GumidekCZ Posted April 15, 2022 Share Posted April 15, 2022 AI not correcting its CBU/bomb drop to the wind speed and direction. In my example scenario A-10C dropped CBU-97 right on TGT and due to wind, it misses almost all vehicles. There needs to be some random function connected to AI skill setting w hen it comes to correcting wind for any weapon use. AI_CBU_drop_not_correcting_winds.trk Link to comment Share on other sites More sharing options...
GumidekCZ Posted April 20, 2022 Author Share Posted April 20, 2022 Finaly I found old Lua scripts, where I can search reason for such miss. Its about AI skill in deed! And I found, what variables are in account to wind aiming error. I suppose that these values didnt changed. I will set A10C AI skill to EXCELENT and watch accuracy of CBU drop. I found strange thing, that there is not variable of SKILL which will give AI ability to stay out of SAM/AAA WEZ - detected or just expected in the tgt area. SKILL AVERAGE --AIMING [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.6, [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.6, --BOMBING [BOMBING_ALONG_RUNWAY] = true, [BOMB_AIMING_ANGULAR_ERROR] = 2.0, [STATIC_COLUMN_ATTACK] = false, [MOVING_COLUMN_ATTACK] = false, [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 1.0, SKILL GOOD --AIMING [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.4, [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.4, --BOMBING [BOMBING_ALONG_RUNWAY] = true, [BOMB_AIMING_ANGULAR_ERROR] = 1.5, [STATIC_COLUMN_ATTACK] = true, [MOVING_COLUMN_ATTACK] = false, [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.6, SKILL HIGH --AIMING [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.2, [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.2, --BOMBING [BOMBING_ALONG_RUNWAY] = true, [BOMB_AIMING_ANGULAR_ERROR] = 0.7, [STATIC_COLUMN_ATTACK] = true, [MOVING_COLUMN_ATTACK] = true, [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.3, SKILL EXCELENT --AIMING [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.0, [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.0, --BOMBING [BOMBING_ALONG_RUNWAY] = true, [BOMB_AIMING_ANGULAR_ERROR] = 0.0, [STATIC_COLUMN_ATTACK] = true, [MOVING_COLUMN_ATTACK] = true, [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.0, 2 Link to comment Share on other sites More sharing options...
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