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AI Aircraft stop accelerating when within 50NM of bandit


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Discovered this when wanting to see test the performance of the Mica (BTW, patch notes mention Mica ER. No such missile exists in the sim, just the IR and RF?)

 

Setup 2 flights say 60 or 70 NM apart, both nose hot, Target aircraft set to not react to threats, ROE weapon hold. All of the blue (shooter) aircrafts tasks deleted. "Search then engage unit" added, and "AA Missile Range" is set to max. I tested CAP, Fighter Sweep, and Intercept with identical results

 

Blue aircraft will accelerate at max AB at mission start, and then at 50NM just coast up until they launch.

 

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Mica Mission.miz

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  • ED Team

So, I saw what you described in your mission. What I did was give them a little more separation (100nm from your 50nm), I also gave the Mirage a full flight path after wp 1. He launched at 525 kn in my adjustments. You do need to give the AI some room to think, what I believe is happening is that you set a high speed, which the AI's first task was to get there (one thing I will ask about as why does the AI start slow when the initial speed is so high), then the AI, as he is speeding up, is notified of a bad guy, and slows his closure rate to get his shot off.

Remember, the AI isn't some sort of super computer, it is very much dependent on what you set in the ME. You need to give them time to run though everything that is happening. 

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