5ephir0th Posted March 26, 2022 Share Posted March 26, 2022 It looks like "Texture quality" option is bonded to cockpit, planes, vehicles and ground assets which is not the terrain. Due to how demanding DCS is about VRAM, why not making a separate option just for cockpit resolution? I can have terrain textures on low, "assets" textures on medium or low but cockpit textures on high, enjoying full quality cockpits but saving VRAM from others assets. Don't know if technnically possible. 5 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
MiG21bisFishbedL Posted March 26, 2022 Share Posted March 26, 2022 With ED's chase of a visual chimera on hardware 90% of the customer base doesn't have, it'd be REALLY nice to further compartmentalize a lot of the visual settings. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up! Link to comment Share on other sites More sharing options...
Nomatic Posted March 27, 2022 Share Posted March 27, 2022 +100 - Honestly, I’d love a complete separate set of cockpit specific graphic options. Would make tuning a better experience. 1 If speed is death…, buy a Honda and live forever. Link to comment Share on other sites More sharing options...
Nomatic Posted April 30, 2022 Share Posted April 30, 2022 bump If speed is death…, buy a Honda and live forever. Link to comment Share on other sites More sharing options...
cfrag Posted April 30, 2022 Share Posted April 30, 2022 On 3/26/2022 at 3:03 AM, 5ephir0th said: Don't know if technnically possible. It's certainly possible. Texture Quality in rendering terms is merely the size (horizontal x vertical) of the texel maps. The shader doesn't care, it always operate on a range from 0 to 1 with the hardware doing the scaling. So theoretically, unless for some strange reason DCS's graphics engine deviates from the norm and uses hard-coded tex2d map sizes, some pre-load scheme could gather (and scale) the various texture maps for different qualities, and only then load those to the app's shader array. That being said, ED may simply be of the opinion that today's über-GPU are tomorrow's bargain bin, and simply wait until time heals all wounds. 1 Link to comment Share on other sites More sharing options...
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