Jump to content

AI not correcting its CBU/bomb drop to the Wind


Recommended Posts

Finaly I found old Lua scripts, where I can search reason for such miss. Its about AI skill in deed!

And I found, what variables are in account to wind aiming error. I suppose that these values didnt changed.

I will set A10C AI skill to EXCELENT and watch accuracy of CBU drop.

I found strange thing, that there is not variable of SKILL which will give AI ability to stay out of SAM/AAA WEZ - detected or just expected in the tgt area.

SKILL AVERAGE

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.6,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.6,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 2.0,
        [STATIC_COLUMN_ATTACK] = false,
        [MOVING_COLUMN_ATTACK] = false,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 1.0,

SKILL GOOD

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.4,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.4,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 1.5,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = false,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.6,

SKILL HIGH

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.2,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.2,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 0.7,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = true,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.3,

SKILL EXCELENT

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.0,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.0,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 0.0,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = true,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.0,

  • Thanks 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...