Astronaut Posted March 22, 2022 Share Posted March 22, 2022 After the 2.7.11.21408 update, when using moose event handle scripts (EventData.IniObjectCategory) I notice that when a ground unit takes damage but does not immediately die, just burns for a while, when it eventually does die it's reported in DCS as a STATIC object instead of a UNIT now. This is new behavior, and I'm not sure if it's a bug or a change ED intended to make. But the same script on the previous version always returns the dead unit as a UNIT, not a STATIC regardless of if it burned a while and died or outright dies. It seems like burning units are now replaced with statics. 12900K | MSI Z690 | STRIX RTX3090 | 64GB DDR4 3600MHz | NVMe Storage gen3 | Custom Loop | Valve Index Link to comment Share on other sites More sharing options...
Solution toutenglisse Posted March 22, 2022 Solution Share Posted March 22, 2022 52 minutes ago, Astronaut said: ...I'm not sure if it's a bug or a change ED intended to make.... Link to comment Share on other sites More sharing options...
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