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AH64D Convoy Escort (Gulf of Oman) [MP, Coop 2-4]


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UPDATE: I've now incorporated the whole thing into a campaign. Which can be obtained directly from ED. At USER FILES 
File Name=       AH-64D Griffin Campaign [Preview] [Gulf of Oman] [MP, COOP 2-8]
                          https://www.digitalcombatsimulator.com/en/files/3322448/

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Hello everyone!

I once made the work and tinkered a mission for the Apache. The mission features full voice acting, drama and some story as well.
I'm quite experienced when it comes to creating missions. I have 25 years of P&P experience as a GM, 1800 hours in Arma 3 as a mission builder and I have also been creating missions in DCS for almost 1000 hours.
But here in the forum it is my debut.

Prerequisite:
- Gulf of Oman
-AH64D Apache

Recommendation:
-at least 2 players.
-I did it alone in the test together with George, but I know the mission inside and out.

Properties:
-Difficulty = Easy to Medium
-Complexity = Medium
-Random Items: Built-in, Existing
-Voice Acting = Full Voice Acting
-Length = approx. 1.5 hrs

I would appreciate feedback.



Have fun with it!


Briefing:

The "Black Skulls" did a great job. The backbone of the Iranian Air Force is broken. NATO (Blue Forces) ground troops have advanced into mainland Iran in "Bandar Abbas" and "Bandar Lengeh". The rest of the Iranian Revolutionary Guard (Red Forces) are putting up bitter resistance. Because of the difference in strength between blue and red, Iran has decided to wage a kind of Gurillia war. So we are in an isometric war right now.

Blue is currently strengthening its troops in order to build up a stable front line. The "Lar Airbase" is currently on the western flank of our area of influence. From there, an attack on the cities of "Shar eh Gahadim" and "Latifi" is being prepared.

Our task today is to accompany a convoy from "Bandar Abbas" to Lar Airbase. Unfortunately the convoy's path leads directly through a valley occupied by the enemy. This is our area of operation today.


Mission Link
https://www.dropbox.com/s/kvr3r3zeuk6rnml/AH-64_Convoy_V02.miz?dl=0


Edited by Dagobert666
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Tried it out today. Cool mission!

Me and a friend went coop in one AH64. We had to reload once, since we were the only chopper there, but even then, some hidden tank killed the entire convoy alone :p.

I guess we'll try again another time

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We tried again. Unfortunately the convoy just stopped moving at some point (after we told it to move) so we had to abort the mission.

Are there any random elements at all, or is it all pre-determined ?

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On 5/5/2022 at 2:14 AM, Photon said:

We tried again. Unfortunately the convoy just stopped moving at some point (after we told it to move) so we had to abort the mission.

Are there any random elements at all, or is it all pre-determined ?

1)Where exactly did he stop? Roadblock, village or canyon? Just right in the middle, between two stops. Or did a trigger fail? If so, which trigger? If the convoy just stops between two waypoints, then that's an ED AI bug, I can't do anything about it.
I played through the mission 3 times alone and 1 time with a friend (two helicopters). The convoy never caused any problems....

TIP1: You can turn on labels, that makes the mission much easier.

TIP2: go to the editor and remove enemies (e.g. the MBT's) then the convoy will make its way almost by itself.


2) to the random elements: yes, there are. But most things are fixed. almost all of it in the Village area. Schrasensperre and Canyon have no random elements.

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It was between the village and the canyon. Seemed to be AI stuff yea.

I saw the convoy "bunching up" a lot of times. Before the canyon they just stopped in the middle of the road, and never moved again (after the canyon f10 command)

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1 hour ago, Photon said:

It was between the village and the canyon. Seemed to be AI stuff yea.

I saw the convoy "bunching up" a lot of times. Before the canyon they just stopped in the middle of the road, and never moved again (after the canyon f10 command)

I've now simulated it (the convoy was set to immortal) I just let it drive through the mission on its own. You are right! it hangs up at both the village stop point and the canyon stop point.

What I now know for sure:
-It's not the tiggers. They work perfectly.
-If I fast-forward the time, the problem solves itself after about 7-10 minutes.


My assumption: ammunition trucks are driving in the convoy. It may be that they try to replenish the ammunition stocks of all armed vehicles in the convoy during a stop. And it only continues when this process is completed. Because for me, the traffic jam always clears up again on its own. It just takes an annoyingly long time if you don't know what's going on and whether it's going to continue.

but I can also be wrong and it's just a stupid AI bug and after 7-10 minutes I was lucky that it fixed itself every time....

I'll tinker around with it again and maybe there will be an update for the mission soon....if I find a solution....

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