Mohamengina Posted April 7, 2022 Share Posted April 7, 2022 Maybe the friendly targets could be listed down the bottom and the colours could be green to indicate they are friendly? There might be situations where you want to track a friendly because you're following them or need to keep an eye on them. Link to comment Share on other sites More sharing options...
frostycab Posted April 7, 2022 Share Posted April 7, 2022 I'd be happy if he could just tell the difference between the ring of identical SAM launchers and the big-ass radar sat in the middle of them all! Link to comment Share on other sites More sharing options...
Dagobert666 Posted April 13, 2022 Share Posted April 13, 2022 (edited) There is already a second discussion on the subject here. I am posting here the same thing I said there. yes I totally agree! in the list should be instead of AAA 1 tank 1 tank 2 tank 3 tank 4 tank 5 IFV 1 it would be better AAA 1 (SA-8) -12km Tank 1 (T72) -6km Tank 2 (T80) -5km Tank 3 (T72) -6km Tank 4 (T90) -2km Tank 5 (M1A1) -5km IFV 1 (M2A1) -5km it is perfectly sufficient if the distances are estimated at +- 1km from George. And only reflect the moment of target acquisition. But at least that's what a normal human CPG can do. I made a military camp in the editor and then I wanted to destroy Scuds in it. Between all the other units like tanks, trucks, normal artillery and so on, it was extremely confusing for me to order George to fire on the primary target. Edited April 13, 2022 by Dagobert666 1 Link to comment Share on other sites More sharing options...
corbu1 Posted April 13, 2022 Share Posted April 13, 2022 (edited) @Dagobert666 I like your suggestion…..offers the needed informations and is easy to read. maybe adding heading information to the distance for better orientation. Most important for me is the list is easy to use while offering the critical informations. more complex lists via submenues etc. difficult in handling and use. Just keep it simple……. Edited April 13, 2022 by corbu1 DCS MT : 2.9.3.51704 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola - Australia - Afghanistan - Iraq DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer) Simpit: NLR Flightsim Pro, TM Warthog(40cm Ext., Dampers) + Throttle, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1 Link to comment Share on other sites More sharing options...
Magnate Posted April 16, 2022 Share Posted April 16, 2022 I completely agree, which is why I went looking for this topic in the forum. I have created a practice mission for the Apache and it includes several trucks, two groups of infantry - of six and three men respectively - and a group of tanks. When telling George CPG to engage, the list presented to me shows the tanks first - even though they're a few km away - and then each of the individual soldiers, before the trucks. Now, it's true that the soldiers shoot at me, while the trucks don't, but this is only relevant if I'm engaging at close range. So, it would be nice to have a bit more control, although of course that has to weighed against a more complex interface. As a G2 user I also find that the placement of the list - low to my left - is not great, particularly when I'm trying to maintain a hover (without recourse to active pause!) and really don't want to be looking down into the cockpit more than I have to. Having said all of this, I do find the system reasonably intuitive, and I'm enjoying using it. And, there's also the argument that if the situation on the battlefield in front of you is that complex you should really be in the front seat. Link to comment Share on other sites More sharing options...
sorcer3r Posted April 17, 2022 Share Posted April 17, 2022 IMO the most important issue is the instant list of all targets in the sensor area. We would not have the problem of a long list if it would take some time to fill the list with targets (aka "searching" ). [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Picure Posted April 18, 2022 Share Posted April 18, 2022 (edited) It would be much better if our AI CPG list can list out targets by their specific names such as BMP, T90, M1A1, etc.. because having the target list as TANK 1, TANK 2, IFV, etc really does not help in IFF especially when you have 1 enemy in a sea of friendlies like in the rotorheads server. …or at least have the list be specific when you are within a certain range because even when I see the target clearly is an M1A1 Abrams in MPD, George still tells me it's a TANK Edited April 18, 2022 by Picure 5 2 Link to comment Share on other sites More sharing options...
DOG Posted April 18, 2022 Share Posted April 18, 2022 This would be a pretty good change IMO 2 Link to comment Share on other sites More sharing options...
Bunny Clark Posted April 18, 2022 Share Posted April 18, 2022 Not only would this help with things like faction ID, but it would be very useful for missions where you need to destroy specific targets. Trying to figure out exactly what generic name the mission objective is can be really unintuitive. 4 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Dagobert666 Posted April 19, 2022 Share Posted April 19, 2022 (edited) it would be better AAA 1 (SA-8) -12km Tank 1 (T72) -6km Tank 2 (T80) -5km Tank 3 (T72) -6km Tank 4 (T90) -2km Tank 5 (M1A1) -5km IFV 1 (M2A2) -5km Range just a rough estimate by George so +-999m The color to see the faction affiliation. George should know his army's vehicles well, that's part of basic training XD Edited April 19, 2022 by Dagobert666 8 Link to comment Share on other sites More sharing options...
shagrat Posted April 22, 2022 Share Posted April 22, 2022 This is my biggest gripe with George and Petrovich. I get why they can't "magically" determine the coalition of a vehicle or soldier, but honestly the difference between a HUMVEE and a BTR-80 is pretty much a no brainer. The use of the category instead of type is hilarious, considering, that a SAM 1, SAM 2, SAM 3, SAM 4, etc. leaves you guessing which is the radar, which are just launchers and ultimately it may be a bunch of MANPAD! This little change would be the most important fix to help the AI really support us in the cockpit. A simple "BTR" instead of "APC", "T-72" instead of "Tank" or "Search Radar" instead of "SAM 3" is desperately needed. 4 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Gierasimov Posted April 22, 2022 Share Posted April 22, 2022 My last flight -- Hey G, look there mate, let me know what you get. --------------------------- AAA SAM LR SAM LR SAM LR SAM SR SAM MR TRUCK OK G... Well, aim at anything and fire for effect mate. Seriously though, I really like the suggestion by OP, maybe @Dagobert666 is a bit too much, specifically the distance bit without ranging first in Apache, and Hind, well, we all know it's not "Gucci laser range finder" 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
inexus Posted April 24, 2022 Share Posted April 24, 2022 Perhaps a setting in the options if people want to know the exact type of a target? An alternative could perhaps be that as you go through the target list that George points the laser at each target and it leaves it up to you to have the TADS video feed to recognize the exact type of enemy? 13900@5.8Ghz, Asus TUF 4090 OC, 64GB@6400mhz DDR5, 4K, TrackIR 5, Tobii, Virpil CM2, CM3 F-15E | F-16C | F/A-18C | A-10C | A-10C II | AV-8B | AH-64D | MI-24P | MI-8 | BS 2 | UH-1H | Mosquito | BF 109 | Spitfire | P-47D | CA | SC | WWII AP Link to comment Share on other sites More sharing options...
ED Team Raptor9 Posted April 24, 2022 ED Team Share Posted April 24, 2022 Just now, inexus said: An alternative could perhaps be that as you go through the target list that George points the laser at each target and it leaves it up to you to have the TADS video feed to recognize the exact type of enemy? He already does this, but wont start lasing a target until you select one. 1 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head Link to comment Share on other sites More sharing options...
inexus Posted April 24, 2022 Share Posted April 24, 2022 (edited) Ah I didn't know that, thank you! I usually start asking George to find targets 10-15km out so I haven't noticed this. If that's the case I think it sounds like it works quite well as it would be humanly difficult to id targets that far away many times. For people who want it to be easier, as mentioned, perhaps a setting to switch it on/off. Edited April 24, 2022 by inexus 13900@5.8Ghz, Asus TUF 4090 OC, 64GB@6400mhz DDR5, 4K, TrackIR 5, Tobii, Virpil CM2, CM3 F-15E | F-16C | F/A-18C | A-10C | A-10C II | AV-8B | AH-64D | MI-24P | MI-8 | BS 2 | UH-1H | Mosquito | BF 109 | Spitfire | P-47D | CA | SC | WWII AP Link to comment Share on other sites More sharing options...
Bunny Clark Posted April 25, 2022 Share Posted April 25, 2022 4 hours ago, Raptor9 said: He already does this, but wont start lasing a target until you select one. That's true, though he doesn't zoom in as far when you haven't selected a target, which makes it more difficult to ID them yourself. If you play with labels on, you can follow the TADS aiming cross in your HDU and see what label it's pointed at in the outside world. That's been my workaround so far. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
S. Low Posted April 28, 2022 Share Posted April 28, 2022 (edited) When I fly CPG in game I’m expected to iff a target, I’m not just calling out generic tank/armor/apc etc, and I can ID reasonably well at 10k. George should do this. Perhaps add a simple logic that makes the target generic when it’s beyond like 12k, but properly ID’d under 12k. Yeah after reading some more examples this really needs to be implemented, not simply a “nice to have 2 years from now” sort of thing Edited April 28, 2022 by S. Low 2 1 Link to comment Share on other sites More sharing options...
sorcer3r Posted April 28, 2022 Share Posted April 28, 2022 And in my opinion most important for george/pedro is that they need some time to find targets instead of giving us an instant list with half of all units on the map 1 [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
inexus Posted May 7, 2022 Share Posted May 7, 2022 On 4/25/2022 at 6:33 AM, Raptor9 said: He already does this, but wont start lasing a target until you select one. I went back to check this and from what I can see, the view is perhaps in 'Normal' mode even though my MPD is in the 'Zoom' mode? As soon as you select a target I get a better zoomed in view of the enemy. 13900@5.8Ghz, Asus TUF 4090 OC, 64GB@6400mhz DDR5, 4K, TrackIR 5, Tobii, Virpil CM2, CM3 F-15E | F-16C | F/A-18C | A-10C | A-10C II | AV-8B | AH-64D | MI-24P | MI-8 | BS 2 | UH-1H | Mosquito | BF 109 | Spitfire | P-47D | CA | SC | WWII AP Link to comment Share on other sites More sharing options...
Bunny Clark Posted May 9, 2022 Share Posted May 9, 2022 On 5/7/2022 at 4:44 PM, inexus said: I went back to check this and from what I can see, the view is perhaps in 'Normal' mode even though my MPD is in the 'Zoom' mode? As soon as you select a target I get a better zoomed in view of the enemy. The zoom options on the Pilot VID Page are independent of the TADS FOV setting. They just make the image bigger or smaller on the MPD to help the pilot see a bit better. They don't zoom the image even remotely as much as the different zoom functions the CPG has. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
AUS_Heracles Posted June 22, 2022 Share Posted June 22, 2022 Coloured text to indicate friendly unit and enemy unit on George list would be nice. Would help when friendly and enemy units are in close proximity to chose the correct one since unit names on list are bland APC #, Tank #, and Infantry #. Blue and Red text would be nice for corresponding factions. I feel the need The need for jet engines to create thrust in order to have differential pressure on the wings which achieves aerodynamics lift at high velocity Ooww!! An expert is someone who knows each time more on each time less, until he finally knows absolutely everything about absolutely nothing. Link to comment Share on other sites More sharing options...
Castor Troy Posted June 22, 2022 Share Posted June 22, 2022 ...or have the option to tell George only target enemy units. Link to comment Share on other sites More sharing options...
dedlike. Posted June 23, 2022 Share Posted June 23, 2022 (edited) from one of the recent vids from wags you can see that they seem to be working on it, sadly, it didnt come with the current patch Edited June 23, 2022 by dedlike. Link to comment Share on other sites More sharing options...
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