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Flying Tanks


NeMoGas

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So I noticed when a tracked vehicle like a tank or a BMP-3 is heavily damaged one of the tracks sinks into the ground. When this happens if you drive onto some grass and try to turn it does this jerky motion like the track is getting hung up on the terrain mesh it is clipping through. This causes some rather hilarious things to happen. My favorite is trying to launch M1A2 Abrams into orbit. 😂

I should also mention I have had this happen to full health tanks in MP (the screenshot below) by bumping into map objects like light poles or fences. Perhaps the collision is forcing the tracks to clip a bit resulting in the same issue?

I'm on the current open beta that released the Apache.

Anyway here is a video, and the track file.
FlyingTanks.trk

 

It gets good at 10:45 mark. 446,525 mph is attained, or about Mach 580ish lol.

The fact that you can travel so far in the map that the day/night cycle changes is pretty cool. 👍

 

I know this is a bug and I want it to be squashed, but before it is maybe we should have a competition to see who can get an Abrams to the highest terminal speed? There is still this one in geosynchronous orbit from the other day. 👾

 

M1A2ISS.png

 

Anyway thanks for your time.


Edited by NeMoGas
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