dg6546 Posted March 22, 2022 Share Posted March 22, 2022 Some of the laser channel does not work atm. The missiles can't see lasers while set in those channels. I have set both LRFD and missile laser to the same code. I am sure the A channel is working, but like all others are not working. Also, the mask only render in one eye in VR. Link to comment Share on other sites More sharing options...
dg6546 Posted March 24, 2022 Author Share Posted March 24, 2022 I guess I have to attach a track to get a reply. The track is bigger than 5MB so I uploaded it to google drive. https://drive.google.com/file/d/18DlIbbge3ShzKdoRj7kKD6LWwwRtxR6b/view?usp=sharing Link to comment Share on other sites More sharing options...
Solution FalcoGer Posted March 24, 2022 Solution Share Posted March 24, 2022 (edited) You need to set your LRFD and Missile channel individually. 1. Go to Code submenu 2. Select Laser code preset (The letter) for LRFD 3. (Go to Freq and change code if you wish) 4. Go to Channel submenu 5. Select Missile channel that you wish to change the code for (1,2,3,4) on the top 6. Select the laser preset letter that you wish that channel to be assigned to 7. Select Missile submenu 8. Select primary channel laser code preset to match the LRFD setting on the left I have had no issues with it after I figured that out. You can only set the missiles to track one of the 4 channels you set up in the channel submenu and you need to select the channel that you want to track on the missile page. and missiles and the laser designator need to be set up individually. the code changes affect all missiles at once though (so unfortunately no rippling on 16 different lasers very quickly). Edited March 24, 2022 by FalcoGer Link to comment Share on other sites More sharing options...
dg6546 Posted March 25, 2022 Author Share Posted March 25, 2022 On 3/23/2022 at 5:51 AM, dg6546 said: Some of the laser channel does not work atm. The missiles can't see lasers while set in those channels. I have set both LRFD and missile laser to the same code. I am sure the A channel is working, but like all others are not working. Also, the mask only render in one eye in VR. 15 hours ago, FalcoGer said: You need to set your LRFD and Missile channel individually. 1. Go to Code submenu 2. Select Laser code preset (The letter) for LRFD 3. (Go to Freq and change code if you wish) 4. Go to Channel submenu 5. Select Missile channel that you wish to change the code for (1,2,3,4) on the top 6. Select the laser preset letter that you wish that channel to be assigned to 7. Select Missile submenu 8. Select primary channel laser code preset to match the LRFD setting on the left I have had no issues with it after I figured that out. You can only set the missiles to track one of the 4 channels you set up in the channel submenu and you need to select the channel that you want to track on the missile page. and missiles and the laser designator need to be set up individually. the code changes affect all missiles at once though (so unfortunately no rippling on 16 different lasers very quickly). I think I did that and the missile cannot see laser return Link to comment Share on other sites More sharing options...
dg6546 Posted March 25, 2022 Author Share Posted March 25, 2022 (edited) I think it is desync issue. It works in single player / George but when multicrew in multiplayer, those missiles can't see the laser. I switched to other channels in my CPG seat (LRFD to B, missile channel pri to B), but my pilot still see channel A on hellfires. Here is a video on it: (It is not resolved please remove the solution tag) Edited April 4, 2022 by dg6546 Link to comment Share on other sites More sharing options...
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