Skarlinger Posted April 13, 2022 Share Posted April 13, 2022 Hey guys, I have sent messages to the mod creator and haven't gotten a response for a couple of months now so was hoping to open up to the general community and wondering if any one could provide a fix for my problem. I have the F-35b mod also installed so if I'm barking up the wrong tree please point me in the right direction. When F-35b come to land on the LHD the seen to be doing so well aft of the landing deck and hoping someone can suggest a fix, i'm guessing its in the L02RunwaysAndRoutes.lua file but not sure which area to adjust. Please help lol. Quote -- ***************** "L02 Canberra" ****************************** -- Runways and landing strip for L02 Canberra in DCS -- =========================================================================================================================== GT.RunWays = { -- VppStartPoint (X, Z, Y) Azimuth (degrees}, Length_Vpp, Width_Vpp, alsArgument, lowGlidePath, slightlyLowGlidePath, onLowerGlidePath, onUpperGlidePath, slightlyHighGlidePath, highGlidePath {{-4.54, 19.947, -5.7}, 359, 240.0, 36.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, -- Position: Angle Width -- Catapult Head in degrees Theoretical (for wing clearance) alsArgument and Glidepath elements as above -- 360/0 = ship datum) Length (m) (m) {{75, 19.947, -7.679}, 1.22, 145, 36.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, {{60, 19.947, -7.679}, 1.22, 145, 36.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, {{45, 19.947, -3.679}, 1.22, 145, 36.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, {{38, 19.947, -12.679}, 1.22, 145, 36.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, }; GT.RunWays.RunwaysNumber = #GT.RunWays; -- =========================================================================================================================== GT.Landing_Point = {-31.0, 19.947, -5.45} -- Landing touch-down point (Y, Z, X : -Y = port, +Y = Stbd : Z should = deck level) GT.TaxiForTORoutes = -- taxi routes and parking spots in LCS -- x y z V_target { { RunwayIdx = 1, Points = { -- 4 spawn spot(TP12) -> StartPos 2 {{ -65.0, 19.947, 12.0}, 1.0}, {{ -61.0, 19.947, -8.0}, 2.0}, {{ -60.0, 19.947, -8.0}, 2.0}, {{ -59.0, 19.947, -8.0}, 2.0} } }, { RunwayIdx = 2, Points = { -- 3 spawn spot(TP10) -> StartPos 1 {{ -53.0, 19.947, 12.0}, 1.0}, {{ -49.0, 19.947, -8.0}, 2.0}, {{ -46.0, 19.947, -8.0}, 2.0}, {{ -43.0, 19.947, -8.0}, 2.0} } }, { RunwayIdx = 3, Points = { -- 2 spawn spot(TP8) -> StartPos 2 {{-77.0, 19.947, 12.0}, 1.0}, {{ -70.0, 19.947, -8.0}, 2.0}, {{ -60.0, 19.947, -8.0}, 2.0}, {{ -59.0, 19.947, -8.0}, 2.0} } }, { RunwayIdx = 4, Points = { -- {{-85.0, 19.947, 0.0}, 1.0}, {{-75.0, 19.947, -8.0}, 2.0}, {{-62.0, 19.947, -8.0}, 2.0} } }, } GT.TaxiRoutes = -- taxi routes and parking spots in LCS -- x y z V_target { { -- 1 parking spot {{ 82.0, 19.947, -3.5}, 4.0}, {{ 88.0, 19.947, 8.0}, 2.0}, {{ 90.0, 19.947, 13.0}, 1.0} }, { -- 2 parking spot {{ 67.0, 19.947, -3.8}, 4.0}, {{ 73.0, 19.947, 8.0}, 2.0}, {{ 75.0, 19.947, 13.0}, 1.0} }, { -- 3 parking spot {{ 52.0, 19.947, -4.2}, 3.0}, {{ 58.0, 19.947, 8.0}, 2.0}, {{ 60.0, 19.947, 11.5}, 1.0} }, { -- 4 parking spot {{ 37.0, 19.947, -4.5}, 3.0}, {{ 75.0, 19.947, -2.0}, 2.0}, {{ 85.0, 19.947, -2.0}, 1.0} }, { -- 5 parking spot {{ 37.0, 19.947, -4.5}, 2.0}, {{79.0, 19.947, -12.0}, 2.0}, {{80.0, 19.947, -12.0}, 1.0} }, { -- 7parking spot {{ -60.0, 19.947, 0.2}, 2.0}, {{ -65.0, 19.947, 8.0}, 2.0}, {{ -70.0, 19.947, 14.0}, 1.0} }, { -- 6parking spot {{ -3.0, 19.947, 1.0}, 2.0}, {{ -70.0, 19.947, -12.0}, 2.0}, {{-84.0, 19.947, -12.0}, 1.0} }, { -- 8parking spot {{ -42.0, 19.947, 0.0}, 2.0}, {{ -72.0, 19.947, -1.0}, 2.0}, {{ -84.0, 19.947, -1.0}, 1.0} }, } GT.TaxiRoutes.RoutesNumber = #GT.TaxiRoutes -- =========================================================================================================================== GT.TaxiForTORoutes.RoutesForTONumber = #GT.TaxiForTORoutes; -- =========================================================================================================================== GT.HelicopterSpawnTerminal = -- taxi routes and parking spots in LCS -- x y z direction { { TerminalIdx = 5, Points = { -- 1 spawn spot {{ -83.5, 19.947, -11.0}, 0.0} } }, { TerminalIdx = 6, Points = { -- 3 spawn spot {{ -35.2, 19.947, -11.0}, 15.0} } }, { TerminalIdx = 7, Points = { -- 2 spawn spot {{ -60.2, 19.947, -11.0}, 0.0} } }, { TerminalIdx = 8, Points = { -- 4 spawn spot {{ -6.2, 19.947, -11.0}, 0.0} } }, { TerminalIdx = 9, Points = { -- 5 spawn spot {{ 22.0, 19.947, -11.0}, 0.0} } }, { TerminalIdx = 10, Points = { -- 6 spawn spot {{ 52.0, 19.947, -11.0}, 0.0} } }, { TerminalIdx = 11, Points = { -- 7 spawn spot {{81.5, 19.947, 8.0}, 270.0} } }, { TerminalIdx = 12, Points = { -- 8 spawn spot {{81.0, 19.947, -13.0}, 0.0} } }, --[[{ TerminalIdx = 9, Points = { -- 3A spawn spot {{ -66.8, 19.947, 1.37}, 30.0} } }, { TerminalIdx = 10, Points = { -- 9 spawn spot {{ -85.0, 19.947, 13.65}, 0.0} } },]]-- } GT.HelicopterSpawnTerminal.TerminalNumber = #GT.HelicopterSpawnTerminal; -- =========================================================================================================================== GT.ArrestingGears = { --[[ { Left = { pos = {-71.763,12,-9.472} }, Right = { pos = {-69.483,12,11.493} } }, { Left = { pos = {-65.29,12,-10.042} }, Right = { pos = {-63.01,12,11.493} } }, { Left = { pos = {-60.038,12,-10.124} }, Right = { pos = {-57.759,12,11.411} } }, { Left = { pos = {-53.281,12,-11.304} }, Right = { pos = {-50.92,12,11.371} } }, --]] { Left = { connector_name = 'con_ARR_PORT_001' }, Right = { connector_name = 'con_ARR_STBD_001' } }, { Left = { connector_name = 'con_ARR_PORT_002' }, Right = { connector_name = 'con_ARR_STBD_002' } }, { Left = { connector_name = 'con_ARR_PORT_003' }, Right = { connector_name = 'con_ARR_STBD_003' } }, { Left = { connector_name = 'con_ARR_PORT_004' }, Right = { connector_name = 'con_ARR_STBD_004' } }, } GT.ArrestingGears.ArrestingGearsNumber = #GT.ArrestingGears; Link to comment Share on other sites More sharing options...
Marroux Posted April 23, 2022 Share Posted April 23, 2022 Aloha, I believe that this is not a problem with the ship but with the VSN F35. Whatever the ship the F35 AI is able to take off but it dives into the sea on landing. Link to comment Share on other sites More sharing options...
joey45 Posted April 23, 2022 Share Posted April 23, 2022 The only ramped ship they can use is the Kuz... They can't use the ship mods with ramps. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Marroux Posted April 23, 2022 Share Posted April 23, 2022 (edited) Hi, I can't get the F35B VSN to land, either on aircrafts carrier with arresting cables (Charles de Gaulle, CNV 71, Kuznetsov) or ramps (L61, Hermes, Principe de Asturias...) or others (LHA 6, Mistral, Tarawa): it always ends in a dive. Does anyone know why this problem persists? Edited April 23, 2022 by Marroux Link to comment Share on other sites More sharing options...
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