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"Cockpit" Texture Quality


5ephir0th

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It looks like "Texture quality" option is bonded to cockpit, planes, vehicles and ground assets which is not the terrain.

Due to how demanding DCS is about VRAM, why not making a separate option just for cockpit resolution? I can have terrain textures on low, "assets" textures on medium or low but cockpit textures on high, enjoying full quality cockpits but saving VRAM from others assets.

Don't know if technnically possible.

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With ED's chase of a visual chimera on hardware 90% of the customer base doesn't have, it'd be REALLY nice to further compartmentalize a lot of the visual settings.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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  • 1 month later...
On 3/26/2022 at 3:03 AM, 5ephir0th said:

Don't know if technnically possible.

It's certainly possible. Texture Quality in rendering terms is merely the size (horizontal x vertical) of the texel maps. The shader doesn't care, it always operate on a range from 0 to 1 with the hardware doing the scaling. So theoretically, unless for some strange reason DCS's graphics engine deviates from the norm and uses hard-coded tex2d map sizes, some pre-load scheme could gather (and scale) the various texture maps for different qualities, and only then load those to the app's shader array.

That being said, ED may simply be of the opinion that today's über-GPU are tomorrow's bargain bin, and simply wait until time heals all wounds.    

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