Jump to content

Option to keep the VR Cursor persistent - new change is a quality of life degradation


DoorMouse

Recommended Posts

Appreciate that some VR users may not use the VR cross and would like it removed. Many players, myself included, use the VR Cross to click and manipulate the cockpit. Being able to have it persistent so you know what you are about to click is essential to smooth operation of the cockpit. 

 

This change is a major quality of life degradation for those doing that. 

 

 

Link to comment
Share on other sites

  • ED Team

Just to check you have the use mouse unticked in VR settings? 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

OK - So the behavior described in the changelog does not seem to be exhibited in game.... which is great. I presumed from the changelog that it would universally change the timeout of the VR cross. However it ONLY does so if you have the use mouse ticked.  

Apologies. doesn't look like there is a problem at all. 

 


Edited by DoorMouse
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...