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Propositions to improve Hellfire usage by George


Mad_Shell

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The AGM-114K allows a variety of engagement modes and interesting tactics, that George is currently unable to perform. I propose the following improvements:

- IRL the AGM-114K allows rapid fire, which means firing the missiles in quick succession (about 8 seconds interval for different targets, or less if several missiles are fired at the same target), before the precedent missile has hit its target. As soon as a missile hit its target, the CPG lases another nearby target, which the following missile will hit, etc... That allows faster and more lethal engagements, decreasing unmasking duration and time to react for the enemy. It also allows to fire several missile at a single target if necessary. For example in DCS, the Tor SAM set on excellent IA will intercept most Hellfires thrown at it. Currently George launches another missile only after the 1st one was intercepted (and the 2nd one will probably be intercepted too...). A smarter tactics would be to fire 2 missiles in quick succession so that the Tor can't intercept both in time. 

   PROPOSITION 1: rework the manual "consent to fire" command. Each time it is pressed by the pilot player, George should fire a missile. If the 1st missile hits its target, George automatically lases the next target. If the 1st missile didn't hit its target (miss or intercepted), George keeps the laser on the 1st target. 

 

- the AGM-114K allows to use "RIPPLE" mode, allowing to fire 2 missiles programmed to track 2 different laser channels with less than 2 seconds interval. It allows to hit almost simultaneously 2 targets, 1 designed by own aircraft, 1 lased by a remote designator. Combine that with the ability to fire, like describe in 1st paragraph, the next salvo 8 seconds later while the precedent missiles are still in the air, and that gives the capability to strike 16 different targets in about 1 minute.

   PROPOSITION 2: add a "RIPPLE" mode to George.

 

 

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