Mikkall Posted April 25, 2022 Share Posted April 25, 2022 Been awhile since I messed with the Viper. But tonight, I set up with a couple Mk-84s & Rockets. Set up to drop the the Mk-84s in CCIP as a "Pair". Switched to A-G, everything looked good and correct. When I hit the Weapon Release, the bombs came off, but so did a Sidewinder. When I rolled back in to loose some rockets... the other sidewinder launched along with the Rockets. Did the same thing with 12 Snakeyes loaded (along with 2 Sidewinders).... same thing, except this time, after dropping all 12 Snakeyes (AND) 1 sidewinder... the other missile never launched with the pickle button (had no other weapons). Very odd Glitch or am I missing something? Link to comment Share on other sites More sharing options...
Moonshine Posted April 25, 2022 Share Posted April 25, 2022 never had this happen in all my hours of flying the viper. got a trackfile or video that shows this? are you using any mods? if so, uninstall them and try again Link to comment Share on other sites More sharing options...
Falconeer Posted April 25, 2022 Share Posted April 25, 2022 Make sure that when you enter the mission, your "Dogfight/Missile Override" switch is in center. It happened to me a couple of times before and i *think* this is the cause Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper F-15E Strike Eagle Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat Link to comment Share on other sites More sharing options...
Frederf Posted April 25, 2022 Share Posted April 25, 2022 I have had two AIM-9s fire on a single button press and other oddities. For example I was looking at something else and caught a wild double AIM-9 launch behavior (happens after the 4 minute mark). F-16 double AIM-9.trk Link to comment Share on other sites More sharing options...
Mikkall Posted April 28, 2022 Author Share Posted April 28, 2022 Ok Well, fiddled with the override switch and it hasn't done it since. Thanks all Link to comment Share on other sites More sharing options...
Sile Posted July 11, 2022 Share Posted July 11, 2022 (edited) Am 25.4.2022 um 13:37 schrieb Falconeer: Make sure that when you enter the mission, your "Dogfight/Missile Override" switch is in center. It happened to me a couple of times before and i *think* this is the cause Thanks for your comment. Some squadron mates and myself had this problem and came to the same conclusion. This might be a bug, since i would expect the HUD and all other relevant systems to be in Override mode, too. But the HUD shows normal A/G symbology. Only the sidewinder seems to think it's in override. Shouldn't be a problem for pilots without 3-way-toggle switch. Edited July 11, 2022 by Sile Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 11, 2022 ED Team Share Posted July 11, 2022 Can not reproduce here. Check for double keybinds is my best guess. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
esequiel Posted July 11, 2022 Share Posted July 11, 2022 @BIGNEWY if you have en throttle TM Warthog, you certainly map the Override (dogfight) switch on the boat switch of the throttle grip. Before starting the mission put your dogfight overide switch into dogfight mode, and don't touch it anymore. Do a traditional ramp start, go airborne and try to drop some mk82 in CCIP. When you push the release button the bomb drop and the AIM9 go away. I can try to make a trk if you want. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 11, 2022 ED Team Share Posted July 11, 2022 Hi, yes have a warthog and use the boat switch but seems fine to me when I test. are you getting any jitter on the switch maybe? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Frederf Posted July 11, 2022 Share Posted July 11, 2022 Holding down WR while transitioning in and out of dogfight must not fire an AIM-9. This was actually a problem in the real F-16 that holding WR after a bomb run and switching to dogfight would launch. This was fixed well before the DCS simulated variant. I have had uncommanded AIM-9 launch in DCS Viper. In one case it was two missiles at once. I remember I took a really complicated path through modes and menus. It is my belief that somehow the selection of one missile had remained on while I had selected the other and so both went on pickle. This isn't repro but for example pick AIM-9 in AA AAM station 9 then enter SMS S-J then DGFT picking station 1. By confusing the system with being in an SMS menu the normal selection/deselection logic may have been broken. Sadly I don't have this track file any more. 1 Link to comment Share on other sites More sharing options...
Ephedrin Posted July 12, 2022 Share Posted July 12, 2022 (edited) Am 11.7.2022 um 15:48 schrieb BIGNEWY: Hi, yes have a warthog and use the boat switch but seems fine to me when I test. are you getting any jitter on the switch maybe? DCS has this setting to match the aircraft situation to the switch position upon loading the aircraft. Sry can‘t remember its correct name and where it is atm. If this is checked and the boat switch is forward foe example because you flew the A10 the last time and used the FLIR (happens a lot to me with liberation) and you didn‘t reset the switch to TV the cold and dark F16 will start in partial Dogfight mode behind the scenes. It doesn‘t tell you though, if you choose A/G the HUD and MFD‘s behave normally. But the sidewinder will shoot. It‘s happened a couple of times to me now and I developed the habit to toggle all my thumb switches once when I use the Viper so it can reset. I don‘t know if this is a bug or correct behaviour with the F16 but it does happen in our version. Edited July 12, 2022 by Ephedrin 1 Link to comment Share on other sites More sharing options...
Sile Posted July 13, 2022 Share Posted July 13, 2022 vor 12 Stunden schrieb Ephedrin: DCS has this setting to match the aircraft situation to the switch position upon loading the aircraft. Sry can‘t remember its correct name and where it is atm. If this is checked and the boat switch is forward foe example because you flew the A10 the last time and used the FLIR (happens a lot to me with liberation) and you didn‘t reset the switch to TV the cold and dark F16 will start in partial Dogfight mode behind the scenes. It doesn‘t tell you though, if you choose A/G the HUD and MFD‘s behave normally. But the sidewinder will shoot. It‘s happened a couple of times to me now and I developed the habit to toggle all my thumb switches once when I use the Viper so it can reset. I don‘t know if this is a bug or correct behaviour with the F16 but it does happen in our version. Very helpful post, thank you. The setting is called "Synchronize Cockpit Controls with HOTAS Controls at Mission Start - located in the "Misc." tab. Maybe now the bug can be reproduced by ED. 1 Link to comment Share on other sites More sharing options...
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