Jump to content

GBU-10 vs Bridge


El Chapo

Recommended Posts

Hello,

Not sure wether I should post it here or in the "objects" section.

We made a mission where several bridges were the main targets.

Planning accordingly to expert's advices regarding this type of target (e.g: https://www.airforcemag.com/article/1293bridge ), we aimed at the abutment with a 2000 lbs GBU-10, on DLY1.

Quote

 If you didn’t hit it exactly on the abutment at either end, or where the supports were, the bomb would often go through the pavement leaving a neat round hole that they could easily repair.

Direct hits on those abutments made no visible damage, but a bomb hole was visible below the bridge.

For the second runs, we went for an INST fuse, and this resulted into a visible destruction of the bridge, while it should have made a crater on the pavement.

unknown.png

The question is:

- can you detail how a (large) bridge is modelled, so that we can do advanced targeting on it?

- more generally, where can we find details about target models (buildings, bunkers, hangars, etc...) in order to make some basic weaponeering?

- bonus: is it normal that only the PWY III with a BLU-109 is available on the F-18C (sorry for that, I did not find the answer)?

If needed, the .trk file of that mission can be provided.

Thanks!


Edited by El Chapo
  • Like 1
Link to comment
Share on other sites

Copied the image from another thread which might be tangentially related where certain bridges on Syria are actually terrain and not objects. Most bridges in DCS will look something like this. The "bridge" as far as objects are concerned is the flat surface that spans the gap. The abutment is simply part of the terrain and may or may not be textured to look appropriate with a bridge. Some bridges may consist of multiple objects and therefore segments can be destroyed. As far as I am aware bridges are just another world object and have nothing special about them with regard to damage. Well they could be special in the sense that they are thin and elevated which means a delayed fuse won't directly cause it to explode on the object. 

 

normalBridge.jpg

  • Like 1

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...