oldcrusty Posted March 27, 2022 Share Posted March 27, 2022 I've never paid too much attention to landmines in my scenarios. They could really make a difference in some complex missions. Link to comment Share on other sites More sharing options...
Raviar Posted March 28, 2022 Share Posted March 28, 2022 How did you add mins ?! triggers and explosive? Link to comment Share on other sites More sharing options...
oldcrusty Posted March 28, 2022 Author Share Posted March 28, 2022 2 hours ago, Raviar said: How did you add mins ?! triggers and explosive? Static objects > Structures > Landmines. You can put as many as you like. In ME they can be seen as blue or red dots, depending on team selection. You can't see them in the mission... well, makes sense. Just don't set off your own team's mines or you'll be accused of fratricide and stripped of all combat scores . That's what happened to me after strafing one of them by accident. They don't work on water though. I sprinkled some of them in front of the ship, but they didn't go off. I haven't seen any sea mines in the inventory yet. 1 Link to comment Share on other sites More sharing options...
Dscross Posted April 21, 2022 Share Posted April 21, 2022 (edited) Oh yeah, mines are super fun. Interestingly... if you're really devous you can script an artillery strike to on. So when a specific mine detonates it trips a flag that causes an arty strike in the zone, or on the unit. You can also make the mines...bigger...lol. FYI you can make sea mines with triggers and scripting, buts its something of a pain. You just need something (a unit or static) that floats and put a trigger zone around it. When a blue, or red unit enters the trigger zone the original unit explodes with how ever much of a blast you want... (bigger is always better, lol) Edit: I made suicide bombers and truck bombs this way. The bomber enters a zone it explodes with however much explosive I want. Then I make the suicide bomber late activation, and hook it to a trigger. So say when a helicopter flies over a building, or a blue tank drives down a road, the bomber activates, runs where I tell it, and blows up. Edited April 21, 2022 by Dscross Link to comment Share on other sites More sharing options...
oldcrusty Posted April 22, 2022 Author Share Posted April 22, 2022 7 hours ago, Dscross said: Oh yeah, mines are super fun. Interestingly... if you're really devous you can script an artillery strike to on. So when a specific mine detonates it trips a flag that causes an arty strike in the zone, or on the unit. You can also make the mines...bigger...lol. FYI you can make sea mines with triggers and scripting, buts its something of a pain. You just need something (a unit or static) that floats and put a trigger zone around it. When a blue, or red unit enters the trigger zone the original unit explodes with how ever much of a blast you want... (bigger is always better, lol) Edit: I made suicide bombers and truck bombs this way. The bomber enters a zone it explodes with however much explosive I want. Then I make the suicide bomber late activation, and hook it to a trigger. So say when a helicopter flies over a building, or a blue tank drives down a road, the bomber activates, runs where I tell it, and blows up. Go on... . If I only had more time to play around with all this stuff. Link to comment Share on other sites More sharing options...
Dscross Posted April 22, 2022 Share Posted April 22, 2022 14 hours ago, oldcrusty said: Go on... . If I only had more time to play around with all this stuff. Here's my little tutorial on VBIEDs should get you started on making stuff go boom. Link to comment Share on other sites More sharing options...
oldcrusty Posted April 22, 2022 Author Share Posted April 22, 2022 3 hours ago, Dscross said: Here's my little tutorial on VBIEDs should get you started on making stuff go boom. Cool, I'll definitely get into complex mission building soon... These crazy ideas bouncing around in my head need to come out Link to comment Share on other sites More sharing options...
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