemented. You can still see letters and camo patterns in IR, hot stuff doesn't bloom at all, you can still see through glass, you cannot see exhaust heat or afterburner bloom.

It still looks like the old system did.

This isn't just a case of reversed polarity and contrast tweaking.
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