FalcoGer Posted April 21, 2022 Share Posted April 21, 2022 (edited) The missile warning comes up right away as the flashing arrow on the CMWS bolt on. If in auto the flares launch right away. But the missile warning is often delayed by up to 3 seconds, by which time a missile had plenty of time to blow you up or get someplace where flares won't do much anymore. This is especially troublesome if you are currently engaging and are on bypass since you don't want to spend your flares for friendly missile launches. In the attached track you can see the flares launching and the missile warning flashing but the audio warning comes way later (way later being relative to a short range missile heading your way from 1500m). By the time you hear the warning, the missile has already covered 2/3rds of the way, even though the launch was detected right away. Unrelated: George just doesn't want to shoot the gun. Late_Missile_Warning.trk Edited April 21, 2022 by FalcoGer Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 22, 2022 ED Team Share Posted April 22, 2022 I'll ask the team about it. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 22, 2022 ED Team Share Posted April 22, 2022 We don't have a definitive source on how it should or shouldn't be, I will put this in the Wishlist section and we will revisit later if we take another look at how this system functions. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Scaley Posted April 22, 2022 Share Posted April 22, 2022 The delay setting is inside a bit of the lua code that is accessible. It's set by default as 2 seconds (so all the CMWS actions happen, but the audio happens 2 seconds later). That value can be changed to zero by editing the lua and everything happens together. 1 3 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th Link to comment Share on other sites More sharing options...
FalcoGer Posted April 22, 2022 Author Share Posted April 22, 2022 16 hours ago, NineLine said: We don't have a definitive source on how it should or shouldn't be, I will put this in the Wishlist section and we will revisit later if we take another look at how this system functions. Thanks. If a missile is detected, the warning should be played. If you don't have any other information, the most reasonable guess would be that the missile warning is played before the missile hits you, not afterwards. Who in their right mind would engineer a system that delays such information? 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 22, 2022 ED Team Share Posted April 22, 2022 14 hours ago, Scaley said: The delay setting is inside a bit of the lua code that is accessible. It's set by default as 2 seconds (so all the CMWS actions happen, but the audio happens 2 seconds later). That value can be changed to zero by editing the lua and everything happens together. Yeah that matches my timing of it as well. I think this is a reasonable request, but as I have no backing evidence, its one of those ones I will put off to the side and push when things get a little more fleshed out. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Scaley Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, FalcoGer said: If a missile is detected, the warning should be played. If you don't have any other information, the most reasonable guess would be that the missile warning is played before the missile hits you, not afterwards. Who in their right mind would engineer a system that delays such information? I'd agree, but while it's worked on just go to: \DCS World\Mods\aircraft\AH-64D\Cockpit\Scripts\ASE\CMWS\CMWS_params.lua and change line 26: local short_delay = 2.0 to a delay you prefer (like zero). 1 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th Link to comment Share on other sites More sharing options...
FalcoGer Posted April 23, 2022 Author Share Posted April 23, 2022 10 minutes ago, Scaley said: I'd agree, but while it's worked on just go to: \DCS World\Mods\aircraft\AH-64D\Cockpit\Scripts\ASE\CMWS\CMWS_params.lua and change line 26: local short_delay = 2.0 to a delay you prefer (like zero). is that IC safe? 1 Link to comment Share on other sites More sharing options...
Scaley Posted April 24, 2022 Share Posted April 24, 2022 On 4/23/2022 at 1:02 AM, FalcoGer said: is that IC safe? No idea, I never fly on any IC servers. 1 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th Link to comment Share on other sites More sharing options...
Mad_Shell Posted April 25, 2022 Share Posted April 25, 2022 (edited) I agree, that delay seems a bit ridiculous, as it leaves very little, if any, time to react to a missile. I don't know why a delay has been introduced in the lua, why would you delay a threat warning? I hope it's fixed soon, it makes CMWS quite hard to use effectively in manual mode, as you have to look at the quadrant at all time. Edited April 25, 2022 by Mad_Shell 1 Link to comment Share on other sites More sharing options...
FalcoGer Posted April 25, 2022 Author Share Posted April 25, 2022 (edited) I think I might have found the reason why it is delayed. It is probably a DCS workaround that doesn't apply to the real thing. When launched at by a radar guided sam that gives you an RWR launch warning, it will say things like "SA-8 Launch - Missile missile forward." (there is no delay audible in any of that). I think the delay is there for the first part to complete. I think a more reasonable approach would be to put the voice warnings into a queue that plays one after the other, and immediately. Just gotta make sure that there is no silence in the audio file for too long at the start or end. Edited April 25, 2022 by FalcoGer 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 25, 2022 ED Team Share Posted April 25, 2022 17 minutes ago, FalcoGer said: I think I might have found the reason why it is delayed. It is probably a DCS workaround that doesn't apply to the real thing. When launched at by a radar guided sam that gives you an RWR launch warning, it will say things like "SA-8 Launch - Missile missile forward." (there is no delay audible in any of that). I think the delay is there for the first part to complete. I think a more reasonable approach would be to put the voice warnings into a queue that plays one after the other, and immediately. Just gotta make sure that there is no silence in the audio file for too long at the start or end. If that is the case it probably would be a bug, so you are seeing if the first part is played there is no delay, show me a track and I will dig into it again. 1 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
FalcoGer Posted April 25, 2022 Author Share Posted April 25, 2022 28 minutes ago, NineLine said: If that is the case it probably would be a bug, so you are seeing if the first part is played there is no delay, show me a track and I will dig into it again. Will do tomorrow. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 25, 2022 ED Team Share Posted April 25, 2022 Sounds good, thanks Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
FalcoGer Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) Here you go. I believe the delay in the missile warning is there to make room for the RWR launch warning. Also george decides to put master arm to safe in the middle of combat. Also also again, what was stopping you to put a sam and an apache into the ME. Literally took me 1 minute. The time it takes you to test it is the same time it takes you to watch the track. Which for me was about another 2 minutes. The rest of the track is just messing about. NoDelay_Missile_Warning_With_RWR.trk Edited April 26, 2022 by FalcoGer Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 26, 2022 ED Team Share Posted April 26, 2022 Thanks, I will take a look 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
FalcoGer Posted April 27, 2022 Author Share Posted April 27, 2022 22 hours ago, NineLine said: Thanks, I will take a look So, in your professional oppinion, do you think this is a bug or not? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 27, 2022 ED Team Share Posted April 27, 2022 Didn't get to it last night, checking this morning. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 28, 2022 ED Team Share Posted April 28, 2022 Reported 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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