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How many materials in a model are not to many?


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Hello

I have made some mods that I think seem to affect performance more than it should, I have polygon counts that dont exceed the polygon counts of EDs models. I have LODs also.

So Im thinking that it could be that I have too many materials in the model. I have 10.

What is a normal number of materials? With regards to performance that is

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Hi. My model has over 64 so you're pretty good with 10.
Not pretty sure what the normal Number of materials is  but you should have an eye on the Texture size. Light texture for example are not in need to be 4k.

 

2D/3D Artist

MILTECH-5 /PD

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Windows 10 (x64)

 

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One should always work with 4K textures (just in case) to keep quality/details when resizing them to a lower Res. 

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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  • 4 weeks later...

Did not see that I had gotten answers here, must have missed the notification.

One of them is this tow-truck with GPU. Did the truck using this model (https://3dwarehouse.sketchup.com/model/54042e1f-ad88-4e51-aa35-97f46ede5a49/VOLVO-F86) as base and then did the rest including the GPU myself. Its just a static with no lights so I cant imagine it being code impact related. Its dead basicly so to say. It does not have a damagemodel either.

Its got LODs from 320 000 triangles down to 56, I know 320 000 is high but there are other high poly models also that I get the impression has better performance.

But I dont know, its just a feeling that these mods of mine affects fps more than others, though lately I think it has gotten a bit better with recent updates of DCS.
Just thought I missed something fundamental about how to get them optimized, like dont use to many materials or something.

Im running VR in a Rift S by the way. 

Screen_220430_192846.png

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