NickK Posted April 29, 2022 Share Posted April 29, 2022 Is there a way to establish what a unit ID is? I have a set of a handful of "dead" events after a few minutes of a mission - all with initiator ID's (such as _600998574). Is there a way to identify what/where these are? Whatever they are, they don't cause a problem ... but I can't see what they could be. They look like building ID's to me. Link to comment Share on other sites More sharing options...
Jakko Posted April 29, 2022 Share Posted April 29, 2022 in my mission, these are fences through which vehicles drive. Link to comment Share on other sites More sharing options...
Grimes Posted April 29, 2022 Share Posted April 29, 2022 Its been an on and off again issue where the object is identified by its unique Id instead of the typename. As far as I am aware it always occurs with scenery objects. You can get a number of them from just having AI drive around a town, but traditionally blowing things up will also produce it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
cfrag Posted April 30, 2022 Share Posted April 30, 2022 21 hours ago, NickK said: They look like building ID's to me. In most cases they are. Or other scenery objects that haven't been placed with ME. Link to comment Share on other sites More sharing options...
Chump Posted April 30, 2022 Share Posted April 30, 2022 This is also caused at mission start when you remove scenery via triggers. Link to comment Share on other sites More sharing options...
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