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Violent Shakes


Das Feuer

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Screenshot 2022-03-18 at 07.26.19.png

Do you think this might have something to do with the issue 🙂

Screen shot your video 0:07

 


Edited by Rockeyes
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2 hours ago, Das Feuer said:

As stated in the patch notes: it's a known issue

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i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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6 hours ago, Rockeyes said:

Screenshot 2022-03-18 at 07.26.19.png

Do you think this might have something to do with the issue 🙂

Screen shot your video 0:07

 

 

Yeah I know that is why there is shaking but the rotors aren't moving so there is no reason for the shaking.

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                                                  Looking For A Real Dynamic Campaign?

                                       Come And Check Out XSAF!

           MAKE SURE TO READ THE RULES AND PERSONALY I RECOMMEND CHECKING OUT SOME VIDS ON YOUTUBE.

                                                                Growling Sidewinder's video               Natty Ice's video                              

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1 hour ago, Das Feuer said:

Yeah I know that is why there is shaking but the rotors aren't moving so there is no reason for the shaking.

*sigh...

 

again... it's in the patch notes:

Quote

DCS: AH-64D by Eagle Dynamics Known Release Issues

  • Several George as CP/G voice files are missing.
  • Synch of ASE indications between front and back seats in network play.
  • Collective min (PLC in FLY position), IGE and OGE torque power settings require further refinement.
  • Menu music will be coming.
  • In some cases, CPG NVG does not work in multicrew. In this case, re-joining the slot will help.
  • Rotor damage shake effect continues after the rotor has stopped.
  • Rotors will not be visible for CPG when joining hot aircraft
  • Park brake stow and release individual binds are not functioning - use the combined stow/release 
  • Desync may occur if CPG joins during a start sequence. This can normally be resolved by the CPG leaving and rejoining the slot
  • Engine damage effects are WIP 

 

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System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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