FalcoGer Posted March 24, 2022 Share Posted March 24, 2022 I think george should be able to tell the difference between a HUMVEE and a BTR in the target list. But right now they're both "APC", especially when close enough (aka within 15km), or tell the difference between a rifleman and a manpad at reasonable ranges. Though I think the classification should still be in that list for those people that don't know what a BTR is. Or whatever confusing names the chineese come up with. 5 Link to comment Share on other sites More sharing options...
frostycab Posted March 24, 2022 Share Posted March 24, 2022 33 minutes ago, FalcoGer said: I think george should be able to tell the difference between a HUMVEE and a BTR in the target list. But right now they're both "APC", especially when close enough (aka within 15km), or tell the difference between a rifleman and a manpad at reasonable ranges. Though I think the classification should still be in that list for those people that don't know what a BTR is. Or whatever confusing names the chineese come up with. I agree that an ideal CPG would probably be able to make some sort of differentiation. However, a more concerning issue is how to use George effectively if you have any friendly forces at all between you and the enemy. If it's a difficult task to get him to recognise specific vehicles it would be helpful if he could at least tell the difference between BlueFor and RedFor. The risk of friendly fire is very high with the system as it stands right now. Same for the Hind. However, I accept that there are many, many more pressing things to be done with the module over the next few months. 1 Link to comment Share on other sites More sharing options...
FalcoGer Posted March 24, 2022 Author Share Posted March 24, 2022 Well you can verify what he sees on the VID page, but it kinda sucks. He should be able to do it on his own. Link to comment Share on other sites More sharing options...
frostycab Posted March 24, 2022 Share Posted March 24, 2022 Yep. I've played about with it in my head how it would work if you were supporting a line of tanks advancing towards an enemy stronghold. Right now you'd be telling him where to look, and then guessing from a list of 20 targets, and each time you try again the list repopulates in a different order or with different units depending on the orientation, so it doesn't seem like you can even filter them out in your head once you've tried them once. Link to comment Share on other sites More sharing options...
Raffson Posted March 25, 2022 Share Posted March 25, 2022 +1 on a more detailed target list. Also, when there’s a lot of targets, the list can get pretty long, a “parent sub-menu” with categories would be handy, definitely speeding up the process of picking out specific targets. 2 Gigabyte X470 AORUS UG Ryzen 5 2600X NVidia GTX 1070Ti 8GB Vengance RGB DDR4 32GB TrackIR5 TM HOTAS Warthog Link to comment Share on other sites More sharing options...
Qnnrad Posted March 25, 2022 Share Posted March 25, 2022 +1 Link to comment Share on other sites More sharing options...
Baaz Posted March 26, 2022 Share Posted March 26, 2022 I'm absolutely against the thought of submenus. The list is already created in the order of threat priority (at least from what I can see); with greatest threat listed first. I really don't want to see any more information than is absolutely necessary, and since Knucklehead can't tell the difference between friend or foe, a simple "Blue Tank", "Red Tank" is all I need. But lets be honest, a good PIC is going to verify what his CPG is looking at before giving consent to fire anyway. Do you/we want realism, or gamey tactics? Link to comment Share on other sites More sharing options...
Qnnrad Posted March 26, 2022 Share Posted March 26, 2022 I can see your point, Baaz, though my opinion is that currently feedback from George about targets is so limited that it throws me out of the immersion. I believe that there is a balance to be achieved and we're NOT there yet. Link to comment Share on other sites More sharing options...
Raffson Posted March 26, 2022 Share Posted March 26, 2022 (edited) 8 hours ago, Baaz said: Do you/we want realism, or gamey tactics? In that case you might as well fly exclusively with a human CP/G… imo, if you’re flying with george, you’re already messing up the realism part anyway. Edited March 26, 2022 by Raffson Gigabyte X470 AORUS UG Ryzen 5 2600X NVidia GTX 1070Ti 8GB Vengance RGB DDR4 32GB TrackIR5 TM HOTAS Warthog Link to comment Share on other sites More sharing options...
Mr_Blastman Posted March 28, 2022 Share Posted March 28, 2022 (edited) Say you have George scan an area that is rich in threats--say 10 - 15+. This can take a while to cycle through using a hotas in order to pick what you want. Sometimes your priority target might be the last one in the list. When seconds count, this might mean the difference between you getting a shot off or not. Perhaps the listing algorithm needs to be refined as to reduce duplicates and relegate them to a sub menu. For example, George's first report might be as follows: AAA SAM TANK -------> Designate input pressed -------> New sub menu that lists all TANK/AAA/SAM/etc. you can select, or just shoot TANKs IVF MISC This could streamline things. Also, some clarity between AAA, SAM and Emitter would be useful. A single emitter might supply fire control for 5 - 10 launchers. If you destroy the emitter, problem solved, fly in and mop up with gun. Presently George does not discern clearly the difference between Emitter and Threat. I noticed in one instance yesterday he would say LR SAM and MR SAM. One would think LR SAM would be the emitter, but it wasn't, the MR SAM targets were. Lastly, his ability to perform IFF duty--discerning markings on vehicles as friend/foe would also be _very_ welcome. He's the front seater, after all. Edited March 28, 2022 by Mr_Blastman 5 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 28, 2022 ED Team Share Posted March 28, 2022 Hi thanks for the feedback, I have moved to wish list for now as it is not a bug. Currently George will list the highest threat first ( usually SAM ) then he will list by range. I will pass on your feedback to the team thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Razor18 Posted March 28, 2022 Share Posted March 28, 2022 (edited) And could we somehow not loose the initial target list after every single shot, if I want just continue blasting without having the CPG rescan the same area again and again? Maybe the list could stay on until canceling target(s)with left short? Or the list could get shorter and shorter by eliminating each targets, and only "updating" list when commanding rescan? Edited March 28, 2022 by Razor18 Link to comment Share on other sites More sharing options...
ams999 Posted March 28, 2022 Share Posted March 28, 2022 51 minutes ago, Razor18 said: And could we somehow not loose the initial target list after every single shot, if I want just continue blasting without having the CPG rescan the same area again and again? Maybe the list could stay on until canceling target(s)with left short? Or the list could get shorter and shorter by eliminating each targets, and only "updating" list when commanding rescan? "Down long" isn't what you're after? That brings back the list for me, without a rescan. "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022 Link to comment Share on other sites More sharing options...
Razor18 Posted March 29, 2022 Share Posted March 29, 2022 You might be right, but manual says on p334 "... commands George to repeat search along current TADS LOS." Will look up, if any delay in re-listing, thanks! Link to comment Share on other sites More sharing options...
pellelil Posted March 29, 2022 Share Posted March 29, 2022 (edited) The list should be intelligent to only group when there are multiple of the same type: SAM TANK x3 INF x8 In this case we could select the (single) SAM without having to "open" a "group" with only a single element. Likewise I miss the feature to simply ask George so attack all targets of a specific type. E.g. In the case above its a lot of key-presses if you want George to attack all of the INF with the Gun. E.g. right-short to attack (if there is only a single of a specific type), or right-short to "open a group" (if there are multiple of the same type). and then use right-long to attack all targets of the specific type (e.g. INF). Edited March 29, 2022 by pellelil 1 Pelle Liljendal (MooseMan) Link to comment Share on other sites More sharing options...
FalcoGer Posted March 29, 2022 Author Share Posted March 29, 2022 I would like the grouping as well, but for single targets it should also display a type, not just SR SAM but maybe "SR SAM - SA-8 Gecko (Osa)" and instead of "TANK" it should be "TANK - T80". Mostly because HUMVEE = APC and BTR-90 = APC. You get them both in the same list and your CAS mission will turn out to be interesting. 1 Link to comment Share on other sites More sharing options...
Whirley Posted March 29, 2022 Share Posted March 29, 2022 +1 with taking range into account. The more info the closer you are. something like this could be helpful Vehicle APC BTR Friendly BTR Currently as pilot it is pretty difficult to hover and scan the TADS video feed to make out targets. Especially with George exiting Zoom when displaying the target list. Link to comment Share on other sites More sharing options...
Gretsch_Man Posted March 31, 2022 Share Posted March 31, 2022 On 3/29/2022 at 1:57 AM, BIGNEWY said: Currently George will list the highest threat first ( usually SAM ) then he will list by range. It is possible to make George list targets by range? How can the player do that? I think it would be helpful if the player could ask George to list targets either by threat, range or type. And he should also ignore friendlies. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 31, 2022 ED Team Share Posted March 31, 2022 He does list by range, but if there are high threat targets he will list them first. It just takes some getting used to. For example in the Tbilisi Guard instant action mission you have a column of tanks and IFV at the front, and a SAM group behind. The SAMs in this case will show first, then the remaining targets in the list a by range. In the example mission I always go for the tanks at the front first so have to check down the list, you will see George move his cross as you move the targets in the list. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Tank33 Posted April 1, 2022 Share Posted April 1, 2022 We should be able to choose whether the list is sorted by Threat (High-Low) or Proximity (Closest listed first). 1 Link to comment Share on other sites More sharing options...
comcat Posted April 1, 2022 Share Posted April 1, 2022 I would also like it if he would let me know if there is no list, just a single lased and stored, what it is. Link to comment Share on other sites More sharing options...
Mohamengina Posted April 5, 2022 Share Posted April 5, 2022 (edited) Are there plans to add more information to the targets that George finds? For example instead of saying 'long range sam' it would say long range sam (SA6 search radar - 4km). Sometimes it can be a bit vague and you need to cycle your targets and verify them in the TADS view when this is something that would be done conversationally between the pilot and CPG. Edited April 5, 2022 by Mohamengina 2 Link to comment Share on other sites More sharing options...
Dagobert666 Posted April 7, 2022 Share Posted April 7, 2022 (edited) yes I totally agree! in the list should be instead AAA 1 tank 1 tank 2 tank 3 tank 4 it would be better AAA 1 (SA-8) -12km Tank 1 (T72) -6km Tank 2 (T80) -5km Tank 3 (T72) -6km Tank 4 (T90) -2km it is perfectly sufficient if the distances are estimated at +- 1km from George. And only reflect the moment of target acquisition. But at least that's what a normal human CPG can do. I made a military camp in the editor and then I wanted to destroy Scuds in it. Between all the other units like tanks, trucks, normal artillery and so on, it was extremely confusing for me to order George to fire on the primary target. Edited April 7, 2022 by Dagobert666 1 Link to comment Share on other sites More sharing options...
Roosterfeet Posted April 7, 2022 Share Posted April 7, 2022 How about add distance info: Tank 1 (T72) 1.5k Tank 2 (T80) 1.6k Tank 3 (T72) 1.9k Tank 4 (T90) 2.2k Also, it would be extremely helpful if we could choose between having the list sorted by George's threat priority and sorted by distance from the point on the ground where PHS was looking when the command was given. I've had several occasions where I'm looking right at the APC that's shooting at us but George wants to target all the AAA threats 4km away. 1 Ryzen 5 3600, Radeon RX 5600 XT Link to comment Share on other sites More sharing options...
davidrbarnette Posted April 7, 2022 Share Posted April 7, 2022 To your point, I'd like to at least know what the target is... i.e. rather than a "tank", maybe make it "T-72". I shot up a group of friendlies yesterday because George targets anything and doesn't distinguish between good and bad. Link to comment Share on other sites More sharing options...
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