airea Posted December 15, 2008 Posted December 15, 2008 OK, I liked the sim a lot, it is really a demanding study sim with lots of great features and a lot of effort. Thank to ED for this great software. But come on guys, the training section is very boring and not really "training" because of the way it is designed. Player is very passive. I was barely keeping my eyes open in some parts because of the monotone way the flight becomes. Matt tells about the stuff, flies the chopper, you just listen. And then he says "I told everything about this stuff, now do it yourself." The training section has to be much more interactive and put the player in the game. Those who played Longbow2 will understand what I mean. In LB2, the instructor was telling for instance "now turn on the TADS, lock the target by pressing this button and fire a missile". If you do not do what he says correctly, he was starting to yall at you:) LB2 was a very old game (it was released even before the invention of microprocessors I suppose:P) and it had a fantastic training section. Is it impossible for the BS engine to implement such an interactive training section? If so, please at least give us a better training section in the upcoming modules.
rapid Posted December 15, 2008 Posted December 15, 2008 Yes LB2 had a very good training section i will agree with you on that. Im still waiting for the hard copy release of BS but its nice to know what to expect. Asus ROG Crosshair Hero VIII , Ryzen 3900X, Nzxt Kraken Z73, Vengence RBG Pro DDR4 3600mhz 32 GB, 2x Corsair MP 600 pcie4 M.2 2 TB , 2x Samsung Qvo SSD 2x TB, RTX 3090 FE, EVGA PSU 800watt, Steelseries Apex Pro. TM WartHog,TM TPR, Track IR, TM 2 x MFD, Asus VG289Q, Virpil Control Panel#2
ACUTech Posted December 15, 2008 Posted December 15, 2008 I must agree with airea. I actually learned more from the Producer's Notes then from the trainings. I was expecting something a lot more torough, or exhaustive. Especially about controlling the beast, the AP modes, the trim etc... If you don't read the FAQ or the manual, you stay in the dark... BUT, Im still enjoying every single minute of flying the Shark, and I am totally hooked right now :D =ACU=Tech TECH Systemes Computer 1 Computer 2 [sIGPIC][/sIGPIC]
RvETito Posted December 15, 2008 Posted December 15, 2008 The purpose of the training section is to train, not to amuse. If you can't learn anything from the tracks then I would understand your disappointment. I find them really helpfull. Except for learning the systems and operating the aircraft you may train your patience. For full enjoyment BS requires different approach, compared to other sims so far. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Boberro Posted December 15, 2008 Posted December 15, 2008 I didn't play Longbow but I mention nice tranings from Falcon 4. Yes in my opinin interactive trainings are much better. Pause mode and clickable cockpit in this pause would be cool :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Acedy Posted December 15, 2008 Posted December 15, 2008 The training section has to be much more interactive and put the player in the game. Well, why don't you go ahead and use the trigger system to create some more interactive training missions? Just a suggestion. :) [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
kaiserb_uk Posted December 15, 2008 Posted December 15, 2008 I agree with the OP - particularly when Wags is reciting the various min/max weapon ranges it's very 'information overload', at the end of the weapon training mission I can barely keep up with the different modes and procedures. That one training mission could be four or five different training missions, concentrating on employment techniques. When is Ironhand going to start making BS tutorials? :P That said, it's still a great sim.
Feuerfalke Posted December 15, 2008 Posted December 15, 2008 "Tell me and I will forget. Show me and I may remember. Involve me and I will understand." - Confucius, 450 B.C. I don't know if "you may train your patience" is an adequate answer? @ Acedy: Interesting. I didn't know you can detect button-states with triggers? Like "Click start engine to continue to the next instruction point" ? Well, the way I understood the OP we were not talking about life-like missions, but interactive instructions, but I may be mistaken. Gigabyte GA-Z87-UD3H | i7 4470k @ 4.5 GHz | 16 GB DDR3 @ 2.133 Ghz | GTX 1080 | LG 55" @ 4K | Cougar 1000 W | Creative X-Fi Ti | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win10 64 HP | X-Keys Pro 20 & Pro 54 | 2x TM MFD
forlorn Posted December 15, 2008 Posted December 15, 2008 I love BS, I had the most intense low level flights I ever had in a simulation. But the training is really bad. I learned alot more from the producer's notes.
Acedy Posted December 15, 2008 Posted December 15, 2008 @ Acedy: Interesting. I didn't know you can detect button-states with triggers? Like "Click start engine to continue to the next instruction point" ? Well, the way I understood the OP we were not talking about life-like missions, but interactive instructions, but I may be mistaken. Sure you can't detect button presses and the like. I didn't say that the ME is the ideal tool to create training missions that cover all kinds of topics (interactive ramp start is a no-go of course), but I guess with some imagination and goodwill from the user you could create a quite entertaining lesson for e.g. navigation or weapons employment, using voice overs or text messages. For example you could set up a flight plan where each part of the lesson is triggered once the player arrives at the next waypoint, and if he wants to repeat a certain part he just flies to that waypont and the explanation gets triggered once again etc. Not the optimum, but it is a start. [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
Feuerfalke Posted December 15, 2008 Posted December 15, 2008 Sure you can't detect button presses and the like. I didn't say that the ME is the ideal tool to create training missions that cover all kinds of topics (interactive ramp start is a no-go of course), but I guess with some imagination and goodwill from the user you could create a quite entertaining lesson for e.g. navigation or weapons employment, using voice overs or text messages. For example you could set up a flight plan where each part of the lesson is triggered once the player arrives at the next waypoint, and if he wants to repeat a certain part he just flies to that waypont and the explanation gets triggered once again etc. Not the optimum, but it is a start. No doubt! But e.g. before you can fix a INU-Update-Point inflight, you've already come a long way in terms of learning to handle the Shark. And as the OP, I can see some room for improvement in this part - maybe for future DCS-Addons? Gigabyte GA-Z87-UD3H | i7 4470k @ 4.5 GHz | 16 GB DDR3 @ 2.133 Ghz | GTX 1080 | LG 55" @ 4K | Cougar 1000 W | Creative X-Fi Ti | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win10 64 HP | X-Keys Pro 20 & Pro 54 | 2x TM MFD
EvilBivol-1 Posted December 15, 2008 Posted December 15, 2008 (edited) Although creating the training lessons took a lot of labor from a number of people, of course 22 flight recordings are not going to be enough to effectively make you into a combat helicopter pilot. However, it's one tool among a number of others, including the Producer's Notes (which were designed in large part to help users get familiar with the helicopter), the manuals, the demo tracks, and not least of all, the ED Forums. All of these are at your service as part of the product. ED has indicated that in the future, they will attempt to develop a trigger-based "interactive" training system. Edited December 15, 2008 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
brewber19 Posted December 15, 2008 Posted December 15, 2008 (edited) I think the OP makes a valid point, in that the most valuable type of training is experiential learning... Explanation >> Demonstration >> Imitation The current ED products can't do this, which is unfortunate but not a show-stopper. It just means the training tracks can be more challenging to learn from than a 'follow my example and we won't continue until you hit the right button' style of tutorial but...it is what it is as they say. I am hoping the OP was misunderstood because otherwise the tone of responses to this thread are discouraging to say the least :( I appreciate the testers might be sensitive to less than "woohoo" feedback but would hope that constructive criticism, which is what has been offered in the OP, can be accepted with good grace? EDIT: Damn it, bloody EvilB and a few others snuck in some constructive positive posts while I was mashing mine out on the keyboard...so I modify what I said and say the initial replies were destructive. Edited December 15, 2008 by brewber19 More constructive replies to the OP later in the thread 1 [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers
DragonRR Posted December 15, 2008 Posted December 15, 2008 I partially agree with the OP. I don't find the training missions boring but I would prefer them to be interactive. On the other hand they can be paused (to take notes) and you can take control at the beginning and listen to the training whilst attempting to copy the instructions (to a degree at least). Despite the massive information overload I do feel that there is actually a lack of information in some areas, certain controls are mentioned but remain unexplained, this applies to the manual as well. I am still confused about the "NAV" button on the right panel, for example. Having said all that.. the sim is a remarkable achievement. 10/10 imo. [sIGPIC]Click me to go to the post[/sIGPIC]
Feuerfalke Posted December 15, 2008 Posted December 15, 2008 Although creating the training lessons took a lot of labor from a number of people, of course 22 flight recordings are not going to be enough to effectively make you into a combat helicopter pilot. However, it's one tool among a number of others, including the Producer's Notes (which were designed in large part to help users get familiar with the helicopter), the manuals, the demo tracks, and not least of all, the ED Forums. All of these are at your service as part of the product. ED has indicated that in the future, they will attempt to develop a trigger-based "interactive" training system. No doubt all of these videos are great works. They allowed me a pretty quick start into the sim. But not all your customers salvaged every screenshot and second of video like us forum entities. Well, as I posted before: If you raise the gameplay aspects and userfriendlieness to the level of the technical simulation, I have no doubt this will be the best advertisement possible to customers beyond the boundaries of this "over-complicated" genre. Very good to hear we're already on the road. Gigabyte GA-Z87-UD3H | i7 4470k @ 4.5 GHz | 16 GB DDR3 @ 2.133 Ghz | GTX 1080 | LG 55" @ 4K | Cougar 1000 W | Creative X-Fi Ti | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win10 64 HP | X-Keys Pro 20 & Pro 54 | 2x TM MFD
EvilBivol-1 Posted December 15, 2008 Posted December 15, 2008 (edited) FYI, the Producer's Notes will also be included on the retail DVD. Edited December 15, 2008 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
RobdeVries Posted December 15, 2008 Posted December 15, 2008 I start a training lesson and the moment the tutor says "welcome trainee" I hit th ESC button and after that CTRL which gives me full control of the KA-50 and the tutor just chats along with his lecture and I follow procedure as instructed. Fine way to learn..just as in real life while doing my PPL. Rob
rapid Posted December 15, 2008 Posted December 15, 2008 FYI, the Producer's Notes will also be included on the retail DVD. Good call EvilBivol. Asus ROG Crosshair Hero VIII , Ryzen 3900X, Nzxt Kraken Z73, Vengence RBG Pro DDR4 3600mhz 32 GB, 2x Corsair MP 600 pcie4 M.2 2 TB , 2x Samsung Qvo SSD 2x TB, RTX 3090 FE, EVGA PSU 800watt, Steelseries Apex Pro. TM WartHog,TM TPR, Track IR, TM 2 x MFD, Asus VG289Q, Virpil Control Panel#2
deadsmell Posted December 15, 2008 Posted December 15, 2008 yeah, the way the cursor always lags way behind what he's saying can cause confusion. Ive found that the best way to retain info from the training tracks, is TAKE NOTES. but at the same time, there are some tracks that dont even show you what he is clicking (datalink training) does not show the overhead panel on screen, so you dont see what he is pushing up there,(at least not the top row on the datalink). oh well though........What can you do. Dont let the smell get to ya...............
RvETito Posted December 15, 2008 Posted December 15, 2008 Well I guess you have a point, there's what to be desired from the training system. It's hard for me to judge impartially since I'm part of the project. Training tracks might not be perfect, but it is recomended to watch them after or even while reading the manual. The later has all you need though I understand the frustration of reading 400 pages for a PC game. You might wanna know that those tracks were not 5 min job, lots of time was spent on their translation and voiceover. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Macca Posted December 15, 2008 Posted December 15, 2008 This is actually what I used to do in Lock On. First I watched training tracks and took notes on a sheet of paper - what to do, which keys are used, etc, alt, speed, etc, and so on. Later I watched it again and later I started it again and took control.Haven't had time yet in BS but I think I'm gonna do the same. [sIGPIC][/sIGPIC]
deadsmell Posted December 15, 2008 Posted December 15, 2008 Well I guess you have a point, there's what to be desired from the training system. It's hard for me to judge impartially since I'm part of the project. Training tracks might not be perfect, but it is recomended to watch them after or even while reading the manual. The later has all you need though I understand the frustration of reading 400 pages for a PC game. You might wanna know that those tracks were not 5 min job, lots of time was spent on their translation and voiceover. I understand, and I didnt want to come across like I dont appreciate them, I just saw the thread, and figured id throw in two cents, maybe it will help make improvements in the future, maybe not. One thing, I wish there was a training track that went deeper into advanced flight maneuvers. but again, theres not so oh well, no biggy. however maybe when you guys get a little free time maybe you might consider a producers note that covers some of the advanced flight maneuvers?:pilotfly: Dont let the smell get to ya...............
EvilBivol-1 Posted December 15, 2008 Posted December 15, 2008 If you have the English version, check out some of the Demo tracks in the Replay menu. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
deadsmell Posted December 15, 2008 Posted December 15, 2008 If you have the English version, check out some of the Demo tracks in the Replay menu. I know, thats what im talking about, the pilot in the second airshow track is awesome, I want to fly like that guy. Whats the maneuver called when you are like circling around your target (circle strafing), anyway yeah that demo track rocks, excellent demonstration. now how do i do that?lol. Oh yeah I just wanted to add, I love this Sim!! Dont let the smell get to ya...............
EvilBivol-1 Posted December 16, 2008 Posted December 16, 2008 It's called "the funnel." - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
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