Fisherman82 Posted April 24, 2022 Share Posted April 24, 2022 Hello I have made some mods that I think seem to affect performance more than it should, I have polygon counts that dont exceed the polygon counts of EDs models. I have LODs also. So Im thinking that it could be that I have too many materials in the model. I have 10. What is a normal number of materials? With regards to performance that is Link to comment Share on other sites More sharing options...
The_Fragger Posted April 25, 2022 Share Posted April 25, 2022 Hi. My model has over 64 so you're pretty good with 10. Not pretty sure what the normal Number of materials is but you should have an eye on the Texture size. Light texture for example are not in need to be 4k. 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
Fisherman82 Posted April 25, 2022 Author Share Posted April 25, 2022 I dont have any 4k textures, I only have 2k for two of the materials and the rest 1k or even 0,5k. Link to comment Share on other sites More sharing options...
The_Fragger Posted April 25, 2022 Share Posted April 25, 2022 One should always work with 4K textures (just in case) to keep quality/details when resizing them to a lower Res. 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
joey45 Posted April 25, 2022 Share Posted April 25, 2022 What model is it? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
cubanace Posted April 26, 2022 Share Posted April 26, 2022 Are you sure you performance impact is materials related? What your describing sounds more like code impact. SU-57 Discord https://discord.gg/kVUEak6b66 Link to comment Share on other sites More sharing options...
Fisherman82 Posted May 19, 2022 Author Share Posted May 19, 2022 Did not see that I had gotten answers here, must have missed the notification. One of them is this tow-truck with GPU. Did the truck using this model (https://3dwarehouse.sketchup.com/model/54042e1f-ad88-4e51-aa35-97f46ede5a49/VOLVO-F86) as base and then did the rest including the GPU myself. Its just a static with no lights so I cant imagine it being code impact related. Its dead basicly so to say. It does not have a damagemodel either. Its got LODs from 320 000 triangles down to 56, I know 320 000 is high but there are other high poly models also that I get the impression has better performance. But I dont know, its just a feeling that these mods of mine affects fps more than others, though lately I think it has gotten a bit better with recent updates of DCS. Just thought I missed something fundamental about how to get them optimized, like dont use to many materials or something. Im running VR in a Rift S by the way. Link to comment Share on other sites More sharing options...
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