Jump to content

Operation David's Trident - for 1 to 4 players


Don Rudi

Recommended Posts

Based on real events from 2006, Operation David's Trident will put you at the controls of an Israeli Air Force AH-64D Apache on an escort/close air support mission for a commando raid at the city of Tyre.

Available as both day and night mission.
Two slots for client AH-64Ds available, for up to 4 human players.

At 0030 local time, a flight of two UH-60 helicopters will prepare for their departure at Rosh Pina airfield in Northern Israel. They will each ins ert a group of commando soldiers in to Tyre, who will try to eliminate the enemy leaders in an apartment building. For an initial attack they will laze the building, i.e. the room where the meeting is taking place, so the helicopter gunships can fire a Hellfire at this location. The commandos will then search the building and once done, return to the LZ to be picked up again by the UH-60s.

You will escort the UH-60s with your AH-64D Apache. Stay with the transport helicopters, until you receive instructions to detach from the formation.
Hold your fire, until instructed otherwise – your first shot will be a remote Hellfire shot at the target building.
While the commandos are on ground, cover their operation and subsequent extraction from the air.  
Once the Commandos are extracted, escort the UH-60s back to Israel.

Mission features:

* 60+ high quality voice overs
* 70+ triggers
* different F10 options to interact with the mission
* day and night versions of the mission
* two slots for client AH-64Ds for up to 4 human players
* PDF manual
* custom kneeboard pages
* briefing images

Pilot Requirements:

* TSD point input
* laser code input
* radio handling

Note: Syria map is required!

Download from user file library

Screen_220403_164637 (1).jpg

Screen_220403_164058 (1).jpg

Screen_220403_164107 (1).jpg

Screen_220403_165341 (1).jpg

Screen_220403_165821 (1).jpg

Screen_220403_162450.jpg

  • Like 6
  • Thanks 2

Modules: all, except for the Dora

My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/

Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen
Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen

Link to comment
Share on other sites

One thing that may help with the grids on the kneeboard page,  have the 36S YB identifier in front of the grids.  Other than that as a solo player the Blackhawks take off and leave you behind before any real startup is done or adding any of those points to tsd.  Great mission otherwise certainly a multi ship op for sure.

  • Like 1

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Link to comment
Share on other sites

I read this some time ago and was therefor excited to find your mission. It’s a cool setting beyond the typical ‘fight tanks and troops’ scenarios. Like it!
Had some trouble though in single player with the little preparation time for startup and entering the coordinates and com frequencies. The UH-60s left their waiting point and were way ahead when I was ready - as rcjonessnp175 also mentioned.

 

  • Like 1
Link to comment
Share on other sites

Thanks for the feedback! The Blackhawks begin their startup after 5 minutes and the process will take about 3 minutes. After take off they are supposed to hold just north of the field and wait for the player.

I will check the triggers, if something got messed up at this point. I saw in a stream last night, that they obviously don't always hold, but continue. I will try to fix this tomorrow.

Modules: all, except for the Dora

My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/

Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen
Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen

Link to comment
Share on other sites

update V1.2:

UH-60s don't wait for player: fixed

  • Like 2
  • Thanks 2

Modules: all, except for the Dora

My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/

Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen
Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen

Link to comment
Share on other sites

This was a nice little mission, well done! I just have one little problem. When the guys on the ground says they're lazing the target building, after setting the new code they give me, the missiles can't seem to pick up on it, and there is no jtac menu to turn on the laser. 

Link to comment
Share on other sites

11 hours ago, bgrade said:

This was a nice little mission, well done! I just have one little problem. When the guys on the ground says they're lazing the target building, after setting the new code they give me, the missiles can't seem to pick up on it, and there is no jtac menu to turn on the laser. 

You are performing a remote Hellfire shot, i.e. you do not lock onto the laser. You need to set ACQ to SKR (the seaker head) and fire in the direction of the target (important to add it as a point on the TSD. The JTAC is lazing as soon as he gives you the new lasercode, until the building is hit. With the ingame JTAC functionality it would be impossible to laze a building, let alone a specific window of a building (follow the missile in F6 view 😉 )
I hope this helps?

 

Modules: all, except for the Dora

My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/

Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen
Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen

Link to comment
Share on other sites

7 hours ago, Don Rudi said:

You are performing a remote Hellfire shot, i.e. you do not lock onto the laser. You need to set ACQ to SKR (the seaker head) and fire in the direction of the target (important to add it as a point on the TSD. The JTAC is lazing as soon as he gives you the new lasercode, until the building is hit. With the ingame JTAC functionality it would be impossible to laze a building, let alone a specific window of a building (follow the missile in F6 view 😉 )
I hope this helps?

 

Yeah I did set the missile seeker as the acquisition source but I wasn't getting the  big box on the tads that would indicate the missile sees the lazer. I will try it again and report back, I did set the lst code to the new one the guys gave me and also believe I did set the missiles to look for the correct code but maybe I missed a step. 

Link to comment
Share on other sites

53 minutes ago, bgrade said:

Yeah I did set the missile seeker as the acquisition source but I wasn't getting the  big box on the tads that would indicate the missile sees the lazer. I will try it again and report back, I did set the lst code to the new one the guys gave me and also believe I did set the missiles to look for the correct code but maybe I missed a step. 

We don't have LST yet, LFRD is the correct mode. The big box is indication a LOBL shot, as you are shooting LOAL, you will only see the small box.

Modules: all, except for the Dora

My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/

Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen
Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen

Link to comment
Share on other sites

51 minutes ago, Don Rudi said:

We don't have LST yet, LFRD is the correct mode. The big box is indication a LOBL shot, as you are shooting LOAL, you will only see the small box.

Oooh I misunderstood then, thanks for clarifying! 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...