CobaltUK Posted June 10, 2022 Share Posted June 10, 2022 I get just the same. Coming straight at me co-altitude. Fruitlessly bashing TMS up and it gets as close as 20 miles before a lock. This has been on MP servers if that's relevant. . Not yet tried with latest patch. Oh and no indication Mig jamming. Windows 7/10 64bit, Intel i7-4770K 3.9GHZ, 32 GB Ram, Gforce GTX 1080Ti, 11GB GDDR5 Valve Index. Force IPD 63 (for the F-16) Link to comment Share on other sites More sharing options...
Bunny Clark Posted June 10, 2022 Share Posted June 10, 2022 51 minutes ago, Invisibull said: I'm a bit confused about this comment as I was consulting the DCS Viper Early Access Manual along with Chuck's Viper guide while writing my original post. I'm not saying you're wrong, but that I'd appreciate knowing what terminology I used, which applies to the Hornet, but not the Viper. I think the confusion comes from the concept of track files in RWS. In the Hornet, the radar is building track files while in RWS, and that information can be viewed from RWS mode (assuming LTWS is enabled). The Viper does not build track files in RWS at all, you'll only see raw hits (white bricks) from radar contacts. RWS will display Link16 surveillance tracks on the radar page, which you may be getting confused by. If you want to see track files, you'll need to switch to TWS. Not being able to lock / bug a search brick is another thing. I'm not sure what's going on there. I'd imagine that once the radar can see the contact and display it as a brick, it should be able to lock on and elevate it to a bugged target. I'm not sure why the radar will show that something is there, but refuse to track it for a while. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Frederf Posted June 10, 2022 Share Posted June 10, 2022 Wrong, APG-68 is always building track files in all modes. It doesn't display them in RWS search, but they're made just the same. 5 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 10, 2022 ED Team Share Posted June 10, 2022 We have already said we are preparing a white paper explaining how radar works in DCS thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Comrade Doge Posted June 10, 2022 Share Posted June 10, 2022 With all due respect, what the community is mostly asking for, is a rework of the performance, not really a description of a current system. What we have right now is considered by many commenters, some very knowledgeable in the domain, as underperforming. They have provided numerous refereces to real documentation, and radar performance stuides, poining out that the current model might be worth taking a look at. Just a few degrees of lookdown equating to a hard coded 50% loss of performance is an indicative of something being possibly wrong. I sincerely hope that our evidence, arguments and in-game examples that we've gathered so far will also reach the dev team, to be possibly discussed internally, and weigh in on the situation. We have no problem with waiting, as long as it's all going in the right direction, best wishes. 15 Link to comment Share on other sites More sharing options...
Moonshine Posted June 10, 2022 Share Posted June 10, 2022 indeed. the question is not the functionality as you will explain to us in the white paper, more the performance of said functionality. 8 Link to comment Share on other sites More sharing options...
Fromthedeep Posted June 10, 2022 Share Posted June 10, 2022 59 minutes ago, Comrade Doge said: What we have right now is considered by many commenters, some very knowledgeable in the domain, as underperforming. They have provided numerous refereces to real documentation, and radar performance stuides, poining out that the current model might be worth taking a look at. I would assume that the whitepaper is going to contain sources and explanations that could somehow (in theory) support their position. To ensure intellectual proffesionalism, we definitely should wait until the whitepaper is out, they can describe the points and support it with evidence and debunk it if it's factually incorrect. 2 Link to comment Share on other sites More sharing options...
Comrade Doge Posted June 10, 2022 Share Posted June 10, 2022 (edited) 26 minutes ago, Fromthedeep said: I would assume that the whitepaper is going to contain sources and explanations that could somehow (in theory) support their position. To ensure intellectual proffesionalism, we definitely should wait until the whitepaper is out, they can describe the points and support it with evidence and debunk it if it's factually incorrect. I definitely expect the paper to directly reference our findings and questions, for instance, look down penalty and established tracked targets having an artificial range limit until they can be bugged. That is, if they consider everything to be correct as they have implemented it. The concern arises from all the threads being closed and merged together without much information to us, or reassurance that the data we provided has actually been taken into consideration, to either possibly enact a change, or at least a double check. Edited June 10, 2022 by Comrade Doge 8 Link to comment Share on other sites More sharing options...
Tango3B Posted June 10, 2022 Share Posted June 10, 2022 3 hours ago, BIGNEWY said: We have already said we are preparing a white paper explaining how radar works in DCS thanks With all due respect BN, this is not enough. The behavior described above was not there before the patch on the 28.04.2022 and the observed behavior was also reported and marked as a bug by at least one or two ED team members - and it clearly is a major bug. Saying we should wait for an explanation in the white paper, if there is any, is not really helpful in any way. Did you even read the above scenario I described? You just cannot leave us hanging in the loop with something which is so annoying and so wrong that I barely find the right words describing it. Thanks. 26 Link to comment Share on other sites More sharing options...
Invisibull Posted June 10, 2022 Share Posted June 10, 2022 If I'm remembering correctly, the initial bricks didn't show up until they could be locked. What's seems to have changed, and what has confused me, is that they now appear a good 20 seconds (when we're flying right at one another, co-altitude) before I'm able to bug them and begin setting up for a shot. That's the real issue in a nutshell. 2 i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5. Link to comment Share on other sites More sharing options...
Bunny Clark Posted June 14, 2022 Share Posted June 14, 2022 On 6/10/2022 at 12:38 AM, Frederf said: Wrong, APG-68 is always building track files in all modes. It doesn't display them in RWS search, but they're made just the same. Cool, I did not know that. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 16, 2022 Share Posted June 16, 2022 You should be able to bug any brick in RWS, since it's just telling the software to display additional data for this particular hit. You do not "lock" anything that way. A lock is going to STT, and shouldn't be range-restricted either. If the contact is uncertain the bug might drop, but that's it. Hopefully when the whitepaper comes out someone well-versed in radar tech will be able to point out the problems with it. There are things marked "correct as-is", which are very obviously not. 13 Link to comment Share on other sites More sharing options...
Mr. Wilson Posted June 17, 2022 Share Posted June 17, 2022 (edited) The task of the test is to determine the dependence of the detection and lock range on the altitude of the target Test conditions: The two jets converge face to face at different altitudes. Attack aircraft F16 target aircraft also F16. FCR mode - RWS (SAM). Result: CASE 1 -- Fighter h=1 000 ft / Target h=1 000 ft / Detection range=13 nm / Lock=11.6 nm CASE 2 -- Fighter h=1 000 ft / Target h=5 000 ft / Detection range=14.2 nm / Lock=11.6 nm CASE 3 -- Fighter h=1 000 ft / Target h=10 000 ft / Detection range=14.4 nm / Lock=12.3 nm CASE 4 -- Fighter h=1 000 ft / Target h=20 000 ft / Detection range=13.7 nm / Lock=11.3 nm CASE 5 -- Fighter h=1 000 ft / Target h=30 000 ft / Detection range=13.2 nm / Lock=11.8 nm CASE 6 -- Fighter h=30 000 ft / Target h=1 000 ft / Detection range=26.5 nm / Lock=22.7 nm CASE 7 -- Fighter h=20 000 ft / Target h=1 000 ft / Detection range=26.7 nm / Lock=23 nm CASE 8 -- Fighter h=10 000 ft / Target h=1 000 ft / Detection range=27.8 nm / Lock=23.6 nm CASE 9 -- Fighter h=5 000 ft / Target h=1 000 ft / Detection range=27.1 nm / Lock=22.6 nm CASE 10 - Fighter h=20 000 ft / Target h=20 000 ft / Detection range=41.8 nm / Lock=35.7 nm CASE 11 - Fighter h=10 000 ft / Target h=20 000 ft / Detection range=37.65 nm / Lock=32.3 nm CASE 12 - Fighter h=20 000 ft / Target h=10 000 ft / Detection range=27.85 nm / Lock=23.6 nm CASE 13 - Fighter h=20 000 ft / Target h=30 000 ft / Detection range=38.5 nm / Lock=32.5 nm CASE 14 - Fighter h=30 000 ft / Target h=20 000 ft / Detection range=27.1 nm / Lock=23.2 nm CASE 15 - Fighter h=5 000 ft / Target h=20 000 ft / Detection range=37 nm / Lock=31 nm CASE 16 - Fighter h=20 000 ft / Target h=5 000 ft / Detection range=27.92 nm / Lock=23.2 nm In all cases at all altitudes we see a very large delay between Detection and Lock range, Why ? we did not have such an effect before and on other planes there is no such effect either... And also very confusing losses in the detection range in CASES 1-5... I believe this is the effect of wave reflection from the ground, but why does it break the detection range so much? perhaps there is an error here? TRACK Edited June 17, 2022 by Mr. Wilson 11 1 Link to comment Share on other sites More sharing options...
Nuggetz Posted June 18, 2022 Author Share Posted June 18, 2022 Thank you for doing this analysis, while I do not have specific evidence to support your work, this appears to be highly representative of the experiences I have encountered for quite some time. It will be interesting to see if the White paper being written by ED suggests that this profile accurately emulates the actual radar fitted to the aircraft. 2 Ryzen 5950X, MSI RTX 3080TI, 1 TB SSD, 64GB 3600 MHZ DDR4 RAM, Pimax Crystal and 8KX KDMAS. WINWING F16EX Throttle: FSSB-R3-MKII ULTRA Base/TMWH Joystick: DCS: F16C Link to comment Share on other sites More sharing options...
Hobel Posted June 18, 2022 Share Posted June 18, 2022 (edited) This behavior has been mentioned here from time to time, so yes others also observe this behavior. Even if you and your targetd are enormously high, the one who is ~10k ft higher loses 10nm miles: Spoiler and also 60k vs 50k the same. Edited June 18, 2022 by Hobel 1 Link to comment Share on other sites More sharing options...
moggel Posted June 21, 2022 Share Posted June 21, 2022 (edited) No idea why but I have major problems getting the FCR to lock, RWS/TWS doesn't matter. As an example: azimuth 6, antenna elevation correct. Track is hot, at 25-40nm, filled in (own radar and others paint it) and very often I even have a filled in white track underneath. But I keep pressing TMS up and it take a lot of them before the FCR actually locks up, and by then I'm way too close for comfort. Is the FCR bugged or is it really that crappy in the real Bk50? Edited June 21, 2022 by moggel i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS Link to comment Share on other sites More sharing options...
Victor3 Posted June 21, 2022 Share Posted June 21, 2022 I'm having the same issue. I have bricks I just can't bug them. Aorus Z370 Ultra Gaming WiFi MB | i7-8700k @ 4.9 GHz | EVGA GTX 1070 Ti | 32 GB CORSAIR Vengeance 3000 MHz DDR4 Ram | Corsair H100 Pro Cooler | RaidMax TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD |TM Warthog Hotas w/ F/A-18 Hornet grip | Corsair Gamer 570x Crystal Case | Oculus Rift S DCS | AV8B | F18C | F-16C | A10C | Mig 29 | F15 | SA-342 | Huey | Persian Gulf | NTTR | Combined Arms Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 21, 2022 ED Team Share Posted June 21, 2022 We are VERY actively researching and discussing detections vs bug range and degree of radar look down effect. We hope to have more info soon. Thanks for your patience. 10 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Invisibull Posted June 22, 2022 Share Posted June 22, 2022 Bricks still unbuggable for the first 20 seconds after today's update. i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5. Link to comment Share on other sites More sharing options...
skywalker22 Posted June 29, 2022 Share Posted June 29, 2022 https://forum.dcs.world/topic/299740-dcs-f-16cm-apg-68v5-look-down-issues-and-also-weird-aim-120c-behavior/?do=findComment&comment=4993361 To continue from this thread, but cannot write in there, cause its locked. Just can join them both. Anyway, I would like to point out one very important bit about the radar. I will not add any track, since everyone can test this out very quickly. Its about Radar Azimuth and Elevation Bar Scan. There is practically no difference between settings (A1,1B or A6,4B and all in between). And there is also no difference or using RWS or TWS mode. What do you think this is? But I guess there should be a difference for sure. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 29, 2022 ED Team Share Posted June 29, 2022 11 minutes ago, skywalker22 said: Its about Radar Azimuth and Elevation Bar Scan. There is practically no difference between settings (A1,1B or A6,4B and all in between). And there is also no difference or using RWS or TWS mode. That is incorrect. Azimuth setting changes azimuth volume of the scan frame, bar changes the elevation scan frame volume, and these combined allow the pilot to adjust the frame scan for search volume vs frame update. RWS and TWS provides different symbology and radar mechanics. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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