Toni Carrera Posted April 16, 2022 Share Posted April 16, 2022 (edited) Hi All, I am trying to create a random chase through downtown Vegas to improve my AH-64D piloting skills Is there anyway in which to create a number of waypoints, and have an AI Heli bounce from WP to WP in a random order? Any possible thoughts on this? Toni Edited April 16, 2022 by Toni Carrera Toni Carrera (Ice Rhino) ThrustMaster HOTAS Warthog Throttle & A10C Stick, ThrustMaster F/A-18C Stick, ThrustMaster TFRP Pedals, ThrustMaster Cougars x 2, fitted to CubeSim USB Screens, TrackIR 4 Active LED & Cap Reflector, Stream Deck XL Intel® Core™ i7-5820K 12 Core Processor, 32GB RAM, 1 x 500GB SSD, 2 x 256GB SSD, 1 x 1TB SSD 4 x 4TB Western Digital Mechanical. 2 x ASUS GTX 1080's SLI, ASUS 29" Ultrawide flanked by 2 x 22" IPS Monitors Link to comment Share on other sites More sharing options...
Frederf Posted April 16, 2022 Share Posted April 16, 2022 With triggers yeah. On waypoint reach the trigger uses a random to set a switch to order to an other. Link to comment Share on other sites More sharing options...
skypickle Posted May 18, 2022 Share Posted May 18, 2022 Sorry to be dense but could you please point me to an example? 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
Toni Carrera Posted May 18, 2022 Author Share Posted May 18, 2022 @skypickle @Frederf I was afraid to ask myself for fear of looking like a complete idiot. Not saying that you have taken that step in to looking like an idiot, it was just how I felt at the time, and still do to be honest Toni Toni Carrera (Ice Rhino) ThrustMaster HOTAS Warthog Throttle & A10C Stick, ThrustMaster F/A-18C Stick, ThrustMaster TFRP Pedals, ThrustMaster Cougars x 2, fitted to CubeSim USB Screens, TrackIR 4 Active LED & Cap Reflector, Stream Deck XL Intel® Core™ i7-5820K 12 Core Processor, 32GB RAM, 1 x 500GB SSD, 2 x 256GB SSD, 1 x 1TB SSD 4 x 4TB Western Digital Mechanical. 2 x ASUS GTX 1080's SLI, ASUS 29" Ultrawide flanked by 2 x 22" IPS Monitors Link to comment Share on other sites More sharing options...
skypickle Posted May 18, 2022 Share Posted May 18, 2022 I have tried using advanced waypoint conditions to control AI flying but failed. For example, I want a chopper to go to waypoint 2 and orbit if I select an orbit command from the F10 menu. My code consists of a 'Mission Start' trigger that adds a radio item 'orbit chopper' with a flag #10 set to 1. It also sets a flag#11 to 0 The waypoint has an advanced directive 'orbit' with the condition flag #10 =1 and and escape condition of flag#11=1 My code also includes a 'Mission Start' trigger that adds a radio item 'resume track' with a flag #11 set to 1 . IT also sets flag#10 to 0. The choppers ignore my commands. This is very similar to using waypoint triggers in other scenarios. I'd like to try an example that works. 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
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