jetstumpy Posted March 21, 2022 Share Posted March 21, 2022 I've been using my Virpil Mongoose CM3 throttle as my collective, and with the physical axis of the throttle all the way at "0%", the game/apache reads it as 30 percent torque. As I apply more collective using the throttle, when I get to about 20-25 percent of the Virpil Throttle's throw, the in-game torque starts quickly drops down to 15 percent, then jumps back up to 30 percent torque when the Virpil throttle is about a quarter of the way through its throw. I'm not sure if this is how it's supposd to work, but it feels off to me. Appreciate the advice in advance. Link to comment Share on other sites More sharing options...
greenbelt Posted March 21, 2022 Share Posted March 21, 2022 (edited) I have the same throttle and similar problem. I don't know why these jumps occur but with the ka-50 it doesn't happen. Edited March 21, 2022 by greenbelt 1 Link to comment Share on other sites More sharing options...
KeyserSoze62 Posted March 22, 2022 Share Posted March 22, 2022 Same throttle and I am experiencing this as well. Link to comment Share on other sites More sharing options...
Greyman Posted March 22, 2022 Share Posted March 22, 2022 Does that throttle have a button at the lower end of its movement and might this button be mapped to a non-axis throttle command? 1 Link to comment Share on other sites More sharing options...
jetstumpy Posted March 24, 2022 Author Share Posted March 24, 2022 It does not, nothing shows up in either the virpil software or DCS as a button at the lower end of the movement! Link to comment Share on other sites More sharing options...
frostycab Posted March 24, 2022 Share Posted March 24, 2022 That's a bit worrying. Mine is arriving next week. Have you tried recalibrating through the Virpil software? Link to comment Share on other sites More sharing options...
jetstumpy Posted March 24, 2022 Author Share Posted March 24, 2022 4 minutes ago, frostycab said: That's a bit worrying. Mine is arriving next week. Have you tried recalibrating through the Virpil software? I have recalibrated, started a new profile and updated firmware. I noticed visually on this video from Wags his torque percentage does the same thing. Link to comment Share on other sites More sharing options...
Gierasimov Posted March 24, 2022 Share Posted March 24, 2022 I use X-56 throttle and I also see the torque jumps so this is NOT about Virpil gear. I also noticed the torque value also changes when you move the rudder. I know too little about the Apache yet to understand if this is intentional or not. Track attached, maybe @BIGNEWY could let us know? TRQ.trk 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
jnr4817 Posted March 24, 2022 Share Posted March 24, 2022 (edited) In the dcs controls axis menu is the throttle option slider ticked? I use the k51 collective which is virpil internals and don’t have this issue. But my collective is set as a slider. Also this can happen if the axis direction has been change on the virpil software itself then changed again in the dcs software. Learned that the hard way. Edited March 24, 2022 by jnr4817 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
Gierasimov Posted March 24, 2022 Share Posted March 24, 2022 Just now, jnr4817 said: In the dcs controls axis menu is the throttle option slider ticked? I had it ticked and now tested without slider selected. The track I posted is without slider. But I have the same when slider is selected. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
jetstumpy Posted March 24, 2022 Author Share Posted March 24, 2022 I tried it with and without slider toggled as well, no change. Link to comment Share on other sites More sharing options...
Gierasimov Posted March 24, 2022 Share Posted March 24, 2022 Also looking up the manual, IHADSS Cruise Mode Symbology: Engine Torque (TQ). Displays the highest torque of the two engines. When a greater than 12% split occurs between the engine torque values, the torque digital readout will flash. A box will be displayed around the torque at 98% or higher Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
jetstumpy Posted March 24, 2022 Author Share Posted March 24, 2022 I've also plugged in my left-handed Virpil stick, and tried the collective bound to the Y axis of that - experienced the same issue. 1 Link to comment Share on other sites More sharing options...
Greyman Posted March 24, 2022 Share Posted March 24, 2022 Maybe check this out. It would appear that the throttle might implement a reverse thrust, which from a certain point, makes DCS think the throttle is increasing the more you pull it back. Link to comment Share on other sites More sharing options...
Solution jnr4817 Posted March 25, 2022 Solution Share Posted March 25, 2022 Something else with virpil stuff that messes up is windows recognition. Don't recalibrate with windows, but you can go into the windows usb game controller setup and reset to default. This doesn't mess with firmware, but resets how windows sees your device. I have had to do this also to get the axis working correctly. 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
jetstumpy Posted March 25, 2022 Author Share Posted March 25, 2022 18 hours ago, jnr4817 said: Something else with virpil stuff that messes up is windows recognition. Don't recalibrate with windows, but you can go into the windows usb game controller setup and reset to default. This doesn't mess with firmware, but resets how windows sees your device. I have had to do this also to get the axis working correctly. I think this helped me! I seem to have a much more natural collective input now! 1 1 Link to comment Share on other sites More sharing options...
GoodHope Posted March 27, 2022 Share Posted March 27, 2022 On 3/24/2022 at 7:01 PM, jnr4817 said: Something else with virpil stuff that messes up is windows recognition. Don't recalibrate with windows, but you can go into the windows usb game controller setup and reset to default. This doesn't mess with firmware, but resets how windows sees your device. I have had to do this also to get the axis working correctly. This did not solve the issue for me so I'm not sure we can call it solved. Curious to know if anyone else is still having the problem? I know @Wags uses the CM3 so wonder if he's also experiencing it? I've tried everything I can think to do (and probably a couple others). I've changed USB ports, calibrated multiple times, reset the device in windows, made the throttle an "slider", reversed it (from pull to push), and I even moved the collective to the axis I normally use for flaps. Nothing has worked to this point. The only way I can keep my torque value from jumping all over the place is to advance it VERY slowly. Otherwise it jumps wildly up and down before eventually settling after a few seconds. Link to comment Share on other sites More sharing options...
jnr4817 Posted March 27, 2022 Share Posted March 27, 2022 I am not sure what it’s called but I demean sme saying the 64 have some way or predicting how much torque to use given movement of the collective and will adjust accordingly. For example if you go low and slow it usually lowers and raises the torque accordingly. If you yanks and cranks it will make the torque act eradicate. also what curves are you using? Might want to adjust to give your better use if the limited range of motion the CM3 has acting as a collective. There is a good video about this. 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
GoodHope Posted March 27, 2022 Share Posted March 27, 2022 31 minutes ago, jnr4817 said: I am not sure what it’s called but I demean sme saying the 64 have some way or predicting how much torque to use given movement of the collective and will adjust accordingly. For example if you go low and slow it usually lowers and raises the torque accordingly. If you yanks and cranks it will make the torque act eradicate. also what curves are you using? Might want to adjust to give your better use if the limited range of motion the CM3 has acting as a collective. There is a good video about this. Good input and I'll look for the video, but just to clarify; I'm not yanking and cranking the collective--I'm giving smooth and steady input, but regardless the torque varies wildly. Link to comment Share on other sites More sharing options...
jnr4817 Posted March 27, 2022 Share Posted March 27, 2022 1 hour ago, GoodHope said: Good input and I'll look for the video, but just to clarify; I'm not yanking and cranking the collective--I'm giving smooth and steady input, but regardless the torque varies wildly. Ok, that’s good to nail it down. Are you using any curves? I know a couple of YouTube videos mention using a large curve to help mitigate Jumps. Have you watched this one ? 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
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