TX-EcoDragon Posted January 11, 2009 Share Posted January 11, 2009 . . . Part of the issue is that it seems that if you set the affinity too quickly, there is a lot of unpredictability as to how the load gets allocated. Yes, I have alt tabbed out (in Windows 7 mind you - never tried Vista) while mission loading screens were displayed, and set DCS.exe to all cores, only to have it reset once I'm in the paused cockpit view. I need to aalt tab out once I'm at the pause screen. S! TX-EcoDragon Link to comment Share on other sites More sharing options...
zaelu Posted January 14, 2009 Share Posted January 14, 2009 Jesse, thanks for your tool. works like a charm... in XP SP2 32bit I had ~25FPS and on Windows7 64bit I get ~35FPS (C2D at 3GHz). Apparently Windows 7 (64) doesn't need "-DX9" in the shortcut as the cloud bug is almost gone... almost because while in cockpit I still can see some small fine flickering in the distance. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Raploc Posted January 14, 2009 Share Posted January 14, 2009 I know that F4 will actually run the dynamic campaign on another core. F4? I would like to see some proof of that. F4 a late 1990's game being able to use multiple cores 10 years later oh boy :pilotfly: Link to comment Share on other sites More sharing options...
SuDepp Posted January 15, 2009 Share Posted January 15, 2009 BTT: little sidenote with my system..... When launching via jesses tool I receive higher frames BUT with more stocking every 15sec. (swapping?), most workload seems to stay on the first core, mabye the second too..... When starting with wombats batch the frames arenґt that high (dramatically higher than without any affinity batch anyways!), BUT there is no stuttering at all and the workload seems to be partitioned between more cores..... Anyone else having the same/different outcomes? Greets S@uDepp // Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64 Link to comment Share on other sites More sharing options...
ZaltysZ Posted January 15, 2009 Share Posted January 15, 2009 F4? I would like to see some proof of that. F4 a late 1990's game being able to use multiple cores 10 years later oh boy :pilotfly: He means Falcon 4.0: Allied Force by Lead Pursuit. It is old Falcon 4.0 modified to run on modern systems. Wir sehen uns in Walhalla. Link to comment Share on other sites More sharing options...
Prophet Posted January 15, 2009 Share Posted January 15, 2009 No the original F4 uses multi core. 1 core would run the dynamic campaign. With dual cores coming out people it seems can only fathom multiple cores being on the same socket....... Before that there were MANY workstation motherboards for multi CPU's, or multi core. There is a drastic difference between parallel threads within the game engine and what F4 was doing. Link to comment Share on other sites More sharing options...
Icarus2 Posted January 15, 2009 Share Posted January 15, 2009 I have seen that all four cores of my quad are working in F4AF. They are on in affinity and I have watched then share the load (not evenly I might add) on my second monitor. One core takes on the most, a second runs markedly lower and the other two run very low, likely taking on all the apps I run. With SLi and the quad i can also run F4Glass on the same machine while running F4AF and no or unnotcable fps hits. Link to comment Share on other sites More sharing options...
Axion Posted January 16, 2009 Share Posted January 16, 2009 Anybody tried this with LOMAC FC? Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64 Link to comment Share on other sites More sharing options...
Etsija Posted February 18, 2009 Share Posted February 18, 2009 Hello, I have Windows Vista 32 with Q6600, and Jesse's Affinity Tool detects all of my cores alright. But I have a problem with my TIR3: it is working fine in the game when used without the affinity tool. But when using the newest 2.1.1 version of the tool, the third button from the top "TrackIR" is greyed out and TIR is not working at all, although TIR SW is up and running. Does anyone have an idea what might be wrong here? Thanks for your help in advance. Link to comment Share on other sites More sharing options...
Jesse Posted February 19, 2009 Share Posted February 19, 2009 Hello, I have Windows Vista 32 with Q6600, and Jesse's Affinity Tool detects all of my cores alright. But I have a problem with my TIR3: it is working fine in the game when used without the affinity tool. But when using the newest 2.1.1 version of the tool, the third button from the top "TrackIR" is greyed out and TIR is not working at all, although TIR SW is up and running. Does anyone have an idea what might be wrong here? Thanks for your help in advance. That button is simply used to launch TrackIR if it is not already running. If your TrackIR software is already running when you launch my app, the button will be grayed out. If I understand you correctly, then your TrackIR is not working in game while using the app to launch BS, even if launching TrackIR from a shortcut etc beforehand. Is this correct? Link to comment Share on other sites More sharing options...
Etsija Posted February 27, 2009 Share Posted February 27, 2009 If I understand you correctly, then your TrackIR is not working in game while using the app to launch BS, even if launching TrackIR from a shortcut etc beforehand. Is this correct? Yes that's correct. However, I can work around that problem by not initiating TrackIR before, and using the TIR button in your tool to start it instead. Then everything works just fine. Link to comment Share on other sites More sharing options...
Recommended Posts