Blackdog Posted September 15, 2022 Share Posted September 15, 2022 Just bumping on behalf of a discussion on the Varjo Discord, this would still be of very much interest to Varjo headset folks. 1 Link to comment Share on other sites More sharing options...
Willie Nelson Posted September 16, 2022 Share Posted September 16, 2022 Yep, I’d love to see these sort of enhancements rolled in as setting things up can be very daunting for beginners……and dim witted souls like me. i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb. Link to comment Share on other sites More sharing options...
hannibal Posted September 16, 2022 Author Share Posted September 16, 2022 i hope this is not dead in water.. the opencomposite and openXR tool kit has given alot of virtual reality users life and joy in to descent performance in DCS.. if DCS can make it more friendly to incorporate performance gains, please OPEN THE FLOOD GATES! LOL 2 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
mbucchia Posted September 16, 2022 Share Posted September 16, 2022 (edited) [deleted] Edited January 12, 2023 by mbucchia This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
dburne Posted September 16, 2022 Share Posted September 16, 2022 1 minute ago, mbucchia said: I think we've already missed the train here (This request was made 5 months ago). The next version of OpenXR Toolkit will be the last to include new features, so unless this change happens in the game _now_, then it will be too late. Just out of curiosity why? I may be mistaken but I was thinking this thread was about native Open XR support for DCS. You support Reverb G2 and it does not have native Open XR support either? Again I am pretty sure I must be mistaken and am asking this more out of curiosity than anything I guess. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
mbucchia Posted September 16, 2022 Share Posted September 16, 2022 (edited) [deleted] Edited January 12, 2023 by mbucchia 4 This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
dburne Posted September 16, 2022 Share Posted September 16, 2022 (edited) 3 hours ago, mbucchia said: This thread is about OpenXR Toolkit needing a hint from the game in order to implement eye-tracked foveated rendering for Aero/Omnicept. The details are in the 1st post. Well my apologies kind sir. I apparently read it somewhat incorrectly. Edited September 16, 2022 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Blackdog Posted October 4, 2022 Share Posted October 4, 2022 (edited) On 9/16/2022 at 11:16 AM, mbucchia said: Quote as my "day job" Microsoft OpenXR lead position Well, this explains a thing or two Edited October 4, 2022 by Blackdog Link to comment Share on other sites More sharing options...
hannibal Posted October 4, 2022 Author Share Posted October 4, 2022 Was there any progress with foveated and code to better work with opener toolkit? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
mbucchia Posted October 5, 2022 Share Posted October 5, 2022 (edited) [deleted] Edited January 12, 2023 by mbucchia 1 This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
trevoC Posted October 5, 2022 Share Posted October 5, 2022 (edited) Don't have that headset so it doesn't affect me, but I am using G2 with OpenXR. Using a combination of FFR and FSR have changed this game for me. I'm getting 40-60 fps with high/ultra settings on a 3090 in VR now. This was impossible before OpenXR for me. To be clear, it wasn't even close. I just want to throw a huge thanks to @mbucchia for his efforts. Much appreciated. Edited October 6, 2022 by trevoC 3 AMD 7900x3D | Asus ROG Crosshair X670E Hero | 64GB DC DDR5 6400 Ram | MSI Suprim RTX 4090 Liquid X | 2 x Kingston Fury 4TB Gen4 NVME | Corsair HX1500i PSU | NZXT H7 Flow | Liquid Cooled CPU & GPU | HP Reverb G2 | LG 48" 4K OLED | Winwing HOTAS Link to comment Share on other sites More sharing options...
zildac Posted October 10, 2022 Share Posted October 10, 2022 Any chance we can get this, apparently simple change into DCS? It appears it will likely give a nice boost to performance (it certainly did in the "other" sim). 1 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 10, 2022 Share Posted October 10, 2022 Ditto on this. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Brzi_Joe Posted October 10, 2022 Share Posted October 10, 2022 +1 Pimax user, large fov needs foveated rendering, it is a future. 1 Link to comment Share on other sites More sharing options...
hannibal Posted October 10, 2022 Author Share Posted October 10, 2022 @BIGNEWY I think dcs VR are missing out on better opexr toolkit integration.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 10, 2022 ED Team Share Posted October 10, 2022 9 minutes ago, hannibal said: @BIGNEWY I think dcs VR are missing out on better opexr toolkit integration.. We have our hand full at the moment with multi threading integration, the team want to get our current core work completed. We have made a request, but can make no promises at the moment. thanks 10 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
hannibal Posted October 10, 2022 Author Share Posted October 10, 2022 3 hours ago, BIGNEWY said: We have our hand full at the moment with multi threading integration, the team want to get our current core work completed. We have made a request, but can make no promises at the moment. thanks Owe wow..yea multi threading is a big ticket item. Thank you.. much appreciated 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
SaschaFFM Posted October 10, 2022 Share Posted October 10, 2022 It would be such a great short-term improvement for at least some users. From what I understood this should be able to be implemented with very little effort. I hope the team will find this time to get it implemented before the long-term improvement "multi-threading" will give performance gains for all users, hopefully. It would be a great showcase for modern VR tech in the most advanced mil-sim on the market. 2 Link to comment Share on other sites More sharing options...
mbucchia Posted October 10, 2022 Share Posted October 10, 2022 (edited) [deleted] Edited January 12, 2023 by mbucchia 3 This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
SaschaFFM Posted October 10, 2022 Share Posted October 10, 2022 It very much depends on the usage of DCS. In VR you are indeed limited by GPU most of the time (that is with 3090 and Varjo in 37 PPD mode). But on multiplayer servers and enviroments with many AI units you are quickly CPU limited again. Sometimes really badly CPU limited with many units in the area Link to comment Share on other sites More sharing options...
grasnabe Posted October 10, 2022 Share Posted October 10, 2022 (edited) DCS and Multicore support / maybe Vulkan , is very very overdue. ED should really concentrate his recources of this point... With all the new planes and Maps who are in pipline.... a Engine tuning is very usesfull and bring the sim in 2023. VR tunning is also mandatory... DCS in VR is breathtaking....... have a 11900 CPU @5ghz and a 3090 . ad a 8kx..... Greets my two cents..... Edited October 10, 2022 by grasnabe Link to comment Share on other sites More sharing options...
edmuss Posted October 10, 2022 Share Posted October 10, 2022 3 hours ago, mbucchia said: Not really sure what multithreading will give you all, since most of you seem to be GPU-limited I think it's moreso that a new modern engine will not only be able to leverage more CPU cores (to allow the simulation to do more work before saturating the CPU) but alleviate the DX11 draw call limitation which is what I understand to be the major GPU bottleneck of the current engine. 2 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard. Link to comment Share on other sites More sharing options...
Mars Exulte Posted October 11, 2022 Share Posted October 11, 2022 14 hours ago, mbucchia said: Yes this makes little sense to me given how small and easy the ask is... it would take no longer than a lunch break to make this happen. Eh, that's corporate task scheduling for you Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
M1Combat Posted October 12, 2022 Share Posted October 12, 2022 Holy cow. Lets be happy that ED are working on Vulkan and that OXR is SUPER SIMPLE to implement in it's current state. Today. With no changes to DCS aside from what they ALREADY DID for us in removing their D3D file and stopping OXR from being a dork to install. 1 Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
Mars Exulte Posted October 12, 2022 Share Posted October 12, 2022 50 minutes ago, M1Combat said: Holy cow. Lets be happy that ED are working on Vulkan and that OXR is SUPER SIMPLE to implement in it's current state. Today. With no changes to DCS aside from what they ALREADY DID for us in removing their D3D file and stopping OXR from being a dork to install. As mentioned before, this thread is not about OpenXR support. You miss the point entirely. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
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