Grimm Posted March 21, 2022 Share Posted March 21, 2022 (edited) I made a nice track file and then had issues saving it...apologies. To recreate: 1) Load 4 external tanks and 100% fuel from the Mission Editor. 2) Startup 3) Use ground crew menu to select empty loadout. 4) Attempt to takeoff. Thank you! Edited March 23, 2022 by Grimm 2 Splash Damage 2.0: Make explosions better! RotorOps: Helicopter Mission Generator Link to comment Share on other sites More sharing options...
ED Team NineLine Posted March 21, 2022 ED Team Share Posted March 21, 2022 How are you determining the weight is still there? In the rearm it doesnt show it, and to me it doesnt seem as heavy. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Grimm Posted March 21, 2022 Author Share Posted March 21, 2022 (edited) 7 minutes ago, NineLine said: How are you determining the weight is still there? In the rearm it doesnt show it, and to me it doesnt seem as heavy. Yeah, it doesn't show the weight we're perceiving in the rearm menu. I can barely take off. It behaves just as if it was grossly overweight. Not enough power for vertical takeoff. If I remove the tanks via the mission editor instead of the ground crew menu, there is no issue. I'll have to see if I can get one of the other guys to produce a track file or make a video. Standby. Edited March 21, 2022 by Grimm Splash Damage 2.0: Make explosions better! RotorOps: Helicopter Mission Generator Link to comment Share on other sites More sharing options...
Grimm Posted March 21, 2022 Author Share Posted March 21, 2022 (edited) @NineLine Please note torque indications. First I load 4 fuel tanks via mission editor, hot start from ground 1:30 - hover power test (insufficient power, high torque) 1:45 - remove external tanks with ground crew 2:50 - hover power test (insufficient power, high torque) 3:30 - remove tanks via mission editor 4:45 - hover power test (good power, normal torque) Edited March 21, 2022 by Grimm 1 Splash Damage 2.0: Make explosions better! RotorOps: Helicopter Mission Generator Link to comment Share on other sites More sharing options...
Grimm Posted March 22, 2022 Author Share Posted March 22, 2022 @NineLine please let me know if you still need a track file for this. Thanks! Splash Damage 2.0: Make explosions better! RotorOps: Helicopter Mission Generator Link to comment Share on other sites More sharing options...
Tinuzz Posted March 22, 2022 Share Posted March 22, 2022 (edited) @NineLine Very short track file, but I was dumb and made it a cold start. At least it verifies its not just on hot starts EDIT Made 2 more tracks, 1 with a hot start and 1 clean from the ME. You can see that originally starting with the 4 tanks and then removing I still require near 100% for my hover check, whereas when I get a clean bird from the ME its roughly 60% Also, excuse the sloppiness, I don't fly rotaries often AH64 ext tanks.trk AH64 ext tanks2 - Hot start.trk AH64 no XT-tanks - Hot start.trk Edited March 22, 2022 by Tinuzz Aditional info and attachements 2 Link to comment Share on other sites More sharing options...
Grimm Posted March 23, 2022 Author Share Posted March 23, 2022 Thanks @Tinuzz! Splash Damage 2.0: Make explosions better! RotorOps: Helicopter Mission Generator Link to comment Share on other sites More sharing options...
UncleReiben Posted March 23, 2022 Share Posted March 23, 2022 (edited) I've noticed the same thing and came here to see if it's an known issue... In my case, I re-armed to 4x ext aux tanks, I jettisoned two of the tanks, noticed I still couldn't generate enough lift before over-torque, then jettisoned the last two tanks, still can't generate enough lift for vertical or rolling takeoff. I was sitting idle on the ground when I jett'd both sets of tanks and didn't notice any kind of physics response (suspension rebound, etc.) or anything like you do when they load them during a rearm. EDIT: Tested with possible workarounds. - spawned Cold and Hot with full internal fuel and 4x ext tanks, pulled pitch to about 97-102% torque to start picking up, get to about 12 ft and unable to maintain vertical climb. Land, jettison all four tanks, and try to pick up again--same performance noted Land, open rearm dialogue, "remove payload" from all four stations,and try to pick up again--same performance noted Land, rearm with all HE Rocket pods (trying to replace ghost payload?), try to pick up again--same performance noted exited mission, re-launched hot with all HE Rocket pods--no issues picking up, pitching a bit ETL, climbing at about 90% tq ApacheFuelTanksHot.trk Edited March 23, 2022 by UncleReiben Made a clean test with trk file 2 Link to comment Share on other sites More sharing options...
ED Team [ED]Ben Posted March 23, 2022 ED Team Share Posted March 23, 2022 replicated and reported - thanks all. 1 Link to comment Share on other sites More sharing options...
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